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QoL keys:
shift-b = hide animations to improve FPS
shift-t = hide tooltips
hold 1-6 and click on skill = equip that skill in slot 1-6
same as above but with shift = equip global skill
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For as much confusions between me and a lot of the other players i talk to, we would really love if the devs managed to put the capture chance in the stats in the system, that would really help us a lot and it would be also amazing if it was divided into a monster capture chance and a boss capture chance, please upvote this so the devs can see as this would help everyone tremendously into knowing when they can actually start capturing.
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Megnok, you get daily quest on random rarity (can be improved with Epic Coins). There are other daily quest than the "Kill 100 normal slimes"
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finally i just got a new daily quest for spiderblood, its time to save some slimes and kill some spiders lol. still only a common worth 50 epic coins tho T-T
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can you make it so you can favorite the Boss stage (1-4/1-8/2-4/2-8 and so on) so you can automatically go there when the wait time is over.
For example, you have area 1-4 as your favorite and after you beat it you move and stay on area 1-5 (or keep going further if auto advance is on) and when the wait time is over it will automatically go there.
Or you can lower it to 100 or 50 times or lower wait time because area 1-4 mission is [Clear area 300 times] since the other boss areas are only at 100 or less
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The mage's primary attack is useless. I think it would be better if it was a weak magical attack with unlimited range. It would make it so you'll aways be peppering the enemy with attacks while playing keepaway. That would match with the supposed "active" playstyle for her.
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game has a bit of a memory leak, it will slow down a lot over time
to fix it temporarily: local save, refresh, local load
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Agree with previous sentiment that this most recent challenge catered pay-to-win and the cheaters who use kon-g..Ha-ck.
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So the Octobaddie challenge is over and I've still never seen him even though I've been playing since day 1. Was it even possible to reach this boss without a player going P2W?
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Guys, is the Octobaddie challenge already over? We do not even have reincarnation yet, and I am just trying to beat Area 6-5. I am playing this since release!
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Was working fine, until the Slime Bank suddenly had options cost 0 Slime Coin, thus unable to purchase any other upgrades. Please fix.
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I noticed that even though fan swing says it has a range of 150 it's range seems more like it's 110 to 120 at most and ignores any monsters past that point while making the character sit there as if the range was actually 150
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You are probably better off buying another daily quest over the combat range. You can put on firestorm and the mage will go closer to the enemies.
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I very much reccomend getting the custom combat range Epic store upgrade, it can be gotten easily and its a game changer when you restart as a mage with for example the angel Magic attack ,the AI only stands at long range making Close range attacks just useless,so yeah, thats great value
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Good game,yet i would like to see a performance mode that lets you upgrade and do stuff,since my computer is already quite old, i am always at 20 fps,otherwise i am loving the game
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So I ahve a spot for another class skill, But I cant add any skills in it as a warrior, and I cant add Wizard or Angel skill in there eighter, So how do I unlock the Wiz or Angel skill so I can put it in that slot ?
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Would be nice to load your game from the select class screen, feels unnecessary to start a new game to have to load a save game
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A nice game; but I'm not sure how much more I'll play after a few days. The amount of clicking involved every rebirth is quite significant; with very little intelligent or strategic thought involved, just having to re-maxout the upgrades. Too much clicking needs tends to get old fast.
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Part 1: One major issue with the completion of the missions involving completion time (e.g. Clear Within 35 Seconds on 2-7). It may be impossible to complete some based on your computer, because it uses some combination of internal and external timer that doesn't account for lag. And there is definite lag, when I start getting more than a dozen, dozen and a half creatures on the board. For example, with wizard and all skills beyond 200+ I can one-hit-kill my way through 2-7 and get 45-49 seconds each run. I can turn nitro boost on, and suddenly time goes up to 1min6sec-1min9sec. The nitro boost would speed things up but takes into account the doubling speed as doubling time, but lag is the limiting factor, hence it can't actually double the speed despite doubling the timer speed, and it artificially inflates the time. This also indicates, since the time nearly doubled and I know it wasn't due to the early waves which do double in speed,
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Please, look at the kartridge, you can put the game there too to solve the FPS problems and to be honest, there's the best place to have a game atm
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leehope, i know that but with the warrior's active skill, it deals out enough slashes to kill off the enemies for 2-3 waves depending on level and area. The same with the wizards active skill being able to kill off 3 waves of enemies by attacking all enemies on screen with a fireball or whatever 3 times. However the angels active skill will only attack enemies for 1 wave then disappear or die by the enemies attacks. Even though the angel class is a healing and buffs, its active skill should still have the same kind of ability as the other 2 does in combat since it is a combat active skill as well, or maybe make it a healing or buff support to help the angel class in combat since it doesn't have .as much attacks compared to the other 2.
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@CmBxChaoticBoss Angel is a support class, they're (as far as I know, based on their whole skill set) a support class, designed to augment the other classes
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what does the purification master do? you get it at 200 reputation from the slime bank but i dont see anything boosted from that.
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is it me or does the Angel's active skill seem a little too disappointing? Warrior could kill off 2-3 waves, Wizard kills off 3 waves, but angel only last for 1 wave. Maybe let them last until they die or maybe lasts for 2-3 waves instead of 1.