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UPDATE:
- Changed the spikes to a better grahpic
- Changed the spike collision detection (you can now run against a spike)
- Added Kongregate achievements and rewards
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Hello Kongers,
I am altering the game as we speak. Bonus levels will be included to compensate the hard time you might have had on the last levels. I wanted to make sure that the game would be challenging at the end. I am sorry that it might have been to hard. Thank you for your constructive comments. Hope to see you in the next patch!
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One criticism, the switches don't add much. They just make it longer to get to a goal you already know how to, usually.
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absolutely amazing game, well done to all those who helped in creating this game. 5/5, and the one thing that would make it better? badges! get onto it kongregate!
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After completing 29 levels I think it's save to say there's no good reason why I have to keep employing my other hand to activate the globe thingy. Just auto-on when walking over please
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i finished the game in about 30 minutes. I like it and the only hard levels were 28-30 and that was cause i kept messing up on simple spots. The only thing is it needs to have a level select for the 30 levels like a story mode. I also had to completely go out and back in to the game after playing user levels to play the 30 levels. There just needs to be a menu type thing.
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Really great game, but make the spikes more obvious. Maybe a dark red color or something. Black spikes blend in too well with the normal environment.
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You used the Ultima online character creation midi ;) when I heard it, I knew that I had heard that song somewhere. ( after level 21 )
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I liked the concept of the game, but most of the challenge came from tight jumps and little spaces which was more frustrating than fun. The beginning was a good tutorial. I think another tutorial notice could have been used at L16 (the one where the jump pads were introduced?) to remind players of other interactive items. I liked the explosion power at L27 and I think that is a step in the right direction to making something more challenging AND fun at the same time. I think that a pointy 'pow' symbol (minus the word 'pow') would work better at conveying an explosion than a simple circle on the power up, however. As said, good concept. Needs work.
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I loved it. it was chanllenging and I must of died at least 30 times in level 29, and 20 times in lvl 28 x3. What kept me going was that the game never felt impossible. Hard? yes. Frustrating? Sort of. Fun? Absolutely! :D I beat it, and now... Looking for other games by Granite Gear? :O
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Level 29 is more or less the only puzzle level, and a great one, at that. It was the only one that I had to redo because I made the wrong "puzzle decisions", rather than killing myself because of a mistimed jump.
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4/5. Solid game, good difficulty, -1 for not being able to turn off the "warp" effect and sound and for treating "Character wraps from one side of the screen to the other" as a novel concept
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The difficulty takes a rather jarring jump up in the last 3 levels, was a bit bothersome. Otherwise, a very nice little game.
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Great game, but level 28 and its "jump four times over the same baddie and don't be a split-second out or you die" puzzle can go jump off a bridge.