Under rating threshold (hideshow)
I love this game but i would like it if you could make it so that you can send more than one trimp to the fight! thanks! :)
Under rating threshold (hideshow)
It'd be helpful to be able to set the build queue to auto-build traps if there's nothing else waiting to be built, as to turn foreman production into more Trimps for battle
Under rating threshold (hideshow)
I like the map concept but it should be easier to kill enemies and there should be boss at row end and a stronger one at maps end
Under rating threshold (hideshow)
I am a fan of idle games and I am always happy to see when folks do something different. That being said, this game needs a bit of balancing. After a while the "block" feature becomes close to useless where it is mitigating like 1% of the incoming damage Also, there needs to be a way to increase breeding production because when you are using 512/attack the game crawls to almost a standstill (there are others I am sure folks will mention). As far as possible useful features perhaps make it so you can trade one resource for another (at some % of cost of course)
Thanks again for the game
Under rating threshold (hideshow)
i would like your game but no one likes their save being wiped out so no thanks. just when i thought i had found a fun game...
I hope you'll give it a try after 1.0 comes out! I won't purposely wipe saves again after that point. I'm overhauling some major areas in the code and balance, and there's just no way for me to pull off the update and keep saves intact.
Under rating threshold (hideshow)
Nice game :3 what about a soft reset system to get "Trimp Souls" and spend them in new upgrades such as "Trimp Wall" (Double trimp souls forever) 10 TS(Trimp Souls) :)
Under rating threshold (hideshow)
I do not think that doing the same map (e.g. terrible pass) over and over again to get as many weapon prestige upgrades as you want is a good idea.
Under rating threshold (hideshow)
Awesome game, though the layout is a bit confusing, as it keeps changing. Other than cosmetic issues, moving sub-screens, and the like, I love this.
Under rating threshold (hideshow)
I really like the concept but things get very, very samey after a while. Part of the problem is that trainers and gyms become completely worthless and coordination troop requirements becoming unmanageably high so there's a ritual of hitting world after dying on a new map, going to the first dungeon, running it once for the prestige book, upping that to 10, running it again to get the rest of the level books, upping those to 10, then going back to the world with massive health pools and damage output, and doing it all again next level.
Under rating threshold (hideshow)
I believe you loose 80% of your players in the first 10 sec. How about adding some "how to play" layer and a (?) button somewhere that toggles it? Ofc start the game with this layer on.
Under rating threshold (hideshow)
You are filtering events log (top right) and build tasks (bottom left) in a different logic. Same task (filter out stuff from more stuff), different logic. Not good for User Experience.
Ah, good point. Which style do you like better? I think the messages style would work well for the build tasks, I'll probably do that. Thank you for the suggestion!
I know it's bad right now, but I just got home for the day and will be working on balance until I can't stay awake any longer. Thank you for the feedback!
Under rating threshold (hideshow)
It's a good game, but I think some people are exaggerating how "new" it is. I see it as a spin off of the game "Dark Room".
Under rating threshold (hideshow)
Block seems to be nearly useless after world 10 though. enemy hits for 2B-5B, and I block for 25m. needs a little tweaking
Under rating threshold (hideshow)
Awesome, addicting game. Sadly it gets kinda laggy - stuff like building or trapping works fine, but the clicking lags like hell.
Please add buttons for buying more than 1 structure. Also, you need to balance player resource gain. I'm around World 5 at at the moment, gathering food, chopping wood or mining metal is by far not effective enough compared to trimp workers (4/sec vs. 16/sec for EACH worker). For research, it's way too effective, as scientists only generate 1/sec, which is 1/16 of the other workers.
Under rating threshold (hideshow)
@pagokrat0r it does not give any kind of bonus. And yes it does tell you, it says it doesn't do anything other than reset your game.
Under rating threshold (hideshow)
The game is awesome but there seems to be a with the fighting and building bars when I have more than one trimps/foremen
p.s. I'm on mozilla firefox
Under rating threshold (hideshow)
i love playing idle games and this one is one of my all time 5 best(and its not even updated yet) this is a solid 5/5 star game and i can only hope the future holds the same amount of original content. well made and well played!!!
Under rating threshold (hideshow)
Having enemy HP scale on your attack power is a very bad idea - it makes upgrading attack seem pointless, since in the end you're really getting nowhere in terms of speed defeating mobs.
Under rating threshold (hideshow)
Dmg/health of trimps gets rather one sided once into world 12+. I'm one shotting almost all enemies. This further continued into world 13.
Perhaps balancing the weapon and armour upgrades around this point would make it more of a grind which I feel it should be.
Under rating threshold (hideshow)
Gets all the books, gets all the jobs, gets all the trimps, gets all the world, doesn't get that you have to press save. FUUUUUUUUUUUUUU
Under rating threshold (hideshow)
For me on a 15inch Mac, the resolution is quite bad to work with :-(
I have to scroll and move everywhere because it's quite big.
But I love this game. One of the best idle games I've tried!
Under rating threshold (hideshow)
i would like to get into game development, if you would be interested in my help please email me at bradenshar2121@gmail.com i would really appreciate it
Under rating threshold (hideshow)
I'm having trouble understanding what makes trimps employable. For example, I have 67 trimps and only 34 jobs. Is it a ratio of the total population?
At any rate, the proportion seems a bit low.
Still - I am enjoying your game, and look forward to seeing how this progresses.
Under rating threshold (hideshow)
couple small things, i couldn't get the first shoulder guards upgrades in world 9(but they showed up in world 10), and it says I have 105 employed trimps when i have 100 on lumber and 20 on science.
Run a level 10 map! There are some unlocks that only come from maps. If you click on a map name from the map chamber, it will tell you how many upgrades you have available to unlock from maps still.
Under rating threshold (hideshow)
Ah, alright, I see what you mean. So it shouldn't happen anymore but it's effects still exist for whoever already got them, I get it. Thanks!
Under rating threshold (hideshow)
Hey Brown, I'm at World 20 and I'm really far behind my Coordination. I've got 5 upgrades that I need to do, yet not nearly enough Trimps >.>
Noted, thanks! The release version will have an overhaul to Coordination, where it will increase your max soldiers by 10% (rounded up but increases exponentially) instead of double (enemy attack and health will be adjusted so combat still feels the same). This will keep the soldier numbers more down to Earth and make it easier to balance workers, fighters, and coordination upgrades. World 20 is quite an achievement though, thank you so much for your time playing!
Under rating threshold (hideshow)
really love the game so far !!! 1. would be nice to stay at 1 point and farm and also that each fight give a lil something like metal food etc :)
Under rating threshold (hideshow)
Played for over an hour. "Game Saved". Came back and.... nothing. Started over and "Load" didn't do anything. Very disappointing.
Under rating threshold (hideshow)
Maybe make it so traps can catch multiple Trimps per trap later on, since singles are kinda useless at a point, but catching multiples will keep traps useful (for higher cost of course)
Under rating threshold (hideshow)
I would remove the "All" tab since its a little redundant, maybe move the Equips to the left window, and have it replace the "All" tab (so it would be Structures, Jobs, Upgrades, Equips)