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agree with doncapu, spent lots of time upgrading speed hoping this would be the case but as of now its only 2 grapes getting attention not all 4 beside the house
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The workers always pick the same plants when harvesting, minimum condition seem to be "have at least 1 mature grape", and they'll pick it, they could hold more (thanks to worker's power upgrade) but only pick 1 grape each time. As a result the other plants around the house are full and stay full forever. Could it be changed so that they pick the most filled plant around the house?
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The Augmentation for food production doesnt seem to work. bought both food/wood augmentation, but food is way behind wood when they are on the same level
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Hi Devs!
So: a few bugs I've noticed.
1) The gems for the tower seem to level up infinitely the second you have more than 1. For example, I have 2 yellow gems, and I'm able to level up both as many times as I want (in this case, to level 385).
2) Grapes seem to grow an inconsistent amount dependant on whether you are in battle (though this may be intentional). For example: When the grapes grow outside of battle, sometimes collecting them will collect multiple sets of grapes at once, while in battle, right clicking only collects one grape at a time.
3) As an extension of the first bug, I found that while the tower's range can be extended infinitely, the bullets themselves only go so far.
It's a very good game so far, and I'd love to see what you can do with it going forward :D
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Holy heck do workers burn through food. 4 fields for food at level 19 and my food goes down like a dropped stone. The only good thing is they dont use food when there is nothing to harvest... but god damn lower the food consumption its insane.
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Dear Dev, arigato wuzaimasu for really nice game!
You added "retry" button to quest - it only saves 1 click! What we really need is "autoretry" button, because grinding quests to gain pioneers is painful.
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So what are those two buttons for in the wine storage? Doesn't seem to do anything. Is 12 bottles the max you can keep at a time?
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I found quite an interesting bug in the leveling system of jems while messing around. Two identical attack gems were slotted into my tower, and I could essentially just infinitely level them despite neither having more than 10 xp. . .and not requiring me to use either as material. Might want to do some probing with the leveling code and see what's up! (For reference, they were 2x2 red attack jems of normal quality. For scienced them to 50 each LOL).
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You must plant grapes first, then click on quests to start earning gold and experience for your basic tower. Good Luck :)
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@theradomNES I am having the same issues. No idea how to place either solar beam or heal panel, even though I have open spots in the field....
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For some reason I can't place the solar beam or heal circle, is there something special you have to do to put them down? I have the 500 wood needed.
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Used "L" with the gem I wanted to level up with all the others like it and instead it chose the absolutely pathetic potential 3 to use instead. That sucks.
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Does anybody know what blocking and bubble shot do? I have blocking (Pot 99, Lvl 53) and Bubble shot (Pot 29, Lvl 86) and none of both of them seem to have an effect. Bubble shot has a cosmetic effect, but I somehow have not realised anything else so far.
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I'm so Sorry for Jem level backing bug. If you encounter this bug, please e-mail here
pythondaisyuki@gmail.com with your save.text file. Also , please tell me what jem went back to Level 0 and what level the original one was. Then, we fix it and send back to you.
Thanks for feedback!
We now consider implementing "Custom Smash" which smashes jems whose potential is less than predetermined value! But we have to consider making sorting function.
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"There is no clicking in this game, so your mouse will not break"... *click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*click*
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On the top left of wine, there are 2 checkbox (autogenerate and autoprogress), but these 2 checkbox can't be clicked, why? If there is a requirement to unlock these 2 checkbox, you should put explaining words in there, otherwise we don't know if checkbox is mal-functional or we just not reach the requirement
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Uhh, is there a way to add towers or are you stuck with just the one? Because it can get overwhelmed later on even with high damage.
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Really need a retry quest button and a way to see if bottle is filled when in combat.. Also upgrading is bugged with equipped jems they upgrade in envoty but not in equip so downgrad when unequiped
We currently don't consider implementing this, because of the INF mode. At first, they are so strong but the more you stronger, the longer you can be idling. Thank you for playing.
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White wines don't gain any value, and neither red or white wine effects work. I like the game and I am interested in playing more of it, but the controls and UI are a bit clunky. The text explaining how to level up a gem is atrocious and wrong. Change it to this: "Leveling up a gem costs a gem of the same shape. Select the gem you wish to level up and then press "level up". Now select one of the highlighted gems to be used up in the process. Both gems need to have maxed experience in order to level up." Looking forward to more of your game.
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Powerup doesnt seem to be working ive dumped atleast 100 fragments into a few jems it showed it got the increase then once they were slotted they reset. Also missing alot of tooltips like roomba just says move horizontal but doesnt actually tell you what it does. also theres tons of different terrians are they actually different depending on item placed like for a bonus to like wood on forest tile?Anyways enjoying the game so far hope it gets cleaned up a bit. Also maybe make a easier way to level Jems, its very tedious to have to remove,level,reinsert every few minutes
>Powerup doesnt seem to be working~
Fixed.
>Also missing alot of tooltips~
The tooltips have been redesigned. Thank you.
>also theres tons of different terrians are they actually different depending on item placed like for a bonus to like wood on forest tile?
Sorry, the system is not yet implemented. However, it will be implemented soon.
>Also maybe make a easier way to level Jems~
Level Up shortcut "L" is implemented!
Thank you for playing our game!
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The whole point of "Infomode" should be to continuously farm the slimes of that tier. To that end, they shouldn't have significantly increased stats.
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There seems to be a bug with the Jems where 2 or more jems are "mysteriously" linked and you can only select 2 of them at the same time instead of every single one alone.