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I'm having extreme difficulty with killing the wolves for some reason. The quest is early on and I've gotten into a system of picking off certain groups but continually losing encounters.
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I expected the "skip" button to be what I could use to bring up the next speech bubble faster, and I've never seen a game use fast-forward like this so I had no idea what to expect of it. I would've gotten rid of both buttons and let the player click to get to the next line.
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Hmm... poison seems horribly overpowered compared to other forms of damage. Or maybe it's Dragonborn that's overpowered. In any case, I found the game a bit too easy with a poison-stacked dragon born major knight hiding behind a block-stacked wall. The fact that the best formations gave tons of free attack only made tanks that much more viable.
Oh, and the party heal affects dead people until the battle animation ends. Should probably fix that.
Oh, and
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The only problem i have with this game is probably my own fault, but i feel as if it is a lot of grinding for the first boss. I am very unsucssesful at killing him! Also i don't get the amount of EXP i need to level up as much as i want.
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Is the order in which you receive the different knights fixed? I'm stuck with one wall and 3 supports, and it sucks. Can't keep everyone alive through battle, so knights keep missing out on XP. Also, what I wouldn't give for a sieger to take on walls. If order is fixed, I'd recommend to dev to give us wall-support-siege-wall, not wall-support-support-support.
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Found a bug where i attack the skeleton king with my farmer at the same time one of the mages attacks me, i got stuck at the front and all timers stopped so i had to surrender
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It could use autoattack, hotkeys, and the ability to pause dialog/advance thru it at your own pace. Otherwise its great. Rare to see a good game uploaded here anymore.
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So i have finally managed to defeat the boss. I can use a few improvements like the battle system, a few times i have managed to quickly target a different after i order my first egg warrior to attack. Talking about pixel times. But most of the time i have to wait till my first eggwarrior is done with his attack before i can select a different one. the skill system could use a bit of rework for the last boss you have to take the mandatory clear debuff skill and actuel also the single target dmg spell for the silly priest behind the boss. The last one would be a heal spell otherwise yeah dead is close by. The other skill you never have to use to all the other fights you mostly beat them in 2 wave at lvl 20. Last improvement the shop going back and forth isn't that bad but to have kill every single step a encounter is meh:( especialy at level 20 you don't need any exp prolly also only need a few items *cough* poison +8, block +4, 2 or 3 +30 attack *cough* overall i would say 4/5
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Many of the spells are useless. The damage spells do so little that it's more effective to bring more defense. The single heal is so small in comparison to knight hp with a long CD that can't be shortened. The party heal tends to outstrip the amount healed quickly, making the single heal useless past the beginning
Permanent buffs/debuffs are annoying. At one point, I had one enemy left that had buffed itself so high I could only do 1 damage at a time. This enemy could barely scratch me, so I spent about 10-20 minutes pecking at the enemy with 1's til it fell over. Buffs/Debuffs should have some amount of time they are applied to prevent insane buffage
Overall, good game, but needs polishing. Keep up the good work
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Char limit is dumb. Double post
New knights come in at level 1 until late in the game. This wouldn't be much of an issue if 3 of the 4 you use for half the game are squishy DPS knights. Try re-ordering what type of knights you get via the storyline to give more defensive ones earlier
Later in the game, stun becomes a big thing. So much so that I often spent more than 3/4's of the battle time waiting for stun to wear off. We get a dispel spell, but it's CD is really long, even maxed out
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I really want to like this game, but the weird, self-progressing text is difficult to follow, especially with the broken english. I know it sounds picky, but please, get someone to help you rework the dialogue.
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Any input on the bug that prevents combat from finishing? It essentially has halted my game, which is rather fun, but I'm not thrilled at the thought of having to restart?
I trying to collect as many data as possible to solve this bug,
can you help me by providing me with information about your current stats?
quest, location, enemy, or knight talents used in battle?
Thank you so muchh!
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Hotkeys would be a great addition to the combat system. Something like 1, 2, etc for knights, QWE for Arcana. Being able to Q + 1 instead of clicking to heal would make combat a little smoother, I think.
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how the hell do you block?
if you miss one instruction there is no way to go back..
this is where the instruction tab comes in..
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So I somehow broke the game. When I first unlocked strategy switching, I switched it once then changed my mind, now my characters cannot be added into the new one I picked, and I can't fight battles, as my characters aren't there q.q
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Pretty Good Game, it´s something new.
Other Graphics and awesome music. But it is still a game, that has so much potential^^
I played it till the end. The not so good things are in my opinion the names of the Knights, they are not that creative and for me there are to less enemys.
In the end you get too many eggs without any story. A little confusing is, in merchant city is Major Knight and he has an egg for you. And whats in the egg? Major Knight??! It has no logic to me.
Last thing. In the End it gets a bit boring going all the way so often. Go to Castle, then somewhere else, castle, somewhere, castle........ and so on.
4/5 Points for me, still good but with a huge potential xD
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it would be nice if we could swap between strategies without having to replace everyone- like if im headed to a place with lots of siege, quickly go to the support strat or if im going to a place with a lot of support, the wall strat without having to take everything down and put it back up
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the battles are too quick for the abilities to cooldown. most of the time it ends before i even get to use one, or im so busy clicking by troops to attack, i forget about them. it would be nice if we could have them prepped before battle and start the cooldown after we use them
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great game! little grinding but not to much nice fighting concept 5/5, the only anoying thing at the start is that ull get 3 supporter but only 1 tank ... and with the death=no exp penalty litte bit tricky at the beginning. HINT: just give 1 of the squishys many +max life items until u get a decent second tank. Also the last fight is rly rly Hard, had to do it serveral times with other spells and items :-D good game keep going
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Like a number of others I couldn't understand the block instruction in the first fight - kept asking me to block but I couldn't figure out how to block.