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I am depressed because I the PLAY button to start the game does nothing.
Goodypundit is one if the my favorite browser game makers and this was by far his/her best game.
It says Incompatible or Unsafe with supernova, any idea how to stop this or are there any other emulators that work with this?
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If you figure out where the bottom right enchantment on 2nd to last page is, please let me know. The one next to Firaga Coal. Ive been to every map with every artifact a few times nows. Sigh.
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Very last enchantment is called peon rune, its next to beast rune, requires you to have the amulet artifact (pass both house maps with all 3 houses intact). With the amulet artifact, visit 1-3
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I played this game 5 years ago when i was little, I forgot the name and could not play it, i was sad because I remebered I used to love this game, now i found it again, thank you.
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One request: more wood and leaves at the higher levels. They're the bottle neck keeping me from enchanting more items.
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Pure Amulet says it *reduces* stun duration. Why would I want that? does it mean to say increases? I also don't get what Urya Halberd does.
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i have found a massive bug. the armor games button has to say "something cool on armor games only" and when you go there it has to say "you can pay for it." pls implement that and respect the tradition.
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way too clunky, way too much text, couldnt get past the first battle.. too streamlined for my taste (aka mobile phone game) no thanks, hard pass on this, try again please.
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I kinda wish inspect mode let me inspect everything, from the enemy health bars/stats to the statues and purposes therein.
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This game is actually really well done and would have a higher rating if it was obvious early on that flight was available in game, otherwise it seems like too much content is behind a paywall.
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Finished with druid/sky sword/gaia wind, flak/thunder crown/Zulu gloo, illumage/eagle fist/hellfire orb. Used Nuan in between getting those. Fun game!
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@tfunny1: some of the enchantable items become available when you have the right combination of artifacts collected, then visit one of the glowing buildings/floaty things on the various maps. The final unlocks come when you have collected all the artifacts, and you have to revisit the early maps to trigger the unlock.
The two premium xenos appear to be premium only, no way to get them w/o creds.
Did you beat the final boss with druid/flak/illumage? I used Sky Palladin, his skills make him a super tank. Also, if you havn't unlocked the cursed head, what items did you use for the boss fight to finish before his soul pillars took out the gem?
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Looks promising, but first level takes like 5 minutes because everything moves so slow. Will check back later to see if this is fixed, but way too slow to play right now.
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Nice game. Some Xenos seem very powerful and some bad. A little too pixel for me.
Hint: When you reach the third place, you'll found a solution to access all items.
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There is a lot in this game that isn't explained or doesn't make sense. Sure you collect a bunch of artifacts - but why? There isn't an obvious bonus that comes with them. Do they unlock something when you collect the whole set. In the enchant screen I can see there are 4 items that haven't been unlocked and no instructions as to how to do it (I’ve bought everything from the vaults). You spend the first 2/3rds of the game unable to access the drops that end up on small islands and by the time you get the xeno that can access them there is really no reason to go back to collect them. Are the 2 celestial xenos collectible in some way or are they purely premium items? Finally, with new xenos being low level it is not worth training new ones up. I pretty much stuck with Druid arrow, flak fortress, and the illumage. Definitely the game was moderately fun playing is small sessions but there is a lot of room for improvement to drive players to really want to push through the whole game.
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How does armor work? How does it interact with the item that returns damage? How does it interact with the item that reduces damage?
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The game does need a speed up button but otherwise its great sometimes you will have to grind back a level or so to make your heroes stronger but thats okay and passives are useful a lot to
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I really dig the Flak Fortress once it gets the Arc Gun at level 6. It just chews things up at close range. And it's main weapon still deals respectable damage across almost the entire map.
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We should be able to change more keys, coz some of them are -very- intuitive (tilde for pause? why? i'd really prefer space (or a turn-based game, but.. heh)
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Nevermind, I get it now. On the inactive xenos, the red part of the bar is always your current HP, and the greenish part is always your missing HP. And sometimes it switches between having the red on the left, and having it on the right.
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Initial archer (druid arrow) and the blue Illumage (that can teleport and has nice spells) made it through all the stages without having to farm. I added the Warblood (buffs) as a third character. // Really nice flow, and a pretty enjoyable game! Too bad I got to the end withought having explored the rest of the characters or items; I guess I'll have to run through it again some other time :)
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I have been playing games more than 30 years. This is the first game I cannot stop a character attacking a building to target an enemy even with stop command. Congrats.
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Default move should be "ignore everything and move there right now", not "only move there when you've killed all enemies". It's plain inconvenient.
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pro tip: when starting out, buy the ninja first, give him a sword and up attack, then send him to destroy those monster huts, they will die really fast. also you can send next wave by clicking timer.
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this game really needs a grid to show up when i want to move, i have no idea where i can move to and what is just scenery with no way to get to it