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I think you can get all of the books by running any map of the level or higher at which it would appear. Not 100% sure, but I've never missed a 'logical' next step (eg, no jumping from Helmet II to Shoulderguards II or whatever).
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also instead of mile long lists how about just a trap x however many you are building, and a feature request, being able to select which building to make
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@diegotoba... its not need to play all the maps. Im playing the same lvl map for upgrades and the lvl-1 map for resources. Also, i think u can get max 3 upgrades from the same map.
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Very cool game. A couple of minor visual bugs (not really gamechanging, but thought i should mention):
If you upgrade coordination while having a set of Trimps fighting it will say 2x their amount when they die.
There is something wrong about the calculation of row cell width when this reaches more than 6 cells per row (i think it was 6)
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World 12. brownprobe, now I really understand why you said the game is still unbalanced. I struggled between world 6 and 10, but now I just farm a bit and I get through every world without a single problem. I think I may get to worl 15-17 today even! Great game, great ideas you added to the "simple" idle game concept, really liking it!
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i actually love it, i just wish there was an offline mode where your trimps can gather stuff while we are away or sleeping.
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If you're going to reset saves and what not, please make this an open beta first. As mentioned in some comments, people won't play this again if their save is reset. I can handle a single reset, even though I've spent a long time on this so far, but multiple resets? Please do your best to avoid that. It's understandable if it's hard to avoid, but if so, make this an open beta. This idle game stands out, so 5/5 for the good effort! The maps and world is a really nice choice. In my opinion, though, you should try to make it look more like a medieval world map. That would be really cool. Possibly random rare "item" drops as well? E.g. weapons.
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make the numbers for assigning trimps to jobs 1, 5, 10, 100, how it is now is horrible, and if your assign # is higher than available # just make it assign all.
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Feedback: 37 lvl of World, Jobs are useless, from some times, i hire more trimps and they ale producing resources too slow http://postimg.org/image/qxqqg04m3/
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What I love about the game, unlike many others in this category, is the fact you don't get a full inteface with a million buttons immediately: you just get what you need little by little easily understanding how it works
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Feedback:
I am on 37 lvl of World, and have 404k Trimps and 17 unusable Coordination upgrades. I cannot use it because there i don't have resources to buy flats for them :/ and from 4 lvl a cannot found any upgrades for structures like Resort, Hotel.
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Very nice game so far ! One thing though it would be nice to know what exactly I'm missing to purchase an upgrade.
I'm at a point were I could potentially buy 5 Ranks of Coordination but the game wont let me due to missing territory. I assume this is related to the number of max Trimps I have but it doesn't tell me how much more I need.
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Somehow I have the issue, that the game save files always deletes itself when I re-open the game... the Export -> Text file -> Import method is a bit unhandy but currently the only way I can save my progress. (Browser information: Safari Version 8.0.7 (10600.7.12) - OS X 10.10.4 (14E46) )
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some things that I tough could be great in the game:
1) hospitals/doctors: building/job/upgrade that add an option to "heal" your trims after a battle for food.
2)convoy: a tile in world/adventure map that work like a market.
3)thats realy good game, continue to program it!
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I never knew that building resorts could lead up to an unemployment-crisis that i, as a government, am unable to overcome with my limited number of resources, or, to make it short, this game led me to realize how hard it might be to actually govern a country, thus its a great educational game.
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You don't *need* to reset saves when you do balance changes. You don't even need to reset saves at v1.0. If you don't reset saves: People are going to have slightly different experiences than what you'd expect, which is fine. If you do reset: The people that spent the most time on the game are going to quit.
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feature request: auto make traps checkbox. If it's already available on later stage, then it should be available earlier, IMO. In World 5 food/wood is generated already fast enough, to make resources spent on traps insignificant.
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I feel like it takes a while to breed. With some 300 breeders only 5 per second seems low. More when 128 poof to combat. We need more increases for breeding speed.
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the only thing that is a little unbalanced so far (i'm at world 22) is the coordination upgrade, i have 19K trimps lvl 13 coordination & still 7 lvls to go that are impossible to achive since the hut/house/mansion/hotel costs are too high. Anyway keep up the good work 5/5
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Very nice game! One of the best Idle here. One remark though - I'd like to have possibility to adjust workers/breeders number to have influence on productivity/population. And weapons price/might needs balancing as well - so it seems.
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It'd be a nice easy feature to allow you to "store" your fragments and add a button to make new maps. Would make it easier to manage your maps as they'd stop moving around as you were scrapping, and allow you to manage them in bursts, but use them over time to get maps of different levels as you level up.
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Last update. At level 45 i cannot afford Speedminer and Speedfarming anymore, the other one seems bugged as it's almost free, then all other upgrades are almost free but these two. At this level enemy damage finally topples affordable health and makes leveling up slow, as the one who hits first kills the other. Getting more than 18 coordination upgrades seem very time consuming also. Almost all numbers are in "++" units, if the game will extend for so long in the final version, an option for scientific notation would be nice. I will stop playing and look back again after some more updates. It's a promising idle game with fresh new concepts, although it's not really idle at this point as micromanagement is needed every 5 minutes or so to avoid a complete halt.
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http://pastebin.com/TpjA8AyM
export of world 49, in the world i get oneshotted with no chance of progress, aswell as in the maps, 569k Trimps, breeding at 1.5 mil/sec
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i think you should improve the gain of trimp place when clearing land later in the game, gaining +5 trimp slot is a bit useless at this point :/