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Hey, i made a map and i want to share it with you. https://imgur.com/a/QTa4vup
Don't go there if you dont want to get spoiled tho. HG69, i really wish you could get a Forum and a chat for your game so player could share our learning easier than those comments. Continue your good work, i can't wait for next update.
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It would be cool to have the range pattern of various buildings, just like the Solar Beam and Fertilizer. Or just introduce them on the help section.
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Upvote this some everyone sees it please. At level 100 your Jems do not need to be equipped to get the bonuses. I would not destroy them for shards until after level 100. Just an FYI
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Things that don't make sense right now that I hope you consider changing: 1) only grapes improve soil, not food, or anything else. 2) Fertilizer does nothing to improve soil, even for squares with grapes on it. 3) You introduce the bonfire (not even sure how many levels ago now) without introducing the factory for a long time. 4) The pace at which you need to collect grapes to constantly have a drip going is very quickly met, making roombas superfluous. Currently I only need two huts of 4 squares each to meet demand. I don't have to manually feed those workers. 5) Wine EXP is ridiculously low right now. I had a 3rd level white wine bottle age overnight and only filled half of a lvl 0 bar? 6) Like said before, Hardboiled boss is out of range unless you build specfically to hit it? 7) The worker AI seems fixate on one type of grape if two types area available, even if one grape type is empty, they will fixate on trying to fill up the other one.
Thanks for nice feedback, dauntless! Comment on each feedback. 1. We are considering increasing the soil level in food and wood, but it is stuck in the lack of consistency as a game. (Is food good?) 2. Sorry. A revised version will be released as soon as possible. 3. The factory points to the place where the grapes are stored on the screen! Sorry at the lack of explanation. 4. I feel that shelters and rumba are not well balanced in the game. I would also like to discuss the specifications with the development team. 5. Wine Exp was prepared as an end content for players who cleared all content. However, consider increasing the growth rate a little. 6. HardBoiled has no current plans to weaken. Instead, I want to ease the difficulty by adding augments. 7. Sorry, I would like to review the code again.
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.../... (2) On the same line of thought, could it be considered to also grant the player a potential point bonus, depending on the potential of the gem used as resource? Again, I would advocate for a 10% bonus, ie: Using a potential 20 gem as resource for levelling up another gem, would provide a bonus 2 potential points. Indeed, increasing potential through smashing and shard usage is a very long process, and a little help on that would be awesome. Thanks for consideration!
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Dear HappyGames69, I have a couple of requests for gem levelling that I would like you to consider please. (1) When levelling a gem, could we gain some of the level of the gem used as resource, as bonus level? I would think that 10% of the resource gem's level would seem fair, ie: using a level 20 gem as resource to level up a new gem, would give a bonus of 2 extra levels. Otherwise the game feels very punishing for levelling single stat gems, only to then start all over again from scratch when we find a multi stat version. .../...
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Ok, if you make a game about making wine, please at least know that the color of the wine doesn't depend on the color of the grapes
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Right click to pick up grapes? Maybe I was distracted during your wonderful slimey tutorial, but come on, give me a tooltip at least
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Also whose idea was it to have the hardboiled boss approach on an angle that no cannons can hit it, and the main cannon is out of range?
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The fertilizer doesn't seem to do anything. There feels like a huge bottleneck once you get to big bottles, since the drip rate never increases, and the only way to fill them faster is to increase nutrition.
Also have no idea how to research Jems, and I only have 1 piece of steel after hours of playing
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@pitagora16 honestly i'm always swimming in combat gems/jems because the drop rate for them is much higher than the non-combat gems/jems, so i'm not sure how useful that would be beyond letting you get specific ones
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I have a displayed critical rate of 48%, but when I watch the log it looks more like 0.5-1%. What's up with so many numbers not displaying what the system is working with?
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@Pitagora it's a typo it increase the radius not the range
@Gotoxy , it drop from Hardboiled inf but the drop rate is pretty low
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Bugs:
1. Planaria Quest often get bugged at 19/20.
2. Pressing L dont work if the active tower/artifact isnt the one you placed the Jem in. (since im over the one i want, that shouldnt be requiered)
Question how do i get an explosion shot ? i have every other Jems to boost that but not the Jem to fire it.
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the critical hit jem no longer works. I had 100 % chance, but the log and the damage show that i deal only normal damage.
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Help menu doesn't cover Steel. How do you get it? I see some pop in occasionally for no apparent reason and it's both confusing and frustrating.
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It's hard to read the text with the font you've chosen. It is also hard to tell the difference between the number 1 and the number 7 with this font.
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please reduce the blast radius increase of the Hardboiled in infmode. When a reach 100 kills, the radius reaches me from the middle of the map.
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will I get the random shot ability if the random shot jem is level 100+ when it sits in my storage(not embedded)? I tried with 2 different jems but didn't work with any. Also, does the 5 % bonus applies or is it just that we can't see it being applied? Thanks for making a great game greater.
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Is it just me or is the 2nd mission just ridiculous? I can kill the first 9 mobs well enough but then the nuke waltzes up and it just ends in annihilation. How much damage do you even need to do per hit to kill that thing before it gives a live performance of what went down at nuclear testing grounds?
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I generated an Alphecca with 12 steel, and I don't have it. It's done generating, says "Click to Generate", has the increased cost, but it doesn't exist in my inventory.
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Jem drop chance need balancing. It seems mower is only dropping one type of jem.
Mower kill count not increasing on statistics.
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White grape caps are based on the red grape cap upgrade. My white grapes can hold as many as my red grapes can, but I haven't upgraded white grapes as much.
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Gem bugs: 1) Level 100+ gems don't give the 5% when they arn't equiped. 2) The 2 Gems "Explosion Power" (Atk% & Atk+) don't give any extra damage to expl.
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Random Shot isn't random enough. It appears to fire predominately between 30-60 degrees, and never appears to fire down the sides at all.