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Can you please remove the bug where the slow effect, when worning off give 2x speed to the ennemy please ? (RAMEI Skill)
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I feel as though the music choice for "victory" was a very bad choice :( Although the game is good, the music at the end of each fight makes the game lose a lot of it's luster. Especially considering it's the same soundtrack after every fight -_-
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Great let's adventure out with my crystal sword!!!! Wait it's wooden? Da fak, and the heavy steel sword looks just like it... I CALL HAX
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Okay. I've played a bit now and I've got to say: Rage is wayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy too OP. All I have to do is use it on essentially any one enemy and kill it pretty simply. I hardly need many other spells except for Hell Thorn, and that's only for more than one enemy, and only sometimes.
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This game is okay and i enjoyed it, but at the same time it leaves me a little disappointed. The linear development and involvement in building up the character leaves much to be desired. My favorite part of the game was the musical score, it is quite lovely.
Suggestion: I think the combat system would be much improved if you could queue up moves, that way you don't lose time fumbling through the menu while your enemies attack meter ticks down, it wasn't really a problem this time around, but if you want to incorporate any difficulty in the game it might be a good idea.
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My only issue with the game is the sudden increase in difficulty at the final boss. The whole game was pretty easy leading up to the final boss, I hadn't died once, but when I fought him, I died about 3 times before I could beat him.
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for me this was just to easy it was that i wanted all achievments so i died once but if you do this good you just wont die even against the last boss
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Timer on final boss is slowed. Intended?
Phoenix Strike is far better then Limit Breaker 2. Intended?
Regen animation is stacks one above another but not disappear wher buff wears off. So at the final fight I had 3 +++ above my head and doesnt saw my Frenzy buff. BTW Frenzy stack icon too, but disappear when wears off.
Sorry for my english.
Browser: FireFox 17.0.1
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The game suddenly glitched when I used a limit break against the final boss. Everything functioned, but I couldn't see the character, except when he attacked. When he attacked, though, he was 3 inches to the left of where he should have been. Really took away from the epic boss battle feel.
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its a win win type game. instant health/mp restore guarantees victory. lack of char diversity makes this like driving route 66. theres only one path and its rather straight like a desert road.
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Sems to be a problem with loading previous saved games. Reached level 17 after 3 days and its not there? Also Continue button is unclickable!
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My problem with this game, is when you beat the last boss you automatically go back to the beginning. This means you cant get any of the high end materials needed to create the most powerful weapons (if you havnt gotten them before) around about the second half of the second area battles become massive grindfests, with no real worry of death but they take forever to finish
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@suitepee3 YOUR AN IDIOT YOU CLICK ATTACK AND ITS NOT YOUR TURN SO IT WAITING FOR YOUR TURN AND U CALL THAT A BUG? IDIOT
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"exciting spin on the turn based RPG genre"? It is almost an idle game, no skill required whatsoever. The last monster is the dumbest thing in the history of RPG: you slow him down, cast regenerate, and it does almost less damage then you regenerate; pretty much as any other monster, boss or not. However it has 230k HP. Is he trying to bore me to death? The hardest achievement to get was "Died!".
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bugs everywhere....seriosuly my attack bar dissapeared after randomly being slowed, and now i can't make any moves, it just says waiting when selecting attacks...no progress bar...
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Great Game!
Just a minor bug: sometimes, after a limit break, the last frame of the limit break does not disappear, leaving orange stripes or a white screen!
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This is basically a ripoff of Final Fantasy 7. No innovation whatsoever. No "Exciting spin" at all. This is literally just a ripoff... Wow..
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After seeing a lot of negative comments about the game, i thought i was not going to like it but hey, it is kinda different, i like it ^^
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With the weapons, rather than making the speed rating as a numeric modifier from slow to fast (like .5 being slower and then getting faster as the number increased) I would have liked to have seen the speed being shown as the number of seconds the timer takes to fill. Since I have no idea how you came up with the speed numbers, I have no way to calculate the "DPS" of the weapons and I have to rely on the game that each subsequent weapon is a decent upgrade. If I could calculate the DPS I could see if some weapons are worth skipping over if their material costs are high for only a marginal increase... also I like to know the damage I'm doing. Something to consider for later installments of "Enola." Very entertaining game btw.
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May be a bug, or you may need to remove the slow effect from the spider looking sword? but it put 2x slow on last boss and i had time to go make coffee and watch "Tinkerbell" with nieces before the guy could attack lol. Just a heads up
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sorry for double post,blame Kongregate
I really liked it,it was simple and didn't cause such trouble. next time add armor crafting and maybe instead of unlocking skills,we would need to buy them and upgrade them by either buying more upgrades or by simply using them. game in the end wasn't bad at all, it has huge amount of potential,I will gladly rate this game 5/5 and favorite it. and wait for the "main" game,which with some effort could be awesome.
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I don't always comment on game,but these comments make me sad,so I wanted to give my honest opinion. true that game is short and rather buggy,no doubt. still this is prelude so when the "main" game comes you could fix most biggest problems. as game was short,I didn't really get bored at it like I did with Final Fantasy. real time turn based is rather unique way, although I'd like it more that when bar fills,it stops time, as it would not cause me constant panic. I agree that game is really easy. beat it without grinding at all, but I like easy. so add difficulty lvls. I really like "prestige" mode that makes enemies harder,which adds challenge but for how long people want to play it? then I'd like to know enemies weakness and stuff. they should have more unique attacks,more unique effects and elements! it felt weird to not have visible elements. although people complained about lack of equipment and skills,it's not that bad.