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How about some random pop-ups that offer a decision. For example the Yellow Ring could go hyper and for a period of time offer either double speed or tripled value.
The values could be slightly varied so the same choice isn't always relevant, and/or a positive yellow could cause a negative blue reaction, sometimes meaning yellow speed is a better mathmatical choice over lost value on blue. I think you get the idea.
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Huh, I've been hoping to see an idle game about overthrowing an existing oppressive political system with an oppressive political system of my own. So disappointed :(
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The goal of a "better" circle (more expensive) is to give more "money", why it is the opposite in this game ??? 10 000 for 0,01 when the first one give 0,06 ?
So the first one is 6 times better than the 4rth ?
I am still searching for the logic...
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I've not gotten to the point where all of the lines are solid. I wish there were a new objective. I would love to keep playing but I don't think there is anything else to do.
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me: this is probably gonna just be another one of those boring games.
*5 days later* me: just let me buy one more thing and i will go!
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really need to drop the '$' and switch to 'e' notation to fir numbers into the Left-hand column boxes for ascensions. Not being able to read the amount isn't ideal.
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zack, if you use "max" setting for buying rings the game will show you which ones you can afford with the +numbers in the brackets next to Lap/sec. Any ring with a number higher than [+0] you can afford to buy one or more levels of that ring. You can also switch to scientific notation in the options via the Notation: Scientific which will give you an easier to read numbering system for really large numbers.
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i need to know what the numbers are in order like m b t q Q s S are simple after that it gets very confusing im clicking and hoping i can buy at this point XD
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I encountered a glitch while playing, A message to Developers if they see this is to fix up the Max Upgrade option, since my Orange circle was at 301/300!
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flamewolf, it's an incremental game where small increases build up to a much larger increase in the long run. Also, I'd advise against spending RP on either auto-buy and invest them into the battle ability. Auto-buy only really works if you are going to have the game run unattended for a long amount of time which can be offset by simply turning the game off and using the fast-forward ability 1s at a time and leveling/ascending the rings between uses of the fast-forward ability.
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I just got my first rebirth and what the actual ****. Its so utterly USELESS. Especially compared to prestige and promote. My first prestige- x1million mulitplier. My first promote- x2.5 lap speed. My first rebirth- well can get an autobuy that wont kick in till a long time from now and a battles thing that after a couple hours gets you an extra x3 multiplier...
****.
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would be nice to have notation "scientific 3" where everything is in log1000 like the score board. Makes all the numbers smaller too. abbreviate to LgK and it saves space too.
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you can hold Ctrl and right click the game , release Ctrl , then left click anything to trick the game thinking you are still holding Ctrl, but you have to do it every section
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Some update added a huge X between the multipliers when it was a small x. Doesn't look very good and is inconsistent with the rest of the layouts.
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I'd appreciate an option to eliminate the cntrl+click function. Either altogether, so at specific upgrades. Either way would be fine.
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The first several days of play are excellent. The game really is the only really idle one. But after that the situation changes. More and more I have to control it. At 52nd rebirth I have to control almost incessantly. I think, adds of more automation can help - automate prestiging after some time passes or some raise in power or PM. And automated promoting - count prestigings after the promoting button appears and promote the most weak parameter after N prestigings. N should be controlled. The autogrowth of MAPA parameter could be forbidden. Automated rebirth - when MAPA reaches the first Mx15 value at which the rebirth is allowed.
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There is a large button that says "Save", and I suggest using it instead of assuming the game will do so automatically.
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Telfly, if the cost of buying 1 level of a ring would cost less than 1% of how much you have the game will buy one level of that ring. If the cost to ascend a ring would cost less than 1% of how much you currently have the game will automatically ascend that ring.
There is a big save button on the screen....how do people not see it there?
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I'm pretty quick to understand idle games, have played tons of them in fact. But this one... I can't figure how it's working in fact :D Can I (we) get a tutorial, what each number means, how upgrades work, etc?
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I don't understand how autobuy and autoascend are calculated, the explanations are unclear :/ can someone explain to me please ?