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"commander we are flying in to a plantet what solud we do the boss said lets die today drive says lets make a space prot the boss sayis ok i cant wait to be rich and buy like alot of iceceram late buy al the ice cream and he is the deffanacen of ice cream" yay the end now why are you hare have wanted to go placeis like the monents piers stuff like that close the dives and leave explorfrool advelsere and have fun
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in the shop, for the output multiplier the x5 seems to have a worse price:performance compared to the x3, and last two have better than the previous. recommend switching x5 price to 75 instead?
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Edifact meter needs a mouseover explanation text in the Arktechs Screen. A nice idle game Im enjoying. Thanks for sharing !
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I personally feel it would improve the game a fair bit if the coins counted toward the specialists when giving credits and citizens. It'd definitely improve the massive slow down later game.
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I think there is a huge bug with specialists atm . I could get 1300 of them last night before I went to sleep and I would get one every 2-3 minutes. I wake up today and its on 1334 and rising and I tho that was weird but I had to go outside . I came back 3 hours later and now they dropped to 1300 again ... Feels like I cannot get as much as I can
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or at bare minimum add a hard reset... GOPHER missions are completely broken and useless, locking down any progression
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you can't look up what phases and orbits do or how to get them. Maybe you wanna expand the tutorial reference function.
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Also, a "upgrade to optimization" would be appreciated. Sometimes I don't know how much money I have to spend for that.
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Boost chance to 50%: https://femto.pw/mpze.png and still getting a boost after more than 50 rounds instead of one each 2 rounds: https://femto.pw/gc46.gif Calculations in this game are really flawed. Boost upgrades are not worth it.
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Any chance for an xMS (Upgrade to Max System) toggle for sectors? As well as an xMO (Upgrade to Max Orbit) toggle for specialist map assignments
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Cosmium rewards aren't working from bonuses. It's either because of the latest patch or because of the galaxy i'm in. The galaxy increases frequency of holo coins by 28%. But roughly half the time I click them, I get nothing.
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After the current update, the holo coin sometimes refuses to give anything. It just evaluates for a while then the text box simply disappears.
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Small visual bug: If you have "show orbits" on, then travel to a new galaxy, the numbers for the orbits will remain the same until you turn them off/on again.
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Something is amiss in my game.IT says i need 700t for specialist and then i get 1 on 660t or so.Some wierd math is going on on my game.It could be that i need exact number per specialist but it shows wrong or something is really wrong in my game
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First, it is a cool game. Play it now for around two weeks daily. I like the UI ans visual presentation. And its cool to spend my saved edifacts and see a real effect with them. I traveled to a few different galaxys and enjoy the boost with more galaxy effects.
But there is one thing...
It would be great if there were an possibilty to increase the augments storage space. Maybe in the research map, specialists map or arktechs.
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@vergilock, I had the same problem. It looks like it's just a visual bug because clicking the show orbits in the top left corner fixed it.
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I love this game. I played it day 1, but progress was too slow to stay motivated, so I put it off a while. Once you start getting places in the game, the progress is A LOT FASTER (still slower than most, but it is a huuuuge difference). I still wish the color scheme was a little less dull (for cheap displays with low brightness), and that there were a "specialists/hour" gauge as well as individual income/second gauges (as opposed to a graph).
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Encountered a few bugs: 1) With a galaxy bonus to frequency of holo-coins of 34%, I got 30-40min coins. 2) Rare Logic Circuit at level 10 says +2 levels for augments but mission rewards did not improved from +1 bonus (at least for 1/2h and 2h missions, did not record the others).
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The galaxy effect "Increases the frequency of Holo-Coins by 50% (2)" appears to be bugged. I was expecting Holo-Coins to spawn every 5-10 minutes with this effect, rather than the standard 10-20 minutes. But now they actually take at least 20 minutes to spawn, sometimes even over 30 minutes.
Apparently the effect does the exact opposite of what it is stating to do. Please fix, thank you.
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Game reports save discrepancies too often. having a local save that's newer and better than the much more infrequent cloud save is natural.
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To both address one of my questions and @eksel's concern, perhaps indicate how many Phases are being (potentially) purchased for Buy Orbit/Max?
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Sound effects: Yes.
Music: Not so much -- could've used an accessible toggle while looking at the tutorial.
That damned drum occasionally in the background -- NO THANK YOU!
I thought disabling the breakthrough alert would disable it. It doens't.
The game is good except for that bloody drum. DISABLE THAT THING. Thanks.