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I am at 16k Trimps now and find the game gets really unbalanced now. First thing is production gets absolutly useless: The amout of ressources you find is your main income, production is not even 1% of that. Gym + Trainer is nearly useless too. Even when I spend ALOT of wood into gyms and put like 5000 trainers in it only blocks like 1% of the damage. Also jobs gets really expensive (specialy that production is useless anyway). to go from 5000 Lumberjacks to 6000 it costs around 20Qa Food. And this 1000 extra lumberjacks only produce around 100M/sec. So best thing is just let enough unemployed to have enough breeding so you can allways fight. But it would be cool if the jobs dont get useless. And last thing is: You cant idle farm the maps. I would like to be able to farm a map over and over. I hope this comment helps cause I really like this game and it would be nice if it stay balanced with higher numbers
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Loving the game. Needs some more End Game items. Perhaps rare upgrades or special weapons/armor from maps, (a 1/50 chance of getting it) or a Fragment of Lost Knowledge which when combined with 5 other pieces gives you a special upgrade such as Enchanted Pickaxes (Mines have a chance to produce Gems once per minute)
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Feedback after playing for 2 days: Block is useless, needs rebalancing. Exponential(!) coordinate upgrades are useless due to linear(!) trimp population growth, needs rebalancing. Recycling maps need shortcut keys for better QoL. Running maps need to be automated.Science has very little use (unless there's a random upgrade that costs the universe much later, idk)
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I'd agree with ktomp. Block becomes negligible fairly quickly. Without housing structures, coordination becomes an unusable upgrade. As the game creator suggests, game balance gets thrown off relatively quickly, however, as far as idle games go, it does offer a lot of active play options, and has a great, easy to follow layout.
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Perhaps if it could run offline at some capacity, there would feel like there is more to do. let the game sit idol for a few hours or overnight, and when you return, your banks are full, there are upgrades to buy, new maps to explore, etc. Even at the higher levels this would be most useful.
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I really like that it does not use adobe flash. I was playing it and adobe crashed and the ads dissipated, but i didn't care for the game was fine. Good job! :) If only more games were like this...
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Since this is an idle game, it would be nice to have a way to continually auto run maps without having to click. It's only way to get gems and only real way to get the metal that is needed at the higher levels.
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I like it, but I think the story should end BEFORE the resource amounts get ridiculous.
100 Octillion bars of metal are enough to build 10.000 death stars, for crying out loud. And this guy just finds them lying about.
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The population bonus from the world should be scaled up. It gets pretty useless when I already have hundreds of thousands of trimps and I get just 5 from defeating a monster.
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i hope this game has a offline mode. been playing for like 10 hours straight since i got no idea if theres a offline mode. PLEASE LET THERE BE A OFFLINE MODE!! i got 10 points into tier 4 of all armor/tools and half way filled of farm lumber mines with 100 of each of their buildings. i dont got no life since i play other games as i wait.
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Great game. Gets repetitive after a while though. Maybe you could add some different events or trimp lore once in a while to keep it more interesting.
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as far as I see - Im on world 4 - upgrading the block is very useful, but it can be achieved by building houses, so more trimps can be trainers, since gyms only give 12/trimp block boost. But building houses is very expensive, so I hope there is a new job, like supertraining, so they will be more effective. Or a new building to get trained better.
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Another problem: It can be difficult to progress if you need to unlock the next level of health upgrades but you've already spent all your metal. I got stuck when both the world and cave enemies killed me in one hit but waiting for a metal upgrade would take days. Luckily I had some lower level maps. I'm not sure what you could do to fix this - maybe allow people to move backwards on the map or unlock health upgrades before the damage upgrades of the same scale.
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Need to list population requirement for Coordination skill. Also, perhaps an option to run though multiple maps queued up (with a 'repeat' option?)
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Lots of fun - I love idle games where the scope expands as you continue and there's a definite sense of progress.
I would like a way to buy traps en masse, as stacking trap buys is pretty much the only thing that requires me to click like a maniac.
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Seems like the enemy always gets the first blow - if you could randomize it, it would help eliminate the wall that several folks have mentioned (including myself) at lvl 50.
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How about a upgrade to the amount of traps we can make at a time. My finger gets tired once I have clicked literally over 400 times. It would help with the forced wait time for them to be made. Maybe even make the traps cost more each if you want to make more at a time. I'm willing to use extra to keep my clicking finger from being bigger than the rest of my hand.
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Developer, maybe add a way to tell what maps you have completed and which ones are incomplete. This is a pretty neat game. Keep up the good work.
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Nice game! Not much to add to the feedback - repeating what others have said, checking some numbers and calculations to make sure things have the capacity to scale exponentially at an equal rate would be good. (Jobs, blocking and traps in particular seem very weak late game.) I also seem to be getting Coordination upgrades faster than I can expand my territory to accommodate them - currently on 13 (+9) so I have 9 upgrades available on 20k trimps with 8.19k attacking at once. At World 24 and starting to stall out, but having fun. Keep up the good work!
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Coordination 11+ is almost unattainable to me. Am I the only one running into this? I mean, I'm looking at needing housing for 16.16k trimps. It's somewhat insane compared to other upgrades. Progress has very nearly halted...
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The extra maps should say if they have an unlock or not. It sucks going into it and finding out there's not a book at the end and having to do the whole thing.
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im on world nine and the food is useless! totally there should be more use for it, unless there wll be in other worlds.
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Looking forward to seeing the next update! I got to L50 and am stuck not being able to win any battles or expand my territory to have more fighters.
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for housing, its extremely important in this game, if u want to make this game dont have an end, u may need to make it as TIER, instead of different kind of housing.... Hut I, Hut II, Hut III, etc. this game can currently be won in 1-2 days, but w55 will be a dead end atm because we dont have anymore housing so as to overcome the exponentially grown enemies.
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Funny the game is only 8 or so days old and someone got to level 9,004...? Hackers ruin everything lol.. bunch of trolls with nothing better to do with their lives.
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And if you found a grpahist it would be awesome to have some pictures or things that moves because your game is so great that with better "graphics" it will so amazing
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I think there's a need for more balance in this game ( wich is very good beside that ) for exemple the workers, at some point in the game they are useless, they don't bring enough ressources and they cost too much. and It's the same for the trainers they don't protect enough damages when you're far, I have a lot of them and they protect less than 0,00001%. Workers are one of the best ideas of this game and they quickly become useless ( except the scientists, they'r always usefull )
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hm I made it to coordination lvl 7 and received the books to upgrade to lvl 8 and 9 but it wont let me upgrade even though I have the material for the upgrade. wth is going on?
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Fun game but really needs a lot of work in balancing. After World 5 or so all workers are pretty much useful apart from a handful in research. The rest are best left to idle to increase your breeding rate.
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Up to world 30 now and I'm facing a sever unemployment crisis XD As soon as Resorts became a thing, I was suddenly faced with the fact that I can't get anywhere near enough food to employ everyone. Which would be as big an issue if I could actually employ Trimps as farmers, and the issue was only exaccerbated by the Resort upgrade. Although I'm not so sure that WOULD help, since, at over 10k farmers I'm only producing 2.86T food per second, where employing 1k Trimps (less than 1% of my workforce) costs up in the octillians. I'm thinking the cost of employing Trimps builds at too steep a curve.
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I'd like to see some kind of time indication during building... I clicked build trap and it seems like it's taking a while
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the fighting system is cool but i get mad when my enemy and I are both at one hit from death and he hits me and I do no damage but when im two hits from death the enemy will do full damage then die