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I liked this game, I like your humor and the way you think, I really identified myself in some situations. The drug part shocked me with it's precision and obvious knowledge, I can only applaude such detail and you have obviously had your part of doing drugs ;)
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Interesting... Gives me ideas for my own story primarily with regards to creating a sentience associated with the universal consciousness of a universe... good job
Please write your story! I'm serious. It's very important that you write it, if only for yourself. When you write a story, even if it's 100% fiction, you end up thinking about the topic A LOT, and you will be amazed at what your brain comes up with, and even more amazed when you realize that there might be a grain of truth to it. I have come to believe that there really is a single universal consciousness that we're all experiencing our own unique fragments of. I wrote the story of how I came to believe this at we-are-1.net, but it's really eerie how much overlap there is between some of that stuff and some of the stuff I once thought was 100% fiction. I'm getting emails now from people telling me that God's Assassin has a grain of truth to it, which is a surreal experience because I wrote it to push a completely different viewpoint (mechanistic atheism). There is some crazy stuff kicking around our collective subconscious minds!
I laughed when I looked this up. (spoilers ahead) You can get ending #18 by repeatedly refusing God's order to assassinate Faith. This option didn't even cross your mind?!
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2 things i wanna say : #1 it's kinda lame there is no bonus for getting all 25 endings. #2 dei sicarius (what blinks in the tittle and stands a bit when you press the new game) is latin for god's assasin (print screen reflexes :D ) also i'm surprised there was not a "bad" ending if u came to got and said you're an atheist followed by SCIENCE B**CH and how faith says atheist kids can get f**ked . i doubt you did unjust to other religions (they all get at least some respect) but show some love for us who get f**ked in the game (also wiered weather we're having with all the otter o'clock eartquakes and the raining frogs , well france has gotta love the weather , free frogs legs for everyone (now i'm just babeling nonsense ))
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For those who are wondering why sleep is required.It is because our body cannot remove toxic materials while our body is working at full power.For those who still don't understand imagine an extremely busy office.When it is open everyone goes inside with mud under their feet and they throw their trash around as a result cleaners cannot keep up.That's why cleaning is done at nights.
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As last, it is obvious that this game is a diatribe, because it criticizes that distinction (also as God)is arbitrary, meaningless, and hypocritical (following from one of the creator's comment), using stories to explain and understand the reason behind the message itself. Beside, all games and movies and medias can be a diatribe against company, government, and even a specific person, why can't you criticize someone by using a diatribe? (Diatribe means in a term that it's a angry speech that is criticizing someone or something).
That doesn't mean I'm agree with the author's message in the story. I just want to point out that you're putting non-constructive comment that is unnecessary in a logical term. Please reconsider about your comment, and I will see you next time. Peace (from God) (<only if you believe it )
Thank you for the comment! You've articulated an important point very well. Yes, this story is a diatribe. It's very opinionated. If everyone agreed with these opinions, then there would be no point to writing them. Every storyteller has an agenda, every creative impulse has a message, and every human has biases. I am not exempt from any of these things. What I believe more than anything is that people should think for themselves and come to their own conclusions about the nature of our reality. I would prefer that people think for themselves and disagree with me rather than blindly accepting something I believe is true. Perhaps this feeling is accentuated by the fact that I don't even believe the same things that I did when I originally wrote this. Anyway, thank you for your respectful disagreement! Always follow your own path. :)
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Aleazor, of course this game is opinionated because the author used his own point of view to develop stories of branches that exist in this game. Also, this game was able to show 35 endings with 2-4 selection in each question ("Yes" "No" "Neutral" "(Random")) which covers the majority of thoughts that players might choose, and show that this game is diverse in many way.
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phew got all the endings finished pretty good game with many interesting possibilities i could tell that this game took a lot of work to make and a lot of imagination lol
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I feel like I just had some of those mushrooms after going through every possible option :o Holy crap this is one hell of an awesome piece of amazingness! :D
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lol not like i believe all these things you wrote for the game are true but just asking you do you think these things are true
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*Spoilers* with most of the story saying how evil i am and with every one telling me how important i am to stan's plan for humanity, i could have sworn at some point someone was going to tell me i was the anti-christ. it was a huge shock that after finding every ending, not a word was mentioned about it .i can't be the only one who expected that. i mean, why else would he care about me enough to give me a new life when i die instead of replacing me with some other poor loser?
I completely forgot until now, but a few of the much earlier drafts had a bit of this angle. It didn't really go anywhere or fit with the story, though. Stan's only motive is to uplift humanity, so I'm not sure what the anti-Christ motive would be. But in a way, Faith is kind of the anti-Christ character here because she's like the complementary opposite of her brother. God sent them down to Earth for opposite reasons, and their motives/personalities are basically opposite in every way. That's part of the joke about making her a libertarian, also -- Jesus would clearly be a socialist today, but some seem reluctant to admit this.
The overlapping elements are subtle. (spoilers) Dr. Madison in the hospital is Angela from TDS. Faith invents angelfire, and the cross-dimensional earpieces is a prototype for the one used to enter simulations in TDS. I'm working on a linear, non-interactive novel right now that will be a sequel to both of these stories simultaneously, so I just wanted to establish those things first -- especially that Faith and Angela know each other.
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wouldnt a bad guy want to make sure most people are good s that the world is a better place for himself if so then the developers must be good guys right?
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Really interesting, deep game that you made. The message and the morality are shown clearly in the story, and I like the development of your story and distinct ending. But, I just want to make a small suggestion to not use swear words in the story, since I believe you can express the evilness or anger in a better way. Peace.
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I think your endings are perfect. hasn't anyone heard of an open ended story? your "incomplete endings" all end in a place that brings us directly to some other more complete ending. Thus nothing is lost by having these incomplete endings. The only problem is that your audience as no imagination so they have to have everything spoon fed to them. great game I had a ton of fun reading it... I mean playing it.
Thanks for pointing this out! I definitely wrote all of the paths and all of the endings with all of the other paths and endings in mind. This story was once a linear novel, but I had to do a lot of editing to split all of the previous stories' events into alternate timelines. So that might explain why the "continuation point" here is about getting different endings rather than expecting the same ending to continue on, as you point out. Also, to be honest I just couldn't come up with anything else to happen that would hold relevance to all the other themes and events. I actually found myself editing out a few fluffy endings and paths instead -- an early draft had a lot more stuff with Angelo and Lucifina, but I cut most of it out because I wanted to keep the length as short as possible, and it just didn't add anything to the story.
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My criticism of this game is that it felt like you were pretty irrelevant to the story. There was very little feeling of actual agency, the story didn't seem to be about you. Which is a valid approach, but the games story extended so beyond your character I didn't feel like I needed or wanted to be involved, every character in the game felt like they were the member of a club that you weren't in, and the moral questions felt rather lazy and hamfisted a lot of the time. That being said I loved Thousand Dollar Soul and I think you have real potential, I'm hoping for more games like this in the future and I wish there were more people making them. Thank you for spending your time on this one, I know it must not have been easy.
Thank you for the thoughtful feedback! You have raised some valid criticisms. With TDS, I was a little unhappy with how clearly defined Todd's character was, since he's the one you're controlling, but it's not really "you." Here, I wanted the main character to be "you," but it meant that I had to give this character no real defined personality (or even gender, which makes some sentences awkward without pronouns). I had to create a situation in which you're swept up into something outside of your "zone," since "you" wouldn't be associated with the characters in the story otherwise. I try to give the player's actions as much weight as possible in determining the events of the story, but the format was fairly limiting. If I had to do it over, I'd probably write it in first person and give the narrator more of a personality and history.
(spoilers ahead) His ultimate plan is to have you remember mathematical formulas that allow for interstellar space travel. Once you have this information, humans will be able to leave Earth and repopulate the universe. Because human consciousness feeds directly into Stan's brain, he will become more powerful if humanity flourishes. This is why Faith's primary goal with you is to inhibit your mathematical abilities -- Stan would be a threat to God if humans were to advance technologically.
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clicked randomly now i cant math. I will try this chipmunk more times but that's about it. I have things i need to do in about puppy minutes.
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Well. This WAS an experience. I've not been witness to many examinations of the question "What is 'evil'?" but I doubt I could find a more interesting and engaging one currently.
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The only thing that could make this game better, would be a way to activate one's pineal gland WITHOUT dimethyltryptamine.
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I didn't really like this one as much as the last, but it was still pretty good. Some of the endings aren't really endings though. Like the "Bookshelf is pushed on you and all of you are fine" How is that an ending?
Yeah, this is a valid criticism. None of the endings on their own are really that complete. You have to gather a bunch and piece it together. More of the endings in my last game were more complete, but they were also very similar. I wanted more variety in this one, but sometimes I just reached a point where it was very difficult to continue.
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(SPOILER) Sad that there's no way to get a good ending with Faith. Either you learn math and you have no choice but to become evil, or you lose the ability to learn math and Faith loses interest in you. Ending #3 is my favorite, though it gives little closure, and #8 comes close despite its tragic undertone.
Thanks for the feedback! I didn't want to have any 100% good endings. There are some good things that happen across several of the different endings, but I wanted these things to come at a cost to other elements of the story. All of the different endings are building the over-arching story, so I didn't want there to be one single stand-out ending that wraps everything up in a tidy little bow, because then that would be the "right" ending with the "right" choices. But I didn't want the options to be right or wrong, just different.
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... got ending #1 at first try... and honestly, the idea and setting were interesting until it went all DBZ on me >_>