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when I get to: 4175812/4687527 it says there is a problem with the unity content on this page and it has something to do with javascript
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for me it says An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
SyntaxError: missing ) after condition when I get to 4175812/4687527
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Thanks for reducing the clicks in the class menu! I'm interested to see where the Tech Tree goes as well. It might be useful if there was a way to track how many points were spent in a branch? I dunno!
Welcome to dogs vs. homework, PM me if you have any questions about game mechanics (how stuff works) and helgravis for future development or game suggestions (what the game will look like in the future)
Try reading this forum post about changing the third party cookies setting: https://www.kongregate.com/forums/4-game-programming/topics/614302-webgl-security-error.
A quick fix is to set your browser's privacy setting to "Accept third party cookies" to "Always," but the best way though is to add an exception to the website where the game is hosted: dulhanis-adventurecatllc.rhcloud.com
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Can't play the game. After finished downloading the data, it said: An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
SyntaxError: expected expression, got end of script
I tried to play this several times(maybe 3 times), but it didn't work. I'm playing this in 32-bit Firefox, with Unity Web Player and Adobe Flash Player installed. Please help me. :(
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Thank you for the swift response, cards are getting pretty interesting and making the game much more fun! Hopefully classes will give more base cards and rewards based on puppy/dog/trophy level as well, but so far, need to get medals to scale more.
What I mean is, atm, no reason to push medals because you can get 25-30 so quickly once you get to the dog you need to graduate (in the first room). Good idlers I've played make it so your earnings ramp up enough to justify spending more time on them. But thanks again for the response.
Yeah, I think I need to tweak the medal/trophy ratio a bit. Originally, I was looking for a middle ground for both casual and hardcore players. But I think I leaned too much in favor of casual players. Like you said, I do feel it's way too easy/quick to graduate that there's no point in going past room 1. I haven't gotten the math down quite yet, but I appreciate the feedback.
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Can classes scale with dog level? If I'm at 17,000 power for the mathematics dogs, I shouldn't be waiting like 5 minutes to finish a sub-1000 power class. Would help us progress way faster. Thanks.
Psst, don't tell anyone, but there's a new talent tree system. Unfortunately you need to complete more classes to unlock it but there IS a function to complete multiple classes at the same time with all the rewards you'd get from doing those two separately and speed up class-taking. Try that.
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Was anyone else afraid for a quick moment the first time they encountered an angel dog? (I really thought something horrible happened to my dogs!)
It's basically an import of the mobile version to Kong and mobile devices need multiple presses. You can't have everything on a mobile screen like a monitor can.
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Would be nice if the multiplier purchase could be locked so it won't buy less. Like having it at 10x won't allow purchases unless 10 can be afforded. Annoying to rapid-click through purchases and accidentally buy like 4, then have to switch to 1x to even it out.
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"The developer has stated that this is basically a port of the mobile version, and because a phone's screen is so tiny it would take multiple presses."
That's no excuse. I judge the game based on its merits as what it is, not what it was. Fix it, or I will judge it as a poor product.
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This may be a bug but sometimes the picture for when a dog says something the image of that dog is tiny! and I mean really small!
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Hey everyone! A new feature for the game will be coming out soon enough. Make sure you've been studying; you're going to need those classes for more than just treats soon.
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i have a request for this game: cloud saves. I got to... let's say Rogue puppy. I want to be able to have the exact same progress on another computer on my account too. If there is no way you can do this I would like to know why.
The developer of the game actually has cloud saves up and running but only for the mobile versions of the game at this time. It shouldn't matter anyway; you're still generating revenue while offline.
(helgravis: Lol, actually somebody suggested Cats Vs Stuff On the Table, where the cats are just pushing stuff off the edge.) (EnemyNinja's response: Lol really? No wonder...)
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It takes way too many button presses to start a class. Can you make it simpler? Instead of Attend>Subject>Info>Confirmation can you just make it 4 subjects in the attend window, and the info/confirmation is 2nd, or maybe just a quick select class window?
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Cool so far. The only thing I would say is pull back the monster spawn a little. Another shows up before I even beat the first one.
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What programming software and language did you use to make this, I am hopefully going to be making and releases a game soon.
Some web browsers have 3rd party cookies disabled by default. So as a workaround, it connects to my server to recognize your session (that popup thing at the start) and maintain your save file. It's half-way done to a real cloud save. The only part that's left is for me to figure out the Kong API. I've used it for Flash games in the past, but it's different for WebGL, so I'm still working on that.
"Idle" as in when the game is running on the background or idle as in offline mode? Offline has a 3 day max cap. Idle should be accurate though, unless the game's clock is running slow (like the game is lagging in the background).
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Dogs shouldn't lose levels when failing a class at 92% because of RNG. Reduced rewards or no rewards at all, but no penalties.
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"Zoom level and menu open/closed should be remembered now when you go back and forth from AREAS" i thought it read... This would be really nice.
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"Zoom level and menu open/closed should be remembered now when you go back and forth from classrooms." doesnt work for me.
Other than that, awesome game!
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everytime I finish graduating the pups, I look at the upgrades, and it shows what my last upgrade cost before I graduated them. Is there a way to fix that? thank you in advance.
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It could be helpful to just have a 'retake class' or 'take next class' button so that you don't have to go through 3 menus every time when you don't plan on changing anything.