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Beautiful game, I am in love with The Nameless City poem, and some of the shorter ones, were short, but had truly great meaning. There were a few times when I couldn't figure out what was what, I found myself trying to avoid or get words that were in the background. I wish that there was more of a contrast between the words and background. I love how the pattern reflected the story(well poem). I liked how you made the words like wind or stair steps as the story talked about them. My only problem was that with the longer ones(like The Nameless City or Alice in Wonderland) I didn't want to do them again to get a better grade. Overall though, I really enjoyed it and give it a 5/5!!! =D
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a beautiful game, if you can call it that, incredibly thoughtfully and elegantly presented with subtle visuals and music. More an experience than a game, i often found myself ignoring the word touching "aim" and just enjoying the poems. That said, it is still a definite 5/5 in my mind.
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Suggestions: 1) Adjust the camera to give more room IN FRONT of the player character. That would be nice. I don't need to see behind me, I've been there and read that bit already. I need to see where I am going. In film, I believe this is called nose room. 2) Some sort of adjustment for people with different (faster) reading speeds would be nice. Maybe hold shift to dash? The whole, "word, wait, word, wait, word, wait" is really tiresome. 3) Better level views and sorting. Like type, length, year, etc. 4) Level editor and user created levels. 5) Shorter, better proportioned jumps, but with double or wall jump. Adds more of a skill flair.
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um. good game.. 4/5 but definately needs some kind of length sorting system... the haikus compared to half a book..
side note, are any of these copyright? and do you have the right to republish them in this game?
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I really liked how beautifully you have visualized these classic texts. It's very playful and artistic. But id doesn't go well together when you are trying to make game out of this. Rather stick with interactive reading form. For example the movement is to fast for me to keep comfortable reading the text and when you trying to also keep good score it's very hard on some places (you need to repeat it again and again) which hold you back from reading. Just few improvements and it could be really great "game".
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I like the idea, it provides some good game play while giving a chance for people to read poetry they might not have read before. It might have been good to have poetry in different reading levels or length. Although I really enjoyed The Nameless City, it was long and might have made some people not care to finish the first poem.
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Honestly, I think this game should not have any sort of score system. We should not be timed or graded based on our "reading" performance. The interactivity of traveling through a story is enough to call this a game without traditional objectives. Power words can still make projections for dramatic effect. Creating more interesting landscapes with your levels and more scripted effects, like the sandstorms, could easily replace the excitement you might relinquish in giving up the score system.
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I think the typography idea is interesting, especially with the Lovecraft, which I think was done the best. There are a number of things I felt distract me greatly from the story, such as doubling back (either because my words were erased or because the way they are formatted makes it necessary). Also, sometimes power words propagated their letters through the regular text, making it nigh impossible for me to avoid.
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I wish there were a Alice in Wonderland 2...
The Nameless City stories were very captivating, I couldn't stop reading them.
Overall, one of the best games I've ever played 10/10
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A good way to read (>_> something tells me people could be tricked in reading) , well an original idea , it is a good game and well the powerful words are way to dark to be seen in the dark background
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I'm shocked at the horrible ratings, this is a masterpiece. If you're a 11 year old and you are putting "sucks" or "wut is this??" I have a right mind to slap you. Go play your shooting games but this is something people should love. Although it is long at times it doesn't mean you should sit there and complain about it, just do it faster.
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Awsome game in so many ways, keeps following the story all the time.. when you read and it becomes night. the screen turns dark. witch is kind of a problem when the powerwords are WAY to damn hard to read, i can never see them coming, being colorblind. Face it.. they should be really bright to make it enjyojable. so you can see em coming.. :)
Really fun otherwize.. Thanks!
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In my opinion the game itself is not that interesting, but it is really nice to discover new pieces of literature, with a nice setting and music, I'll give you a 5/5 for trying to educate your fellow gamers !
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5/5 Best game i have played in a while. Love the concept. I love to read, and reading "The Nameless City" with all the added effects of the music, changing background, and the letters rushing by to represent the wind really made it that much enjoyable. All you need is more stories like that and this game would be perfect.
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5/5
I Think I might have liked it far less were it not for HP Lovecraft. Poetry makes me angry, but H.P. makes it all better.
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Huh. For some reason if I play on low quality I fall through random words or letters in the first level. Was this intentional?
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Great fun. It was nice to read the poems and Lovecraft stuff, and I did not think that the power words needed to be brighter. The level length was alright, though its not a game I would play through in one sitting. Great work! 5/5
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Nice idea, but I agree with a couple of comments about making the powerful words a bit easier to see.
I think the biggest problem is the vast difference in the size of the levels. The short poetry levels are nice, but the Lovecraft level is just way too long, especially for the 3rd level, and will cause a lot of people to lose interest. While I like Lovecraft, and the way you portrayed the desert and sandstorms in the story was cool, 10-15 minutes is just too long for the 3rd level of a game like this.
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Good concept, refreshingly new, but the gameplay lacks. Some levels are impossible to A+, for example, because of level set-up, also, the "powerful" words are not nearly dark enough, and some project much too far, in tight spaces making them impossible to avoid.