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I may just be miss understanding ht eprestige sytem, but a more clear explaintion would be of help, like when you research it does it reset you then or just the item or...... how ever your system works. Thanks again for the refreshing game.
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Really like the finding maps in the world and going to small challenge maps, i know it is like raids but feels slightly different to me.
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It would be nice to have a time estimation to know how long until max capacity of a resource is reached. That way you can time yourself :)
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@raenefix : You got 5 trimps. Half of them (2-3) are free for work. The other half are having fun in houses (breeding).
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after lvl 10 everything is 1 hit kill. I kept almost all units unemployed for extra birth, because also you get more then enough resources from the maps ater lvl 10. At lvl 16 after unlocking uber hotel i quit.
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heyy, i found it's a good game, i started otday
BUT it's a bit repetitive now at world 4, so i hope you could add more surprises in it ( or i hope the surprise will appear soon x)
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not sure if it's intended or not but block is essentially useless once you hit map level 7 and beyond. It was better to just fire all my trainers and have them breeding so I could get back into fights faster. 10m block doesn't do anything when enemies hit for 1 billion.
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I like the idea of the game and the potential. Though on import of a saved game the map is super compresed for the current world. Will update once i pass the world.
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Doesn't save for me (XP, yes I know, FF26.0 (the others are all crashy) Flash updated Monday but this will be irrelevant beacause I can't find any Flash and you'll be using JS/HTML5/CSS, won't you?)
Ok. No saves for me. At the end of my game before this, I was building huts with no population expansion. I wasn't able to assign idle workers. Battle wasn't updating; health bars not moving, world sector animation does work and trimps lost/loot are listed in the log. I am anjoying it, but it does seem that some real estate could be saved. I'm at 90% and I can still see pretty much most of the screen, but no chat, and that's the reason many player come to Kong. No enormous lag issues, but the game is pretty resource hungry regards CPU but is fine with memory, so yay.. :) But yeah, having to use the export code to save is a bit pain in the arse-y.
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what about having foremen building up traps when on idle? so they keep on working, and they produce something I can use to boost up my army when in need
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Great game, is very original for an idle game... also, am I the only one wondering why they need 30K wood to make Trimps faster?
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I find that Gyms and Trainers are super OP at lower levels, but then they quickly become obsolete after say... around getting 20 of them. even with 10 trainers, the only block 50k when the monsters are dealing 1 million damage around that time.
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I can't believe I said medal in that last post... I meant metal.
anyhow, research seems best done on your own, trimps don't make up the difference too well as scientists. Finally I have 455/455 employment put in with a pop cap of 909, but I did the math, I actually have 463 in employment so not sure what part is wrong here in the game.
Thats it, hope you can make this game successful, good luck.
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Great game so far. I am excited to see how it will grow since this is an early release. Maybe a graphical map? maybe further upgrades and a prestige system? But so far, so good :)
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My experience:
World 1 to 5, good pacing, but by world 6, extra maps show up and makes balance go crazy.
extra maps have tons of medal, making miners useless, I fired all of them seeing as extra maps ALWAYS have medals and you can repeat these runs.
Blocking is sort of useful upon unlock, useless in no time later in world 6-7 on up. Going to be hard to tweak this since I sure you don't want ppl to up it enough to block all damage.
I have noticed eventually in world 8 the farmers/lumberjacks even start to feel close to useless as the story map provides a insane amount of wood/food but your workers provide so little...
coordinate while useful, has its share of problems, it ends up taxing your population too much while there no way to double your population itself, just a fixed amount by huts/houses/mansion. So long runs are going to be difficult to manage...
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No, we must wait until all the soldiers are "finished" before we travel. Make sure that they're all dead, otherwise they could start a revolution!
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In the later part of the game, u won't need ur Gym or Trainer anymore, so don't waste ur resources on them too much as the enemy _atk_ grow exponentially and out grew ur _blk_ the only way to survive is to go to quest map and earn upgrade book for HP & ATK
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so theres a slight number problem territory and houses seem to only give me 2-3 more trimps but it says i should be getting 5
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you found a book called speed science! what could it possibly do?? *opens upgrades center* oh it boosts the speed of science who knew!!
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From what I can see, making it so that increasing the amount of huts you have gives you a constant amount of workers. I've had times where I get two worker slots when I think I'm only supposed to get one. Also, I feel that the scaling of structure prices feels a bit off sometimes, but that's probably just me.
The huts give you +maximum population, and your maximum amount of workers is always 50% (rounded up) of your maximum population. Since the hut gives +3 max population, it gives you an extra worker every other time. I'll try and make it more clear in game where the maximum workers comes from.
I'm working on balance right now, definitely including the scaling of all prices. Numbers should be a lot more stable after my next big update!
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Very cool game. I really dig how you took aspects from a lot of different idle games and compiled them into one. This game stays engaging even though it's an idle game. Good job.
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I didn't seem to notice the twitchiness mentioned by cooldigibike, until i started moving the mouse while reading tooltips. When I'm not viewing them, it is smooth, but as i soon as i mouse over one it becomes very jittery.
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Well, good layout except that there don't seem to be a scroll bar for "all", so you can't get to the upgrades except by clicking upgrades.
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I like this so far. Clear layout and fonts, no clicking mania, engaging story and discovery. I'm excited to see how it ends up. Good work, devs!
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this game is really nice. i like the battle system which i have never seen before and the crafting system is nice too. keep up and make it to the best idle game
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wow, i actually got really into this game. The battle system and the resources and building stuff kept me busy. I hope you add some artwork to the game, because i'd really like to play more of this. The maps part is fun too