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there's something wrong with level 12..i think it's a glitch where the clone dies as soon as it hits the wall marked with an "X" D= but other than that..great game (= love the peaceful music and the whole concept ^^
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Level 12 disappointed me because it took me a while to resort to the walkthrough which told me I was doing it right, just the game broke. XD
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I really enjoyed it up until the horrible invisible level. Really, is it necessary? It just shows laziness in your creative ideas, which were, until that point, quite excellent.
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We'll fix the level 12 and 'electric sounds' bugs and upload a new version shortly. (those bugs seem to occur on the Kongregate version only btw)
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In level 12, when the clone touches the X wall he dies, and hte walkthrough is based on his "not death" on X wall.3/5 MUST be fixed
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also the electric generators start buzzing when I waste time. the platform doesn't move, but it buzzes until I restart.
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Yup, lvl 12 is broken, the x wall is deadly, which it shouldn't be. Otherwise, this seems to be too much about coordination and too little about puzzling it out...