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This game is seriously too hard for the "Get less than 41 kills by the 9th Key" Badge, there needs to be an easier way.
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Definitely not up to the standards of the first. Gave up after getting the fourth key. Just too much precision timing with infinitely respawning enemies and others shooting at you, not to mention that as soon as you use the cat they run right at you. If you long for the old days of '80s arcade difficulty, I guess this is for you. I'm eternally thankful those frustrating times are behind us...
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got he six accsess card but then got stuck but got the badge of the day so I give it a three for being a lil bit confusing.
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I didn't want to give this game a bad review. I really didn't, considering the success of it's other installments. I actually enjoy the series, but this game, sorry to say it, is lacking the same magic to it. First, the kitten launcher has a short fire range, and if your kitten drops in a ditch or something of the like, the game is unforgiving unless you decide to waste a life. Second, the controls fight with you the whole time. Jumping doesn't get an immediate reaction. It's like the game is lagging, which will kill you quickly if you rely on fast reflexes. Finally, the hit box is way to large. Jumping over enemies on small platforms are one thing, but getting killed by one even though it looks like you will make it with room to spare really makes a game more infuriating than challenging. I am sorry, but I will have to give this game a 2/5
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I liked Fishy, but this one is terrible. I spent 15 minutes and still couldn't get out of the first area because it requires around 30 perfectly timed jumps before you can get anywhere. I don't understand how the first game could be so good and this one became a flaming turd. The rest of the game might be outstanding but if you don't let the player get there, you might as well have not made it.
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The fact the vertical helicat shares the same button as double jump makes it harder to start the helicat, especially the part where you had to go through the electrical currents and double jumping is not helpful.
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Epic Fail. Well it did get me for 5 minutes for a shot at the badge of the day. You can keep the badge. Off to find something fun to play.
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To get the smiley face thewagonboy mentioned, it's helpful to rapidly tap the up key while flying instead of holding it. This will keep you at the place you are, and allow you some thinking. Also you can use the first few seconds of invulnerability after you hit one of the currents to get startet comparatively easy.
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Apparently some of you don't understand that <41 kills means that you have to die less than 41 times, not that you have to kill less than 41 enemies
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Oooh options! Sound up/sound down? o_O Wtf dude Which do you prefer? Wanna be sounded up or down? Or maybe you prefer a dictionary. It's VOLUME UP/DOWN, or Sound louder/less loud.
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The kitty cannon seems fun at first, but it gets bloody anoying. Not only do the running enemies kill you, but you have to pick that fleabag up again even if you kill something. Dying and respawning is faster most of the time.
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At zone 9, just die and go through fences in a matter of seconds after respawning :). Hope this helps, took me a while to catch the right time :D.
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robots wants kitty is the first
robot wants puppy is the second
robot wants fishy the third
robot wants ice cream is the last