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Is here any hidden "possibility" for moving through galaxies? It's almost hard reset, giving practically nothing from galaxy boost and arktechs are quite expensive giving almost nothing special. Some boosts like double everything is not that great when you have to reset your game fully.
I hope there will be any update. I would recommend something like "water districts are 2^n stronger, where n may be based on deep space exploration, like 24 hours without boost could find 1.2, and this could be merged to achieve atleast 4 before reset.
I see plenty of possibilities in this game, waiting for next updates as I am a bit stuck: moving forward is now quite hard because having x * e62 citizens etc. resetting game is once per 4 days maybe? And getting slower.
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@coopre1 @llutac To come back to this question: you DO keep your purchased Gophers when you reset the galaxy. All purchases are permanent.
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@KevinCox There is a second level of prestige that unlocks the edifacts. You have to explore new galaxies with your Gophers and then travel to a new one. That resets all your specialists but unlocks the edifacts and applies the bonuses of the new galaxy.
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for some reason ive not been able to use none of my edifacts? I have 0 (30) but everytime i rebirth or whatever its still 0 (30) (the 30 changes its up to 30 right now though) But i cant use none of them so idk how to get them out of the pending stage.
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When I first played this game, the performance issues were so bad I had to leave it be. I'm glad that I came back, this is an incredibly competent incremental. The pace is slow at first but still feels rewarding, there's content to look forward to and work toward, a thoroughly fleshed out prestige system and some RNG mechanics that are fun and interesting instead of controlling progression.
Overall I'm really impressed with the game, the info bar at the bottom left to give a real time visual indication of production is incredibly useful. The UI is well thought out (Forgetting the little hiccup with default specialist spending set to 'orbit' instead of 'phase'). It's easy to navigate and easy to look at.
There's a lot of half-assed or frustratingly incomplete idlers/incrementals out there at the moment, but this one is a gem. Great work.
You are too sweet! Thank you so much for the compliments! We put a lot of love and labor into this game so it really means a lot when we see comments like this. :) And we are actively working on the optimization to get it running better than ever!
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I am having a rather annoying glitch of my resources to next specialist is broken by showing a much higher number then what it is. after getting the edifact upgrade of lowering the requirement
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@coopre1 Haven't tested it myself, but somebody wrote that you don't have to buy them again after a galaxy change. Just unlock them again via xp like the regular slots.
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I made a mistake in my last comment so i write it again ^^ Are the GOPHER's you can buy with Cosmium permanent or only for one Galaxy? I dont want to waste Cosmium
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(Part 2)
One other minor thing, the reduce upgrade cost extensions always felt like a waste. Like I'd rather have had 1 less upgrade than see it pop up. The specialist upgrade one worked really well as it reduced the overall amount over time. But the 0.5% decrease made 0 difference ever in my mind. Maybe if it reduced it for every single one it would be worth it but even then its only because the effect would stack.
Well done with your game. I'll check in from time to time to see what other enhancements you've made. Hopefully this will become like NGU where there are new aspects of it released all the time.
Thank you for all the wonderful comments and feedback! It really made my day! :) We're looking forward to seeing you come back to the game when we add exciting new content!
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Figured I'd share some feedback as I step away from the game. So I've hit the point where I have 31 effects on new galaxies and there isn't really anywhere to go from here. The game is fun, the galaxy effects are nifty. But now that I've gotten to this point there just isn't much else to do besides see my number specialists / edifacts grow bigger. Gophers feel more like a time gate than something worth actually putting time into.
I thoroughly enjoyed getting to this point in the game. And I especially loved the graphics. The visual nature of how you put this together is really neat. And I love the galaxy feel with the orbits and whatnot.
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@golyana try the Simple visual representation method in the Options settings. That should do what you're looking for.
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The instructions are not clear enough and there are many words that I don't understand what they mean in terms of the game so I don't actually know which upgrades are the best for me. I'm done playing until I can understand it better.
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@samson I don't think it's a bug, just not optimal UI design. There is a little 'x' on the top right of the confirmation window to close it. If you do that it will cancel the salvaging.
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The tooltips stop showing up, while hovering mouse over, on Sectors when they reach a certain system upgrade level with the Simple Number Formatting display on, tested switching the displays and the tooltips would show up for other modes but disappear when switching back
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Also, a Buy All button (probably next to the Buy Multi option) with a keybind would be really great for starting a new planet. And by Buy All I mean apply the Buy Multi on all the sectors, probably from top left to bottom right.
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In the Specialist Map, please make it so selecting a node opens a panel with Expand and Downsize buttons right next to that node. Having to move the cursor across the screen back-and-forth to update multiple nodes every planetary reassignment, it gets tedious.
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Can you put a checkbox in the control panel to turn OFF transparency in the sector displays? The background picture is annoyingly bright in come places and makes it hard to read some sectors at a glance.
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@Illutac, yes and no. They do get reset but remain purchased. You still have to gain enough XP to re-unlock them though.
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@KEK_LOL21, I suggest sooner than later. Just know that the first galaxy reassignment is fairly worthless. If you have the patience get a good boost but you may save more time by just doing it.
I did my first one around 70 and was satisfied. The only thing I would do differently now is put around 7-8 levels in deep space exploration fleet (bottom left). This increases the total number of bonuses on your next galaxy reassignment. The single greatest bonus that I recommend is the specialists orbits one as it doubles the edifacts that you receive.
Oh and do grab the Modular Space Time Piece. That doubles the amount of breakthrough you receive for not much cost in edifacts.
As for the rest I'd spread them out between everything but the top one (gopher exp). If you did around 80~ that would be enough for 7 levels of deep space, 1 level of the time piece, and 5 levels in everything but gophers.
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@KEK_LOL21 I did my galactic reassignment at 173 Edifacts, and I'd say it's good to do it between 100 and 150 depending how smooth you want the next galaxy to be.
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@Breakfaster_2 It's multiplicative. Base chance is 1%, so a 22.5% increase gives 1.225%. I know, who knew an incremental game could have such small increments... :)
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Something I'd like to add to my suggestion of an xO buy option (Buy to Optimization): It should be between xE and xS, and should do what xE does but with the extra stop at Optimizations. Seriously, you could call it xB "Buy to Big Upgrade" which would include Extensions, Optimizations and System Updates. Please don't forget my other suggestion of having xE (and thus this new xO or xB) auto-install System Updates.
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Is it me, or are the upgrades xE (to Extension) and xS (to System Upgrade) broken... it feels like both act like xM (to Max)...