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Love the game- and also love how the dev posted it and TOLD us that its "unbalanced" and "by no means complete" yet people are downing it for being unbalanced and incomplete... The game is awesome, so different from other idle games. It's the beginning of a masterpiece, don't give bad reviews for a incomplete game for being incomplete :p
Some hopes of mine:
-Buy multiple building
-Improve these lazy ass trimps, gimme a whip or something so i can beat my workforce into getting me moar resources :p
-Can we please have a block item? pleasepleaseplease? :D
-Just keep doing everything you want to do, its all gold!
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I'm hoping for some sort of prestige system, but also hoping this LAG gets fixed. Other idle Unity games don't do this.
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coordination is also useless after world 14, cuz i have 5 coordination stacked cuz my building will never catch up to that number due to resource requirement. there's got to be a way for you to buy a good number of resources using gems to make this work. and that would improve some of the map problems too.
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also cut down on the number of maps given per world, cuz recycle map right now is useless with 20 maps in my inventory, and the map number that you get is never higher than the world that you're in, what's the point? to get better loot? but the world already gives you like 5 maps, so there's really no use.
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resource gatherers are pretty useless atm.. its been since world 12 or something.. right now im in world 18, my full workforce is gathering wood at 377m/sec, my next upgrade requires 200Qa wood, current looting is at 2.5Qa per loot, and current resources are at 15.9Qa. So basically my workforce isnt doing anything, and that throws away 1/2 the game as i rely purely on looting.
and the new scale up on food cost for lumberjacks is impossible. there are 1.5k worker trimps sitting around unemployed because it requires 4Qi to hire them, and im no where near that kind of looting, unless if i don’t build hotels for the next 4 worlds, otherwise i wont ever get to hire them again.
And since maps don’t give any food, and you can’t go back in worlds, you’ll be stuck with no food if you invest into workers instead of hotels. same goes for wood.
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@Psykmne: I always keep a map at level X before trying out level X+1, just in case of that very scenario. :-) Restoring an older save will also work, if you've thought that far ahead...
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I am really stuck right now. Can´t kill someone and my maps chamber are impossible to do and have only 1 to choose. In world i cant do something and I am at world 39. All upgrades are too expensive to upgrade now for me so i can really do nothing right now. Wish i can go back one world or stage so i can make me more stronger. Hope its next update to solve this problem i have.
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It would help a lot to add a science upgrade that increases the amount of people that each housing building allows to be hired.
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I look forward to seeing the new version--and I'll keep my fingers crossed that the dev has found some way to speed up the battle sequences--specifically on the maps. There's no point in watching the little blue bar flash back and forth once a second when your trimps have the opposing force totally "out-gunned" just so each map has to take 2 or three minutes to play out.
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Something has to be evened out about the scaling of Coordinations or the amount of thrimps we can obtain, (as of now i have 17+21 which is kind of ridiculous :)
Would be nice with an option to purchase weapons and armor at more than 1 at a time, since having to buy around 100 every time you get a new upgrade.
Maybe instead of a "custom" button, simply put a "Max" so we can spend all our resources on it with 1 click :)
A button to Recycle all obsolete maps (that won't award upgrade knowledge) would also be nice, if you've been afk for a bit and come back to 6 levels times however many maps per level.. it's alot of selecting and clicking for no reason :)
The scaling of how much your workers collect needs to be adjusted, collecting 2 Qa/sec with 13500 miners when you get 1.5 Dc per reward on a map makes them completely obsolete.
Well.. That's a couple of things to maybe look at? Again, thank you so much for the game, spent a lot of hours enjoying it already. hope there'll be more soon.
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Here's what I'd like to see :
Upgrades for all buildings, like the Resort to Super Resort. would be really nice if the Huts, Houses, Mansions and Hotels were still usefull.
Upgrading the Traps so you build 10/100/1000+ per craft, and ofcourse extend the crafting time so it's usefull having 50 foremen working at ridiculous speed.
When you apply yourself to a skill it should be visible (someone else stated a % increase instead of a set amount - i like that idea VERY much)
Upgrades to Gym is very needed to make them usefull again.
Once you have around 300.000 Thrimps, they reproduce so fast you can't really run out of them, and you won't have any downtime at all before they are at full capacity. so either slow that down, or give us another use for the ecxessive amounts we have.. some kind of sacrifice for other bonuses or resources? use them to establish trade routes so we can convert 1 material to another?
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Need to take a look at blocking... right now i'm working with 75T BLK, and the adversaries are hitting for 20 No. which is kind of uneven, or at the very least totally useless. keep up the good work :)
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Should really fix coordination upgrade at world 10. I was very interested in the game until I got to the point where I can't buy the coordination upgrade, will play again once it's fixed but not until then.
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The curve on resource requirements for distributing jobs is so sharp that I'm only employing about 1/3 of my employable trimps because I simply can't afford it. Keep up the amazing work though, devs!
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When loading the game, as the background loaded I saw text which read "You look pretty hungry" or something like that, but it went away too fast.
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suggestion: instead of a flat value on the focused production (personal selection) make it a % of current production on that area. The flat value becomes useless on higher worlds while a % would always help well.
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Everybody listen expanding your territory means to make more houses, mansions, huts etc so if you are trying to get coordination 8 u need 512 breeding trimps ok!! so if i hear anymore "coordination 8 can't be purchased"
i will kill YOU!! even though i cant, but my point is stop being a nub!!
That's actually just a display issue, when you switch out of maps and into the world in this version, the stats of the bad guy don't properly update until you kill the first one. He's hitting you for the correct amount of damage, you just can't see what the correct amount is >< This is fixed in the version coming out on Sunday morning though.
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It is a good game, but there are balance issues. Jobs become irrelevant mid way through, and later the game stops becoming idle. since you get your resources from fighting and your upgrades from maps, you are constantly changing back and forth resulting in more attention than an idel game should have. But over all pretty good.
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A quick suggestion: statistics page? I think it would be fun to see how many mobs you kill, or materials you have harvested.
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How about, instead of a custom button, the last number is just your total trimps. It would cut out me having to switch that number all the time in the jobs section.
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some of the old maps doesnt give any upgrades, we cant see if they give a upgrade. can be good if we can see it. if there is any upgrade. because of the very easy map, you have to wait for your massive army to kill some bugs.