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the river problem is solvable assuming that robot can keep puppy, kitty, and fishy at bay, which makes sense since the initial state has all four of them on the same side. First take kitty over, then go back, get puppy (fishy works too, just switch fishy and puppy), then go over, leave puppy, and grab kitty, go back to the first side, leave kitty, and grab fishy, then go over to the other side, leave fishy with puppy, and then jump back, grab kitty, and then arrive with kitty at the opposite side.
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the very last jump--[SPOILER ALERT]--where you have to drop from the ceiling and then jump back up so that you can get to the golden door--is extremely difficult. i've spent most of my evening playing this game. the bosses seem to be ridiculously difficult but i'm willing to accept that as a reasonable challenge. but this final jump is ridiculous. it's pretty much ruined my experience of your game and it's no longer worth it to me to finish playing. (i've spent the good part of an hour grinding away at this task, which is roughly 2/3rds of the amount of time i've put into the game. that's more than enough, i think, to decide that your ending sucks.)
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I have two problems with this: 1) You can become trapped, this happened to me on when i went into the crystal caves without double jump though this is a small fault the second problem is the very last section: It simply gets tedious doing it over and over again, the snail then jellyfish combo needs to be made a tad easier (water an extra space deeper or somesuch). This being said it's a very good game, not as good as the first two in my opinion but only by a small margin 4.5/5.
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@iblob it is possible, a)Buy a bigger boat b)take the cat over, then take the fish over, take the cat back, take the dog then take the cat c)get a teleporter
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I got right up near the very end with the key and all the powers, but was unable to complete the upside down drop and midair jump onto the lower ceiling even after trying over 100 times. It just won't let me do it no matter what I try.
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I really really hate the snail when they die they regen hate it. did I mention how much i hate the snails. No well let me tell you again they make the last part of the game just about impossible. oh and what with the unobtainable upgrade? are they there just to tease you up until that point you had 5/5 now it's 4/5
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that final hallway to the key is impossible. The jump you have to make after you shoot that snail there is pretty much un-doable.
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I don't know, you had a good thing going with the first game, and the second one was okay, but this one is just sort of uncreative. It's not that different, and it just seems like way too much backtracking and running around to try and find the one upgrade you need.
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Consistently fun, yet difficult, series. Very few flash games play like the old 2D adventure games, where exploration is encouraged and there isn't an obvious path to victory.
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This robot is greedy next he will want a lion or tiger :D ....... the lion eats the cat the dog and the fish and the tiger eats the robot
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My only question is were all the pestores closed, was it really easier to go to planets full of aliens than a petstore
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The stick-to-the-ceiling powerup needs to be turn-offable. Seriously... it's annoying when you're jumping to dodge bullets and your robot just sticks to the ceiling.
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I really wish that this game had retained the charm of its previous brothers, and had not gone with the tritium-bomb throwing little Master-Chief Robot approach. Full of cheap shots, and rather difficult, at least for my tastes.
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Fun until just before the yellow key. Then not so fun. If the game had consistently presented that kind of challenge throughout the game, it'd be expected, but not right before your last goal. Frustrating. 4/5 though... great music and overall design. Bosses were hard but not awful.