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When resetting, it would be nice to see the current output bonus and specialist total compared to the new output bonus and specialist total.
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You lost me with this update. Been playing for 4 months with game constantly running. End goal needed, too many perks on new galaxies to make informed choice on which to select and the updates just swap where buttons are that you are used to without adding anything meaningful. Devs should get a job with microsoft, mozilla, google, would fit right in.
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Still on the fence about the new specialist map. The old orrery-style was pleasing to look at. However, the current one has certain points to it that I can appreciate. I must spend more time with the new map before I'm used to it, but I'm sure the utilitarian approach has perks that will shine through with more use. I can only speculate that the change would make it easier to add new specialist types since they are no longer required to fit on a small map. (that or the astrocartographer got sacked.. XD)
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What is the actual goal of this game? Just wondering because after roaming 5 galaxies it is becoming boring. Is it to get all achievements? If so what are the maximum levels that can be reached on the achievements? I believe I have all of them at least to level 1.
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Trickai - that icon is the number of outputs (payouts, sector completions, whatever you want to call it). It's completely pointless.
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It looks like the law of Moore glitched? The Financial District and the Floating City did not recieve the system update
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On the statistics panel I see citizens and credits, but what is the first little icon, I don't recognize it and can't figure out what it is
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@zuzzis there is a (barely visible) "augment" tab on the gopher screen.
This is where your augments are stored and can be moved to slots, scraped or upgraded.
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HOW TO MAKE YOUR GAME FASTER: 1) Toggle transparency 2) Once a wheel is going a certain speed have it hit a ceiling 3) Toggle time remaining and wheel animation, you only need one, not both 4) take out the achievements module, there is already a whole menu for it 5) keep the other data modules in their own areas as well 6) use static images instead of creating gradients every frame
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Computers are not magical, they have limited resources. Every additional action you force it to make per second is going to make it slower. Idle games are already very busy without tons of graphics being rendered every frame. LESS IS MORE.
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do specialists have any use before you reach the first 40? Ive upgraded everything soon as I can, and even running overnight Im still nowhere close to seeing 40 specialists (currently at 8) the big money sectors wont even pay off once for 2-3 hours at least.
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I can't find how are scraps converted into edifacts, It says that there is some summery after galactic reassignment but there is no info about scrap edifacts
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Yeah I just keep refreshing and it stifles my progress further by 3 hours every time for every sector. Is there any fix for this? Will all of my sectors now just have 12+ hour output times?
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Only issue I have is the display of numbers. It should tick over when it hits 1 of the next set rather than 100. So going from 100k to 1m it should show as 1M not 1000k, and 10M not 10000k
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Does the requirements for specialists increase based on the number of galaxies you have created? Progress seems much slower for me this time..
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I would suggest improving arktechs a bit. The game is like logarithm function and cannot go on at some point. I have very very slow gameplay, can leave it for 1 month to do anything after that and moving to another galaxy does not provide any crucial improvements.
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So are Breakthroughs an offline only mechanic? I only see them when I've been offline for awhile, and I've never seen them on anything BUT spaceports.
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Does breakthrough automator works offline? Or do I have to be online to have breakthroughts occuring so automator can then click them? Crucial information, because for me there is no reason to buy it if it works only offline (or I need to buy atleast 10 of them, expensive as hell :/)
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Hey all! So sorry Zen and I have been lacking on updates lately. Besides the holidays, we're going through a medical emergency that's affecting our ability to work on the game. Luckily it's getting resolved quickly and we'll be back up and running soon. We hope you understand and have a happy holiday!
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hi, i was looking but did not find the answer, so sorry if its somewhere, could you tell me, what music is that playing, and who composed it, thanks :)
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@Socratesofathina It seems to me that augments stack. For example Anomaly detection device gets more research when combined with an augment that gets you more research than when not.
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May I suggest increasing achievemnts output? After getting 1e100 citizens I have only 200% boost from achievements. I believe it would be much more motivating to play, when every achievement is worth for example 10% instead of just 1%. Keep going, the game slowed so much in this place, I can move anything only with boosts so it counts i think but still I do enjoy it :)
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Is there a game mechanic available to auto-upgrade the sectors when money/people are available? It's tedious to do them by hand. Thanks!