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Gameshell workaround: supernova://play?swfurl=http://chat.kongregate.com/gamez/0004/8761/live/Use_Boxmen_kong_.swf
Puzzles games should almost always have a stage select.
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Dude if you gonna be so unforgiving on the timing at least make it be able to save because trying once and again and again for a mistake at the last part is maddening.
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Ok the simlest solution to lvl 13: After opening the door, place a standing boxman to the rightmost button. Then go to the right of the right lever, send a running boxman to the right so he will fall down and go for the cube. Then go between the levers and watch carefully. At the right moment send one boxman to the right lever and switch the left lever with yourself, so the bottom boxman could go to the finish.
... Need a bit luck but wont take 300 attempts :D
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Almost a great game, but fails badly due to inane requirements of precision and timing. This is supposed to be a puzzle game.. let people progress once they solve the puzzle, not after they are forced to demonstrate reflexes well beyond FPS player requirements
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WOW, this is the game my name is based on!, never knew this game was in Kong. and now it has a badge for a kongpanion nice!
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I would rate this zero stars if I could. 1. my previous post has 'gone missing' and 2. no support of WASD keys. you're forced to use arrow keys. something that has been done for over thirty years.
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BADGE OF THE DAY
Sacrifice for the Cause Badge
( easy - 5 points + 5 bonus Kongregate points )
You acquired this badge on Jan. 28, 2010.
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When a puzzle game is no longer about the solution, but rather the execution, it is no longer a puzzle game.
Also the walkthrough button doesn't even lead to a walkthrough anymore.
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You might as well watch the Boxman videos that Smosh created on YouTube. Way more fun than this frustrating game that I was just trying to finish for the badge and never play again. Why do I make myself suffer for imaginary internet points?
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Tip: you can press down to create a dude who can give a leg up to your running dude. ^^ Two last levels were... something. Didn't notice there was an acceleration to the movement until the poles level came up and I messed up the 1st try. From there on it was as if someone changed the acceleration/deceleration settings lol. Had to learn the movement all over again xD
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For level 10, there's a way that requires no racing: put two standing boxmen on the floor just above the bottom, with the left standing one on the deactivated sawblades, and another boxman running back and forth between them (leave a little space). Then go back up the top, jump over the nearby lever, push the button and return to flip that lever twice. Now you can just sit back and watch the runner finish the level for you.
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Also, just realized the finish last stage, then resets menu. That's just friggin' stupid. Thank goodness no speedrun highscore. Still, rank tanker. Effin rude, man.
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That first background music sounds waaay to familiar and cheeky, but I can't remember what it is or what it's from. Anyway, if I go back to title and then stage it likes to turn off the music automatically. Dunno what that's about. Oh, and ftr, last level's not so much hard as it is stupidly annoying. Seriously, timing? Ugh.
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Glad I read the comments, saw I was 10/14 for the hard badge and completed the easy badge in 2010. Was going to just play through again until i read those lol
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The timing is just too tight for me. Wasn't able to get past level 11 in 2009, haven't been able to do so in the 11 years that followed.
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Say it took me over an hour and a half to fully complete this game. Last time I did finish it though was about 10 years ago; quite an okay game then and still quite an okay game now.
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Good idea, but ridiculous design on some levels. Trying to follow a couple of different guides for level 10 but the timing is far too tight :(
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I just spend the past 9 hours trying to complete level 11 the way it's shown in the walkthrough only to find out that for some reason it is impossible for me, I CANNOT drop down and raise the platform fast enough for that clone to fall under it and reach the box
can someone please help?
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Level 10 is insane. For such an unforgiving need of timing the positioning of your boxmen is too tricky. Frustrated I watched a walkthrough just to see, that I was doing right all the time but not precise to 1/1000.
I think there is room for improvement.
Besides of this - Game is fun.
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Everyone here's complaining about level 13, but I found level 10 to be more frustrating. 13 Gives you plenty of Boxmen so you have leeway to make a few errors; meanwhile with 10 if you let up even a tiny bit you won't be fast enough.
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1 star for this game, apparently somehow one is supposed to know how the box men do things/abilities with no tutorial or anything... the only way to play the levels is to look at the walk-through, which to me is pointless
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For a game that essentially requires 'pixel hunting', the controls are very unprecise. Not quite as stupid as Meat Boy, but it's up there.
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Cute concept, terrible execution. Why do two boxmen running at each other always destroy the one that would help you? Not because it's part of the ruleset the developer made, but just to make it harder. And how are you supposed to know the different ways the boxmen interact with each other? I think the developer is giving himself/herself WAY too much credit in how interesting the game is. 2/5