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Haven't started playing yet, but I already got a suggestion. The stickmen should be animated in a funny wy, just like the stickman war youtube videos. Maybe swinging swords and shooting slingshots, etc.
While it is a good suggestion, stickman war isn't exactly in the same genre as this game (so it would look kind of strange - the stickpeople would be waving and shooting at "nothing"). However, I do plan on creating some sort of shaking animation when you hit the stickman (thank you for reminding me). Also, sometime later in the future, I may (likely) switch out these stickmen for more "realistic" or nonhuman opponents, which are harder to animate. Thank you, though!
It says in the description, there is manual click damage. I'm currently trying to get the display figured out - the number doesn't always appear and when it does, it's too pale to read...
There's a "Start" button. If you can't see it, please send me a screenshot of your game...
Edit: I see what you're talking about. This usually happens because the game file hasn't loaded yet. Try refreshing.
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Earlier I would do 191 damage per hit. After leaving and coming back I do 145 per hit. The equip price is still 36,100 gold and says +46 dmg...which I'm not getting
Yeah... not sure what's going on, because when I play it the damage saves. Which browser are you playing on?
Also, I'm only at 42 damage per hit... you've beat the dev.
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I'd don't like to be asked to beta-test games for free, so this is not only a beta, not even an alpha, this is a pre-alpha game ... this is not the way to go.
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Ok so what you're telling me by saying this is pre-alpha is that YOU haven't even taken the time to play your own f*cking game. If you won't even play it why should I?
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Game has potential but i found another bug:
every relog/refresh bought upgrades dissapear and we gotta buy them again(gold is lost that way)
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there is a frame where you "Enter Username" and nothing else ... you can just enter username or change it to another username, but there are mo other frames or buttons so you will be entering username forever
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Just like almost all idle "rpg's", mobs that get 1 hit are best xp and gold, which makes the time countdown pointless.
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Nice start, although not very much there already ;) Game mechanics should be improved first - e.g. Boss Health vs Time and clearly see if you lose a fight. if so, you should be put back one level
The release was a little rushed. I have thought of what you've suggested here, but haven't had the time to implement it (because of those nasty bugs). Boss health is fixed now.
Edit: I have added a different message when time runs out, and if you run out of time, you're put back a level. Thank you!