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Level 5 is annoying the hell out of me. I see what I have to do, but making the little booger do it is proving to be very maddening. Am I missing something?
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The difficulty takes a rather jarring jump up in the last 3 levels, was a bit bothersome. Otherwise, a very nice little game.
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I get this achievement called warrior then I die and I get an achievement saying Weak .-. other than that I think the idea has been done before but it was good
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Why am I having such a hard time moving and jumping diagonal at the same time? The dude...just doesn't want to jump...
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I'm really digging the art style in this game, and the gameplay is simple but addictive. The enemy collision is a bit iffy, but then again it just takes some getting used to (quick little guys they are) Overall it's really solid, and very fun - the level with the big 10 in it was fun warping back and forth until the door opened. 5/5, great game - favorited.
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Just few things. 1. the tutorial texts: They disturbed a gameplay a bit, maybe hide them after a while? 2. The respawn rate: Why I have to wait so long before I can carry on playing. and last but not least, the last 3 levels. They were so annoying. Maybe add some sort of savepoints to levels?
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@ripedon that is the one thing a game developer wants to hear i think i speak for every1 wen i say i would like to see you do better
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On level 23, keep portaling really fast by going back and forth next to a wall and the door will open, it took me ages to figure it out xD
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Spikes are still unrealistic :/ If you run against a spike nothing happens, but if you keep running against it and jump, you die. Fix pls :(
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Hello Kongers,
I am altering the game as we speak. Bonus levels will be included to compensate the hard time you might have had on the last levels. I wanted to make sure that the game would be challenging at the end. I am sorry that it might have been to hard. Thank you for your constructive comments. Hope to see you in the next patch!
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what's worse than having to kill the enemy on the the weak ground to break it is...i've forgotten how to kill myself.
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It would be nice if the end reveals a little backstory, like that the guy is on the way to his girlfriends grave, or that he is in a psychiatric hospital and those white guys were acutally nurse people...
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"Uh, durr... This game has stuff that other games has. I like those games better, so I'm giving this a low rating. Durr..." 4/5
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I love it for the most part, because I like nice simple platformers, but it falls apart at 28. From that point on, there are way too many low clearance jumps that have to be timed perfectly to clear the spike mobs or kill the regular ones. Too many that have to be cleared in exactly the right spot to break a wall. The only problem I had with the game before them was the use of the z key. The crystal ball things or w/e to activate doors could just as easily be triggered with a collision. 5/5 until 28 and 29 took all the fun out of the game for me. Dropped to 4/5.