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Not sure if i can spend all this alchemy points without breaking my mouse and question my use of time in doing so....
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the sell max button seem to be buged, seems to sell the item untill gold cap is reached regardles if you hawe enough of said item, giving you a negative number of said item if you do not hawe enough of it.
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i like it, it has very fancy and nice gameplay, also its not like usual iddle games where u have to pay to advance, nice
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Always nice to see active game devs, from my experience most new idles tend to have active devs for the first month (maybe), then they turn into ghosts. Most enjoyable idle I've played in a while.
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Not sure what happened. My "Monster Fluid" quantity displays as the word "Negative" and so I can't craft nearly anything.
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Game doesn't seem to run at an equal speed in different kinda browsers, so the game could probably use some frame limiter? and/or more optimizations
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Why does wizard suck so much? Its so slow you cant farm, and the spells are so weak trying to push with him will take 5693463 years.
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Perhaps include a feature where if you fail a boss fight 3 times, it will automatically put you back to the previous area, as I left my game and i was left on a boss fight and got nothing for a fair frequency of time.
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it's a decent game but the FPS is soooo slow. Is there a way to make sure the FPS is a good quality? Also the loading screen takes forever to load.
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After the cloud saving was introducing, autosaving doesn't work for me at all, so now it keeps autloading an older and older save, and potato help me if I ever press "cloud save" instead of "Cloud load"
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i really would love to play further, but the loading screen has to be fixed hard. after refreshing like hell and waiting a long time nothing happened after days now.
I will wait for updates before contonue trying =/
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Still a incredibly new game, and good to see the dev team being active on feedback.
Hope the game does well, and maybe, at some point in the future, we'll get more art for classes. I'd love to see the characters look stronger in their portrait as they level up.
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What does skill proficiency do? I thought it might be related to the rate that skills improve, but I checked before and after hitting a +200% efficiency and didn't see any change
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I liked the game very much, loved all the features I discovered so far but I don't want to fry my I7 processor for a game
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Same problem as mentioned by someone else. Max sell an item results in the label "negativ" in the craft screen for that item.
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As for mage I think it's really bad idea to spawn enemies atop of a character, I'm forced to control my mage every round to move to save place. Please consider to change this
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Hi, please change spells target system to focus on closest enemies not farthest. It's really uncomfortable to play as a mage when spells ignore melee enemies
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Range seems broken. Wizard fireball has 150 range and staff 50. Slimes have 80.. The wizard doesn't move any closer and therefore waits for the fireball to recharge and stays out of range of staff attack.
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Just a money grabbing semi addictive game that is specifically engineered to play on those feelings and pat some, ahum, a lot of money out of your pocket. The games nowadays are de-evolving and you sir, are a part of that problem, you are not a developer, youre a shame to the bussiness.
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The game was stuck on processing a few times yesterday. I refreshed, and it was fine.
Today, I have refreshed this page I don't know how many times. I have been trying to play this game again for 20 minutes and it STILL won't load the game. Why? T_T
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Wizard base skill seems to be pretty useless. It would be better imo if you nerf the damage to like 1 or something and give it the same range as fireball so at least it gets exp.
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if its stuck on processing just refresh, waiting doesn't help. i get it occationally but its fine after a refresh or 2
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Since the last update, all I get is the Kong "processsing" screen...even after 10mins of waiting...this is two days in a row...I hope it will load at some time...