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Holy mother! I've completed lvl 25 (Test of Time) of World 2 in 4.25 sec!!! The monster hadn't even the time to get off the tower.. Test of TIMING actually! 5/5
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When you enter a portal a pause happens..maybe a little fix will do. Also, maybe stage builder will be fun, too. But overall 5/5
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I dunno about you, but I can get several seconds better than all the A+ times. A+ time = developer time, not neccesarily hard to achieve.
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Is this super laggy for anyone else? I really REALLY want to love this game, but if keystrokes don't register for 2-4 seconds, I can't do it.
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FIX THE LEFT BUTTON. Hit detection? Grab animation is slow? I don't know, please I love this game, for my love; fix the left button so I can jump off walls properly.
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I played this game until 30 or so levels into this game, and I have a few problems. Controls are loose, I don't jump when I hit the key, and the roll stops suddenly sometimes. The hitboxes are funky. It doesn't like me jumping off the head of the purple things. Also, I run into hidden sharpness on the end of swords, and the swinging spike balls' hitboxes seem to be a second ahead of the object. Also, the space-holding is a bit weird. I hold space, barely get any air. Accidentally touch it, and I'm off to the moon. I know I don't have the best of computers, but this isn't gran's toaster-oven either. I did get the SMB feel from it, but the game just wasn't it. So I'm going to have to give this a 6.7
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How is it that I can cling on to walls and change direction in the air, but I still slide when I change directions running?
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it is pretty good only stuff that was annoying was the level with the switches and the spikey ball. Random stuff in precision platformers is always pretty annyoing, i also had slowdowns and weird sounds on the Boss dispite running the game muted. Program it in decent computer language, get rid of the randomness, tweak walljumping and add a bunch of levels then release it on steam, i'd pay up to 20$ depending on how much content you add.
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I liked the game; it was difficult but managable. The only "criticism" I have, is that the hard badge could have been a bit harder. There were levels where I beat the a+ time by 5-10 seconds.
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I have to agree with some people. I think that the game would be a lot more fun if you didn't have to basically hold down the arrow key to be able to jump off of the wall. Other than that, this game is everything it needs to be a 5 star game.
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I found a bug in the end boss level when you stand on the right side of the jetpack fueler the blades and the 2 spike balls on the chain can't hit you. that makes it somewhat easier
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Looks like a Meatboy clone. A good one. But it’s nearly the exact same game. Only the theming varies. Which means: I like the game a lot, but it’s not the game that deserves credit. It’s Meatboy. Fantastic game. (And the only game *ever*, that motivated me enough to get the Impossible badge!)
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This game is fantastic! Just the right amount of rage-fail without being grossly difficult. The A+ times were VERY reasonable - often, the most immediate, direct solution would earn the medal. Very enjoyable! Thanks!
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Really good game, very enjoyable! the only slight issue I am having is submitting my score chapter times, but aside from that it is great fun, and its also mentaly challenging, you have to time everything perfectly, its not just a case of run, think what to do now, run, you have to do a dry run a few times, and then try and shave all of the seconds you can, also whats very new and surprising is the bad guys and the boss, took me surprise
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Maybe it would be better to show how fast your previous record was, instead of showing the new record just when you made it... Since i really want to know how much faster i was
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Excellent game! My biggest irritation with platformers is slow respawn times and thankfully skullboy's respawn times were almost instantaneous.