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I don't get it. I try to keep the camp stocked and make some progress on the radio, but everyone just goes mad for no reason. And group therapy sessions do a whole lot less than I had hoped.
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Here are some tips if you're determined to reach the ending: characters can die of cold, wild animals, insanity, or you can kill them, but they can't die of hunger. Keeping their mental state up is more important than keeping the food stock up, and even if you're at 0 food, group therapy may be the better option. In fact, view hunting as something to do when you can't do group therapy. Wild animals attack twice and it takes 5 to 7 bullets to fight them off or else you die. Use the dog unless you're desperate, and make sure you always have enough bullets in reserve to survive the attacks. Start by repairing as much as you can, and keep one or two medicine in reserve in case the doctor gets sick. You lose an action for everyone sick or dead, so cure characters as soon as possible-- the action is worth more than the food savings. Once the radio is repaired, you can get into a pattern of days where you do group therapy and days where you cure/hunt/gather wood.
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Day 12: "The psychologist died yesterday. When I spoke to her husband, he told me that she is great and she will help us get through this. Early this morning, he left us. I think I should have predicted this..."
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After replaying for a few times, i got mad at the unstable couple and i shot both of them first thing on replay. I told myself if i beat this game it will be worth it, but i didn't beat it. What have i done...
GODS WILL BE WATCHING.
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I did near a perfect begining with some random luck, repairing the radio in less than a week. Then, when i had 17 days left, dog failed to get food, so had to use bullets: had only 4 after that.
Didn't have the heart to destroy the robot for ammo, so animals killed me on day 12 because i needed 5 ammo to slay them, just for one ammo :(
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great game but please make fireplace take 2 nights because i forget and im doing well and then suddenly "you died of hypothermia"
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terrible game balance.
people should gain morale from the fire or being fed. you're making players sit around burning a handful of actions chatting up people. keep people from starving, they go mad. keep the fire lit, they starve and go mad, use group chat, you waste all actions, they freeze in the night, starve, go mad, and commit suicide.
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Every time i die it isn't because of starvation or Madness or the SODDING WOLVES! It's because I always forget to light that bleeding fire before I use up all my action points!Screw it
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I killed all of my men in a different order. Apparently, kill the doctor, everyone gets stressed, kill the psychiatrist and no one cares. Funny.
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Hostile planet survival guide : forget food, you won't need it. But have group therapy every day, unless you need to put wood in the campfire.
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for anyone who didn't already know -- especially anyone who enjoyed/hated as much as i did -- there is an extended and improved version available on steam. i'm in no way affiliated with the developer, just trying to share the love.
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@ Ravenshade :
you wrote "Some of the branches are far too random. My psych, doc, and engineer were at 5,3,6 stability and they "went mad and ran away" in the same turn. "
Knowing that the engineer is married with the psych and is willing to die before her... if she flees, he must get into some nervous breakdown... and goes, too.
According to the woman, the doctor isn't too charismatic... but is very empathic... so if two people run away on the same day, no surprise he goes mad, too...
Snowball effect...
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Nope.
I kept food and ammo high (thanks to the dog), medicine supplied (thanks to the doctor), radio repaired continuously (thanks to the engineer), talking to them regularly and a warm fireplace (thanks to me).
And their morale keeps dropping at an alarming rate.
I didn't intend to "win" at first try, but - hey - they're supposed to be pros, according to the introducing story... a pro doesn't collapse like that when facing so-called difficult events... even less a TEAM of pros.
Moreover. one full action just to hear ONLY ONE sentence from one people... you're kidding, right ?
I'm not a charismatic man IRL, but I would get the same result from real people in less than one hour.