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Could you please add better support for big numbers. After world 40 things get confusing. you start with xxx++ and after that you get x.xx++ and the 2 keep alternating. It is impossible to see how much you or the enemy have this way.
I think the balance for collected resources from fighting is good, although at world 50 everything suddenly grounds to a halt, and it will take way to much map farming to advance.
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Really enjoying this game, its simple and addictive. agree with the multiple building buy thing but apart from that it is a wicked game :) keep up the good work!
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Hello, nice little idle game, well done :) I'm starting to have issues with world 9/10 in that I now need to use so much lumber and food for houses but yet I can't keep up with coordination, not unless I spend ages just waiting for resources to build houses/mansions but not really get anywhere for a long time. Second issue is blocking, it's become obsolete now due to not being able to keep up with damage, the guys are on 40% but no point seemingly to use it as I'm getting 2B damage...
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I would like the ability to heal your trimps after they fight or adding a rest period for them because after passing a certain coordination.You start losing trimps too fast.
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Another thing: At world 28 I have 160k trimps that can be employed, but I only have the resource for 34k. The cost is too high for the rest.
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Needs more breeding upgrades or cheaper housing. Reaching a point where Coordination upgrades take too much from breeding stock resulting in much slower going.
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There's a problem with units. After decillion all the units are ++, and when I say all, I mean ALL. Right now I have very little idea of how much stuff I have.
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I am in world 5 and so far I use wood way more then food even doe I get more wood then food maybe lower the wood gym takes and add a food cost to it?
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Which reminds me of something else that's irrelevant, another reward that doesn't scale with worlds is the Clear land for +5 Trimp population bonus. That was cool early on! NOt so much now that I'm sporting over 7k of the little devils.
Finally, when hiring workers, if I have a selection for +100 per click, but only 99 are available to be assigned, please assign UP TO the max available. As it is now, I have to switch down an increment, click a bunch of times, then switch down to 1's and click even more.
Long reply, (Over 2.2k characters!) but I hope you read it all. I genuinely want to see you do well.
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By world 20, where I click to focus my efforts makes no discernible difference. Oh! On my science it goes up by 1k, every other slot no numbers change. This aspect has become pointless. To make it relevant again, past a certain point the upgrades for my personal contribution should carry a % "Oversight" bonus in addition to the base. This way it can actually scale.
Speaking of scaling, blocking is moot. Around world 20 things are doing 5 Qi damage while I have 66 Qi HP, and I can block 200 Bil of that with 80% (5700) of my guys as trainers. As a comparison, 200 Bil / 5 Qi is in the range of 0.000004 %. I am far better off putting those 5700 trimp's into mining and maxing all my equipment upgrades considering even in the mid game that gave me trillions more in survivability than blocking ever did.
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Going to be gentle with you as this is V.0.06
I need to be able to buy structures in multiples. Spam clicking 1 at a time after coming back to your computer is frustrating in later worlds as the game begins to respond slower
Trapping is useless after the early game. I liked the idea of building several hundred traps, then "Trapping" to speed up my army "Respawn" time, but not only is it impractical to jump between clicking traps, "Trapping", and then also "Building", in the late game +1 Trimp is irrelevant. Two options to fix this. One is to have upgrades for traps permitting you to catch more Trimp's per trap. The other is to permit traps to autobuild while you idle on trapping. Perhaps an upgrade for this too?
This has already been mentioned, but either let me idle in a map so it keeps being run over and over, or kick me back to my world once the map is clear An idle game should be less optimized without my intervention, not come to a screeching halt
I really want to do this. The issue, however, is I'm saving save files with local storage, and I'm wanting to change my host to github. Since I wouldn't be able to access old save files from the new server, I would have to upload the new version as a separate game here so that people could still go back to this version, export their saves, then go to the new version and import, so the game would know how much of a bonus to give based on how far the player got. I'm not opposed to doing this, I'm just not sure yet if it's a good idea or not.
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Game is good !!! it gives a lot of new twist to "idle" type of game.
It needs as everyone knows a lot of changes though :
1-after a while clicking to give boosts gives nothing.
2-the production of the workers is not matching the requirements for improvements (my progression will soon stop as I will lack of wood and food due to the fact that I can't collect any wood and food other than from the main quest and the main quest become to hard without trimps)
3-upgrades for double trimps goes to fast against the total poulation. I have 4 I can't use because I don't have enough total trimps. and I can't get more trimps because I lack of wood. And I lack of wood because I can't win battles anymore on the main map (funny isn't it)
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Hello! Loving the game so far. Bunch of small bits though. Currently at world 31. I have several of the coordination upgrades in stock, bout 17. Cant use them though due to the whole space thing. At this point in the game though it is slight underbalanced. I am keeping up easily in money to the worlds themselves as long as i farm each book once. Usually 20 levels into each upgrade(cept shield) keeps me until i hit the next hp/atk upgrade and that is just with a buffer. I'm sure i could do it with less. I do avoid the shield upgrade entirely though. All my wood comes from the world map, if I were to ever need wood and hit a wall in the world, i'd have to wait. With the tons of metal coming in from the book maps though, I wouldnt have to wait long. A mark on a map level to show we have all the books from it or a mark to show we have books waiting on it would be a huge bonus. Will comment more once i get deeper in! Great job so far!
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think its noted but block becomes more and more useless as game time goes cause its increase is too little compared to mob dmg
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Great game, is it possible for the Jobs to be +1, +10, +100, +1000 instead of a % of your available workforce, as later on in the game you don't have the resources to add anything but +1 if you have a lot of avail trimps. Keep up the good work and congrats on a different twist to the idle genre.
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Maybe make a commander/boss upgrade so that when you participate in resources gathering or chopping it goes up a set % like 20/40/60 ect. im only on world 5 though so I have no idea if this comes in later already
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For all new players: when you reach world 7 or world 8, focus on fighting. you cant afford a good production, you need to get your resources by looting. remember: you want quality trimps, not quantity trimps ;)
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tip: once you get map... if gear lacks (not received yet upgrades to wep and armor) do up to twice the map that has least rooms of level for plans, once that grind one with highest rooms for metal and gems (rest maps are useless)
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Nevermind the comment below. Fixed itself once the Trimp died. Guess it's more a problem with the current Trimps numbers and Damages being saved that caused the problem.
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Seems you forgot to save Coordination level in the save. Once reloading, it sends a single Trimp on attack instead of 512. Damage done doesn't show up anymore, too.
Gonna retry after this single OP Trimp is dead.
This seems to just be a display issue on loading a save. I added it to the list of things to fix, but for now it shouldn't have any effect on game play!
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small bug:
if i disabled messages, and i restart the game, the messsages are still disable, but the button says otherwise. clicking the button again makes everything right again(enables these messages), and clikcing a second time disable the messages again, but now the button says the correct text :)
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@SteiniKeule The max worker limit for Trimps seems to be half the total rounded up (So a max of 10 Trimps means 5 can be workers, 11 means 6 and 12 also means 6)
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@Steini: That is cause half of your Trimps are always busy with making new trimps (ewwww)... so when you get 3 new Trimps from a hut, then that is 1-2 available and 2-1 reproducing... alternating.
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Another thing, we shouldn't have to import and export just to resume where we left off. Please change this, for my export key is simply massive, taking up several pages of text no matter where I try to put it.
If you have a modern browser with local storage, you shouldn't need to import or export! The save file gets really bloated if you have a high number of maps, I really need to figure out a better way to store those.
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Here are my two cents (or maybe more):
1) You, the player, become almost worthless in world 6 and later on. 8 productivity/second is good for science, building and trapping. The trimps are cutting wood, farming and mining at ~2k/second at this point.
2) Blocking rises too slowly. I am actually in world 7, block 750k damage and have ~50 gyms and ~50 trainers. Enemies deal ~10m-20m damage. I dont really feel any blocked damage, but cant really afford more gyms or trainers. Even if I would buy them, they wouldnt change much.
3) The greatsword and the breastplate should be slightly cheaper I think. At this point of the game its hard to keep up with the enemies dealing high damage.
I love that you invest so much time and energy in this game! Keep it up! 5/5, favorited
Thank you for the feedback! I'm definitely boosting block, and I am IRL sciencing as hard as I can to find the perfect balance between gathering, battle, and maps. My list of things to do for this game is getting bigger every time I check the comments, but I'm trying to get through everything as fast as I can!
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Would be nice to know exactly how many Trimps you need for the next Coordination upgrade instead of having to click every now and then to check. Maybe have the multiple buying of jobs a strict set because some of us like to keep everything even. So the classic 5, 10, 25, 50, etc works perfectly fine. Offline mode would also work great. Just a simple resource gain by a small percentage based on the amount you gain while active when the game is closed just to get a little something for us that sleeps. I love the idea with the gears and the world function that's going. That's perfect and love the way the maps in getting gems, gear plans, and metal for said gears.
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The calculation of the supported Trimps is wrong.
Have 29/29 and completed a quest.
"You have cleared enough land to support 5 more Trimps!"
Now i have 29/32. Sometimes after bulding a hut, i will get just 1 or 2 more places for more Trimps :/
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Suggestion: Make the options for the amount of Trimps to add to a job: 1 -10 -100 - 1000 - MAX/ALL. The scaled version is nice in the beginning of the game, but later on it's not helpful. F.e.: I don't have enough food to add 3.17K Trimps to the farmer job, but enough to add around 1.5K. My only options now are to either wait for the resources to add 3.17K at once or click about 1500 times on the farmer job to add what I can so far.
Question: Are there plans to allow for offline progress?
Congrats on making a very addictive game.
No plans to allow for offline progress right now. Games with offline progress are usually slower than my personal preference, I'd prefer to try and balance it so that you never feel like you need to come back tomorrow. If lots of people are requesting it after seeing the balance in 1.0, I'll consider it again, but I'm hoping it won't be necessary! Also, I will definitely make the numbers static. The dynamic numbers were a good idea in my head, but not in practice.