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By world 24 it has become obvious that scaling is imbalanced. No matter how many trimps I assign to a single field, none of them make a difference (plus, I can't afford to assign my full work force, because the only way to generate a significant amount of resource is via my army). Essentially, all the doubling tech is pointless, as double my output doesn't scale with exponential growth of the cost of everything. Further, I cannot build enough resorts to house enough trimps to use my coordination (I currently have 5 backed up I can't use because I should expand my territory 'a bit' first. How much is a bit? Who knows?!? What I do know, is that I cannot expand as fast as I receive tech, and most of the tech is pointless to my expansion anyways.
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I think each time you upgrade your max storage, you should be able to acquire a passive income of that resource by 0.1 per second per upgrade for storage!
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A way to automate the trap production would be nice. My queue is always full of traps, so anytime I wish to build anything else I have to either wait for the traps to be done or cancel the traps in the queue. A way to give priority to items might help this. The ability to see bought upgrades would be nice as well
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... world 11. 1,6T damage while enemies have max 200b health >.<. ok... sure... perfectly normal :D. so yeah you should try to remedy that.
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There is just WAYY too much metal usage for Soldiers, imo! There's a few for Wood, then like 9 and counting for Metal, then NOTHING for food really...
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Really enjoying this game so far.
One suggestion though, If a certain number of trimps die on one enemy, the enemy HP should reset. It will add a new layer of progression as you would need to upgrade your troops to the point where you can take out the enemy before losing say 4-5 trimps.
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First up: geat game; definitely one of the best managing games
I know that balancing is not completed, so here are some things I noticed:
Gyms are overpowered. When you have enough of them, paired with some trainers and the Blocking book, it is easy to get your Trimps to block more damage than the enemies can deal. My suggestion would be to just add a small amount of metal to the cost of it, since spamming lumberjacks is too easy.
Also a increasing amount of costs for the jobs would be nice, since they are ridiculously low and the game then really just is about getting more huts, houses, etc. (maybe something like basecost * 10^(lv/4), which would only become a problem during later game?)
So once again: it is a great game and i am only posting this because you explicitly wished for feedback.
Keep up the good work!
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It says you killed a whatever, but I am sitting under the shade drinking lemonade while the trimps are killing themselves!
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1 thing to note for balance, the amount of imps needed for battle is done *2 every world, but after world 9 now I can't do the coordination upgrade because I don't have enough space for 500+ battling imps at the ame time...
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Very good game, even in its beta state it looks polished and addictive. For what they are worth, my suggestions:
The map is a nice addition to the game, but why making it linear? Perhaps you could add an active mode in which the players could choose the square in which the trimps will fight, balancing the monsters with the prize.
Also, while it is easy to read thanks to the big fonts, sometimes you need scrolling, you could take out the "Level" out of the buttons and keep the description and number, in most cases you can save some space and keep the fonts, I think that the screen will not be cluttered by the buttons.
Lastly, a trophy system adds appeal to many gamers, you could think about it.
Excuse my English, and keep the good work!
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For 115 K free (unemployed) trimps in the Jobs tab I get the following as first two options: +1 and +3.11K. To train 1 Trainer I need 2.28Qi food, to obtain 3.11K trainers I need 2.56Oc food. 4.44Sp food is max dropped food so far. Thus I can use only the first recruiting option, which is one at a time. Clickfest!
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Do you also have it running on a stand-alone website? because it would be nice to have it fullscreen instead of the smaller kongregate window
Great game!
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So far I'm loving this game, one suggestion that I have would be maybe adding a legend to the map so I know what each symbol means. I've kind of figured it out by the 5th map, but it'd be nice for newer players.
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i restarted my browser but i think i lost one of my trimp upgrade to double attacking trimps. currently 2.04trimps at the start of world 14. is this correct?
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Balance report:
my build: world 8, 660 max trimps, 30 farmers, 150 lumberjacks, 145 miners, 5 scientists and 0 trainers (tested but does not worth it actually).
Like you can see, scence and food are not really used. The amounts or the number of uses are really uderrated. On the opposite side, the trimps generation is way too slow and max trimps too low for battle coordination (128 trimps per fight, more than 10% of my guys and a generation that drop to 50%, my max gen is 5 trimps/s).
I am not advanced in the game but at this level, lumber, metal and battle values are correct.
My ideas now:
1) use the food to boost trimps production/max. Some mechanics like the more food you have, the more efficient is breeding but you must pay in food for a high tier trimp building.
2) increase a lot science requierements or use it in an other way
3) Make more gym/trainers upgrades, it is useless for now
I hope it can help you, it's a pretty good start you made here :)
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instead of saying this book wil learn your trimps to science twice as fast
say: this book wil learn your trimps to research twice as fast much better :)
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I feel kind of bad that my overpopulation is sending my trimps to war "I know you were born 0.5 seconds ago but please go wait in line to be killed by this squimp"
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We need more lumberjacks! "But we only have 10 scientist, isnt there any science to be done?" NO! We need wood! A lot. Dammit, You are fired! and you, and you! Job opening: Lumberjacks.
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blocking is a little underpowerd, 500k block and 200t att, maybe more books would help or coordination also doubles blocking
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I don't like the fact that apparently if i add some damage , they add damage , if i add health they add health ... make them have predetermined stats
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In terms of balance, I am stuck around the end of world 16. My workers can not produce enough to purchase any upgrades/buildings. This prevents me from purchasing Coordination (of which I have 4 of...which I can't purchase due to a lack of housing/Trimps).
So ideas for fixing this balance:
1) By world 16, give significantly larger bonuses to resource generation (especially metal). Somewhere in the factor of 10x or 100x.
2) Or, consider allowing later-stage housing to provide more (hotels provide 100, maybe)
3) Or, consider decreasing the cost of housing (20 million/sec takes quite a while to get 3 Trillion)
4) Alternatively, let my Trimps attack first in every battle. That way, even if I am under-powered, I could make progress. This would be especially helpful for me to get a map, of which I recycled all the ones I had.
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The block stat, with the gym and trainers, gets to be a pointless stat eventually. Some tweaking needed to make it worthwhile to upgrade and put time into that stat. It is great at the start, but I am on world 25, I have 204 gyms, 6245 trainers, and I have 3.20T block. However, when I am fighting, the damage the enemies are doing is 1.69Sp or more. So the blocking is, at this point, pointless. Also, I have 8 more expansions left to upgrade on my coordination, but I cant do it because I don't have enough trimps. I have been pouring resources into all the housing options I have available, and still can progress quickly on that stat. Just some things to keep in mind. Love the game! Excited to see where it will go! Great work. =)
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3) letting the game run all night is a failure it will cap out resources not from production but from battles. then keep going and wasting the resources. if your lucky your will just hit a point where you do no damage to the enemy and send billions of trimps to there death. need a mechanic to stop at some point. or at least slow down.
4) food requirements get insane when your in the 30's i have 100k trimps i can't assign a task because of food. i can't use the % system cause it is stuck on 3k at the lowest setting and i don't have the food to get that many. i have to add 1 at a time till i cap out requiring thousands of clicks.
right now high levels are an exercise in futility i can't get enough trimps to succeed so i end up doing countless maps hoping for a book to move me along. as i said before maps require way to much baby sitting. starts out as a great game though i enjoyed it alot at the start
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a few suggestions,
1) give us a button to run all maps and then recycle them. running the maps is the most time consuming part of the game and requires lots of baby siting.
2)coordination past 20 is very broken at 38 i have 17 stocked up and no end in sight.
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Dwakeling's on to something with that, definitely.
Another option to just being able to buy multiple traps would be to have an upgrade, like the Coordination upgrade, that causes each trap to snare multiple Trimps. I'd be satisfied with either one, personally.
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Love the game, could really go for a speed attribute since I have 2.18Qa damage, to their 182T HP but of course they hit me at the same time so I still lose my trimps every 10 or so battles with my HP being knicked at slowly
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I swear, I don't know who this one guy is who's leaving this food everywhere, but he is the King of wastefulness. Like, 80.2 million pounds of food could feed entire villages of starving people, and he's just tossing it about like nothing.
What a tosspot.
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i don't know if it's just me, but assigning jobs just seems unnecessary at some point, since you are getting your resources from loot, rather than over time. Am i doing something wrong?