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nope, just nope... this is not the kind of game that you want to be traveling the entire length of the map and back again for a single piece of a quest. I have no fear of winning every battle, but you can't skip without going back to your last place, there is no fast travel, and traversing the whole map is just tedious and annoying at this point. At the very least it could've unlocked shortcuts between the various locations I've been. Sorry, but heading back to sky tower after the dragon is just too frustrating to play another 20 minutes of this game.
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This game is a pokemon rip off. I have nothing problem with pokemon... oh, wait... I have problem with pokemon, I realy don't like that anime/cartoon. So that game have a realy big bad point in my eyes. Maybe if the game have a normal story, but this is a pokemon rip off. Oh, I alredy said that...
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I guess they haven't fixed any of the complaints brought forward to them when they posted it initially on armor games...
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The tutorial is seriously overhanded. I don't need the game to stop and spend 3-4 clickthroughs worth of text to explain to me that I'm supposed to click the thing that has a GLOWING SIGN ON IT that says 'click.'
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1- Allow to acess the 'Equip' tab while on trip so we get the option to throw them away instead of food. I had this issue on the early game, when I still had lame caravans.
2- Show monster evolution requirements on the guide. I had to search it on your Facebook page that Fuzzyfsh shared here.
3- Add an option to skip traveling animation. It gets really tiresome/time demanding and sometimes I'm simply not interested in looting that area.
4- Nerf gold gain on middle/late game or increase gym prices. It's just too easy to max out stats and get over-powered the way it is now.
5- Stores should not sell stat-boosting food. Same reason as before. Also, these foods seem to give bonuses way higher than they say, you should check that.
6- Maybe I'm just too noob, but I didn't manage to use the 'Tree of Life' arcana to ressurect fallen monsters. It's an active skill, but how can I click on the fallen beasts if they disappear? Maybe setting it to bring back one random ally when used works better.
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When you have a lot of beasts, scrolling through them gets painfully slow (you have to scroll through the first 5 before it gets slow)
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In the beast care it would be very nice with a better interface to view more than one at a time, and some sorting mechanisms, due to achievements needing me to stock up on beasts it's getting incredibly crowded quite quickly.
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When you mutate a beast, you should be able to see the requirements of that beast - furthermore a way to get hints about ungotten mutations would be nice
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When you equip an item, and you hover over the new red X that unquips it, it have a tooltip that says "Remove beast from party"
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"Click repeatedly", oh crap, why do developers keep going back to this annoying form of grinding where my hand starts to hurt. - It also gets really old really fast, so when used for grinding or loot it just feels like punishment for the player.
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So I get through the main loading game, click starte. then starte new game, click a clean game save then boom game flashes mmultaple screen flashes any help?
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can't seem to find my save on a different browser :( Started on Firefox but it lags like a motherfukker, so after a while I tried finding it on Safari (logged into Kong in both browsers) but my save isn't showing up…Is there a way to find it / transfer it somehow or is this it for me
?
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game is solid, but walking gets very annoying after a while, combats are your only way of progressing, and they get so long, maybe add a speed multiplier for it like in the cutscenes?
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difficulty spikes fast, seems like a lot of grinding in same area is needed which makes it boring. maybe consider expanding to more areas for an more linear progression