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Liked the atmosphere a lot. It reminded me a bit of Myst, actually. Maybe next one you make a bit more in depth, yes?
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My controls don't work very well, I'm stuck with a slight drift to the right (with no keys stuck down). Impossible to play this way as I can't stay on the lift long enough to find the way off at the top. I'm sure this is an isolated incident, but after the super long loading time (much longer than any other game) I'm not too keen to try reloading just yet. I'll save rating it for later.
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Really good-looking and it conveys this feeling of loneliness. Reminded me of those thoughtful sci-fi movies like "Silent Running". But I think that a bit more depth and interactivity would have made it even better. Now it's a nice little experiment on emotions and feelings, but pieces of art that manage to create these feelings can become something outstanding. "The Infinite Ocean" for instance creates a similar atmosphere, but the fact that it has a very interesting story makes it something truly fascinating. Unity offers even other ways of dragging the player in the game: physics, diverse 3D environments, etc. Don't get me wrong, I find this experience interesting, I just think that this could be the beginning of something big.
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Mouse sensibility is way too high for me. But displacement, surroundings and sound are pretty neat. I would make the elevators move more slowly and smoothly though.
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The crater seems to be the outside area you can move around in. Circular, deep, steep... it's a very round and sheer valley if it's not a crater ;p
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Well it was very short. The game itself lacked a few things (Like...Length...) But it's nice to finally see a flash game without: A. A crumpetload of violence, and B. A crumpetload of upgrades and achievements.
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okay here's a storyline i though of while playing tell me what u guys think please: they said it would only be an easy 1 month base camp test.they were wrong. my ship crashed on the moon with 50 others on board. one by one they passed away or left the base with no hope. i'm all that's left. this beacon is my show of hope.shineth it will and shineth it shall. i watch hoping one day they will return. on that day i will have my first ride home.
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Mouselook is far, far too sensitive. It needs to be like half or a third as sensitive, because I turn with the slightest nudge of the mouse.
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Personally, I think all the "emotion" in this game is mostly placebo effect from Weir's fans. Sure, it's a bit deep and cool; but since it's barely considered an interactive video, it can't have as much as value as his other games. 3/5
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I haven't seen anything from you in forever and then I find you've made this beautiful thing that has so much potential. I can't wait to see what the future holds for you, I've been in love with your work for years.
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Not necessarily ideal as a game for me - there's not that much to "play," per se - but it has such a strong atmosphere. It's strong enough artistically that I'll give this not-quite-a-game game a 4/5 just for arousing an atmosphere so strongly representative of the game's purpose.
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i would also add in the description that its not a full game but almost more like a simulation the movement with the cursor was a little jumpy smooth it out more and slow it down some and it would be more fluent. over all not to shabby!
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Please, by all means censor away. It's more of a vignette or interactive experience. It conveys the intended feeling rather well, but I dispute the use of the term "game" here.
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Wow....I am alone.....No people to talk to....not even an animal........WOOOOOHOOoOOOO PORN TIME!........wait.....where is my laptop?...no...No!...NOOOOOOO!!!!!I`FORGOT TO TAKE IT WITH ME!CRUEL WORLD!!WHY?WHY ME?!