Yes! It's coming along well. I'm trying to get a forum here so I can post my development patch notes, so people can see the stuff I've already tackled. I'm aiming to release the update this weekend.
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You can get through the "wall" in lvl 50/51 by stacking health items via map from the level before. You should have enough for not beeing a "one-hit" to proceed.
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i've made it to world 30 and the only real problems i see are it gets too expensive to increase how many trimps you can house too quickly, and the gatherers (aside from science) become completely pointless after a little while... overall i really like this game and look forward to it's future development. thank you.
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Well, it seems World 50 is the max level any sort of stratergy other than waiting can get you to.
Its keep me busy for a few days though :)
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the maps need to drop different resources and have auto-rerun. This way we can farm for some resource afk.
it is a idle game after-all
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I can't seem to purchase Coordination 8. I have the stuff, it turned black, but clicking does nothing. I tried clearing cache and reloading too...
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Nice addition to the idle game niche. A few technical points/bugs:
1. Speed lumber has much lower science requirements than speed miner or speed farmer.
2. When upgrading speedmining or speedfarming one level, with the next level not having enough resources, the box stays black instead of gray.
3. When resetting the game, the confirmation box does not disappear.
4. When rejecting a Coordination upgrade, feedback on how many units are required would be better than just the generic "Expand your territory".
5. A statistic/upgrade path for attack initiative would be fine. This would make higher levels, where my units or the enemy tend to die in a single stroke (Worlds 50+) a little more predictable and manageable. There may still be some randomization, but I'd prefer to at least have a chance.
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I think this game needs a little more balancing. For example, too many construction cost wood, but only some cost food. If you could add more construction uses food or do something to balance food-wood-metal, that would be nice.
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There seems to be an issue with blocking. After about world 8, it just can't keep up with how quickly enemies' attack scales.
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Cancelling queued jobs seem to restart the job currently being researched. Must be a bug? -- It's for example when I have a lot of traps queued up, but when I spam click the queued trap jobs, it doesn't get the current trap job done.
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Possibly add archers as a job, so they can follow the army around the map and add damage to the army without having to lose those poor little trimps.
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I wish there were an option to auto-complete the maps that you bought. They're the best way to upgrade your weapons but having to click on them over and over again is not much fun.
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to everyone complaining: the description SAYS that the balance is broken after w10, and it tells us TOO that the saves will be reseted
my tip: either stop playing after w10 and wait a bit, or stop this complaining
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damage blocking should take a boost from some kinds of armor. Right now db is useful at the beginning, but becomes useless as the game progresses.
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Whatever you do, do never ever implement a splash art or a picture of "Trimps". Any form of visualisation would ruin it for me. This game is finally a great idle which becomes repetitive but in a grindy, fun way like leveling a skill to level 100 in skyrim
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World 39:
Trimps
447K / 447K
397K breeding
+394K/sec
50K/223K employed
Coordination 17(+20)
Hut, House, Mansion and Hotel are at 250
Resort 325
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There are plenty of people saying they are hitting a brick wall. Maybe you should emphasis the virtues of doing maps until they stop dropping equipment/buildings.
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The people that state about the spare trimps are a bad thing, not so much. Yes 75% of the time i have my trimps in the red maxed out, however when i get to a more dangerous place and my trimps start dying faster, having that extra amount of trimps is a lifesaver!
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Some things to say:
1. Its not usefull to get 5 extra Space, when i have 400k. Maybe in world 40 we can conquer larger Land?
2. Would be great to get larger houses in lvl 40. I will never be able to make all the coordination upgrades now have 17 (+22) maybe some coordination book can be changed to House inproaving?
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Loving this idle game so far! 5/5!
Small idea: autoplay the map youre on, and autoplay all maps you currently have :)
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is there a way to reduce trimps? i have too many (in the red) and can't build fast enough to counter the breeding. I only hve huts right now, i'm sending them into batle without upgrades to try and kill them off but it isn't fast enough.
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is there a way to get rid of Trimps? i accidentally created an unstoppable trimp breeding. I can't build fast enough to counter it. i only have huts at the moment
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You should be able to use your extra Trimps that are not used for the army...example I have 4k army but 13k trimps and only 4k of them are used for resources so that is 5k that are in welfare??? how fair is that
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Initially I had disabled notices in the log, so didnt understand why the upgrade wouldnt work.
Find out the problem for upgrading coordination after reading the patch notes:
Added a check when buying the "Coordination" upgrade. Said check will not allow you to purchase the upgrade if you do not have a high enough maximum population to battle with it.
Basically you must have enough trimps available. So buy housing.
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"Already waiting to switch". From the world map before my guys were all dead, from a map I seem to have clicked onto without realising. While playing said map, several minutes later I found myself suddenly looking at the world map again. So, no save, and difficult to change maps when you want to.
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"each trainer will block 2.56K %" >>%<< So each trainer can handle 256 times the damage ANY army can deal out? Wow! They are lethal, wouldn't mind seeing them go up against SSJ3.
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the game keept me busy for a cuple a days then i got bored cos to little new was happening although i had fun for a while :)
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I played this game for about 2 hours now and... ITS AMAZING. BUT... be carefull with the balance. It can make the game very unbalanced to always double certain stats. And thanks for the "you will get no bonus" warning in the reset window.
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It is a cute game, but the scaling once you reach the map levels completely falls off. Mining becomes useless. Any building but Hotel loses its value. Block had stopped being relevant a loooong time ago. All the game comes down to at that point is farming the map levels for your new weapons and then beating the world map. Rinse and repeat.