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It feels like hunger/sickness/thirst/sleepyness increase too rapidly. Maybe you could make the days longer and slow those down a bit? I mean to get to good ore, I half to walk pretty far, and by then the day is almost over. Not to mention the trek back. It's a bit of an issue with the current system.
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[Bug] I can't open my house chest. It appears to be looking at my currently selected inventory item and using that to override the open command. But I only have hammers and wall blocks in my inevntory. With the hammer, it tells me I can't remove the chest because it has stuff in it. With the block it gives an icon with an X on it. I can't open my chest.
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You dont wan't to let me in? *breaks the door with hammer, and sell it*
Aghr... This gamble machine is a ripoff! "breaks machine with a hammer, and sell it for 250 bucks*
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Please make it so that every item can stack -- including fruits, vegetables, berries, medicine, etc. It seems essential given the limited inventory space we have. Thank you!
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At the same time I open a chest it allso takes an item out depending on wheere my cursor is.. Mind fixing it? It gets annoying after a while. Else this game is 5/5 so far
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I know its a different game, but when you're drawing so much from Harvest Moon and similar titles, it would be nice if you learned from their mistakes. Nothing huge, just lots of QOL stuff, like hunger and thirst remaining full on "death" can't move through crop blocks once they've reached a certain limit. Stuff that HM removed when they realised they were poor mechanics
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Great work, this reminds me of Harvest Moon games I enjoyed so much years ago :) One request though: it would be super, super nice if you could implement/support the online save feature, such as with Kongregate's system. I often play on completely different computers throughout the day and week, and I'd probably play the game again right now - but I'd have to start from scratch, which is no fun at all.
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@deatharks: supposedly simply carrying it in invent is enough. @sapooh: many of the upgraded items need either an anvil or a tinker desk. @askis: I don't think there is any, but it would be a good addition. Even just an umbrella for rainy days.
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Is there any clothing or other craftable item that counters the cold when it rains (and I assume in Winter)? Being in Fall with very frequent rain gets annoying really quickly...
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Wow. I tried everything you could think of to make a canteen and nothing worked. I went to the reddit page and look at all the suggestions given to other players and nothing worked for me. I have over fifty leather and other items but no matter what I tried I could never get the option to make a canteen. Frustrated and disappointed.
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An issue I'd like to address is the stacking system. Since your character needs a LOT of food, having a SINGLE food piece slotted is not good design, especially when that means I have to carry a full backpack with all of it being a SINGLE food to every slot in order to keep fed in case of emergencies. Also, when you grab items that you already have a stack of in one of your backpacks, IT SHOULD NOT, repeat, NOT, be added into a stack of its own in your main inventory. It makes for a lot more micro-management than there is ever even need for, and that's caused my death more times than one.
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It would be fantastic to be able to catch a fish faster then you take damage. Also I can't find any decent way to get enough food to last me one day. I eat it all before I can stockpile any of it. I like the game but this is just to annoying to ignore. Fish doesn't even feed you that much so why can't I get more of it easier?
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(Just started) I found a way to get rich fast. Get wood and stone, make chest, sell chest for $500. (Backpack can be sell for lots of money too, if only I can get enough leather)
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would be nice if it was easier to click x1, x10, and x100 in the crafting menu, I find myself scouring the mouse to find the actual spot since they slightly overlab with some of the crafting thingies.
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To add to the comments of 'This is kinda stressful', my personal 'favorite game' of this type is Rune Factory. You usually have time, after getting late-game tools, to take care of half the available farm-space, milk a cow, enjoy a nice home-made ice-cream, and then still have half a day left to help out the townspeople. It doesn't feel 'slow', either, since you can just sleep whenever you're done if you decide 'eh, screw the townspeople'
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nice game, but problems with the menu. it's annoying to walk when I try to grab something I'm carrying and even worse to pick up my bed and not being able to put it back in the small cabin. Gotta start afresh or what?
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Hey there. Very nice and funny game! 5/5! But it would be nice to have more time to .. chill out? It's very stressing: Water plants, remove gras, find food, sell stuff, go farming, kill enemies, oh yeah and don't forget to sleep and buy medicine and ... you know that i mean? Maybe another Gamemode where you can enjoy the game also but slower? :D oh and, whats about the vegetables? I'm wondering why i don't get any seeds after harvesting.
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i think things like potato and brocoli should be countalbe when it is inside the inventory. i mean 2 brocoli shouln't take 2 slots
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This is a fun game. It bears pointing out that the main character's sprites are slightly modified rips of the main character from the SNES game Harvest Moon, but this is forgivable as the game is enjoyable.
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Sorta fun, but it feels rather incomplete. A bit more of an in-depth tutorial would be nice. I've got no idea how the fishing works.
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I take it all backl HELPIMADEAGAME. I just quit and notice that everything is saved, sorry about that. Thanks. Great game.
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Wow, really? I just finished playing for like 10 hours and then find out that there's no type of save function in the game. Then I look in the description and you want me to do what? Nevermind, I won't be playing again until you get that fixed. Was entertaining up until that point. 2/5 for no in game save.