Dog Vs. Homework

Dog Vs. Homework

by helgravis
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Dog Vs. Homework

Rating:
3.6
Released: September 01, 2014
Last updated: April 16, 2015
Developer: helgravis

Tags for Dog Vs. Homework

Description

Love dogs but hate doing homework? Let your dogs do all your homework for you! Score millions of A+'s without even lifting a pencil in this all new idle game.

Also available in Google Play for Android:

http://adventurecat.us/extras#dvh

How to Play

Click on the screen to earn A's. Once you earn enough A's, buy dogs to generate A's per second, or upgrade your homework to increase your A's per click. Unlock extra rooms to purchase different dog breeds.

All dogs still do your homework even when your AFK. You'll be a straight A student in no time!

Conversion rates are per every thousand (ex. 1000 A = 1 A+; 1000 A+ = 1 A++).

!!UPDATE - NEW REMAKE VERSION!!

Newer version is available at:
http://www.kongregate.com/games/helgravis/dogs-vs-homework

And for Android and iOS:
http://adventurecat.us/extras#dvh

Developer Updates

Apr 1, 2017 6:38am

Hi Everybody,

I just published a remake of this game in Kongregate called Dogs Vs Homework (take note of the โ€œsโ€ in Dogs). If you liked the original version, I hope you enjoy the new version more! As always, I wish you have lots of fun playing the game!

http://www.kongregate.com/games/helgravis/dogs-vs-homework

Comments

0/1000
TheLowerLight avatar

TheLowerLight

Sep. 13, 2014

98
2

Please make upgrades we are able to purchase appear first on the list so we don't have to scroll around randomly until we find it

Reconsider avatar

Reconsider

Sep. 04, 2014

99
3

I really hope you manage to order the UI better, make it more intuitive.
Also perhaps hide upgrades after they are bought, it gets a bit tedious to scroll over the list.

Icons etc. are a bit huge for desktop, but this game is probably intended for mobile?

helgravis
helgravis Developer

You're absolutely right! This game was meant to be an experiment of all sorts for me. I wanted to learn how to make idle games, apply particle effects, and make an actual mobile game. So definitely a lot of room for improvement. :D

MaceTheFace420 avatar

MaceTheFace420

Sep. 06, 2014

78
3

It says 1A star equals 3 dog treats, however, I have 17A stars and it says I will only get 13 dog treats.

helgravis
helgravis Developer

Yeah, it's a power function, so you get diminishing returns. The math is: Math.floor(Math.sqrt(100 * lifetime_gold / 1000000000000)) = dog treats received. I tweaked it a little so you get more treats per each A star now. 1 A Star now gives you 10 treats. Might need some more tweaking though.

MaceTheFace420 avatar

MaceTheFace420

Sep. 03, 2014

68
3

I think the prices need to be adjusted or the amount of A's produced by dogs needs to be raised, or both. After leveling up the wizard dogs a bit I pretty much hit a wall on advancing. Also most upgrades are more or less useless by the time you can afford them.

helgravis
helgravis Developer

M'Kay. So I lowered the shop prices so they are more attainable now. A little concerned if I made them too cheap though. Thanks for all the feedback! Really wished I had these while the game was in development.

naerymdan avatar

naerymdan

Sep. 01, 2014

89
5

The dogs contribution is WAY too low.

Clicking generates at least 10+ times the As and... even then, it's an exercise in frustration to buy anything around Alien Dogs

helgravis
helgravis Developer

Sorry for the bad math. I tweaked them a bit, so the dogs should be pumping more A's now.