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Insane Mode on Open Split doesn't show I passed it...I have done it three times. This game is great but damn, there are a lot of bugs.
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for survival mode:
first build a Mega Mega tower in the middle of the screen, use one of every 16 different upgrade weapons (range boost & fire rate boost too), except the "Damage Boost 4" upgrade! then build 12 mega towers around your Mega Mega tower in the middle, use only "Damage Boost 4" upgrades! the 12 "Damage Boost 4" mega towers around your main tower can't shoot, but greatly boost the damage of it. you don't need more than 1 tower!
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for survival mode:
1. build a Mega Mega tower in the middle of the screen, use every 16 different upgrade weapons (range boost & fire rate boost too), except the "Damage Boost 4" upgrade!
2. then build 12 mega towers around your Mega Mega tower in the middle, use only "Damage Boost 4" upgrades!
the 12 "Damage Boost 4" mega towers can't shoot, but greatly boost the damage of your main Mega Mega tower.
you don't need more than 1 tower!
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A lot of the unlocked modes are much too easy, you might consider tweaking the number of waves or the health of enemies, or what towers are allowed
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I was hoping there'd be a higher upgrade this time around (tower, megatower, megamegatower...). The navigation is interesting, but as mentioned, NEXT shouldn't take you to a level you've completed.
Huge fault in the game however, when you summon large numbers of waves, there is a limit for how many enemies come out at any one time. So I could be at level 1400 in survival, but the enemies coming out are still those from much earlier levels. This allows me, especially in the regular levels, to summon everything at once and still have reasonable time to build towers with all the extra bubbles.
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I agree with Vodnyk - area burst is way OP: build one on the path, then range, speed and dmg upg... and one anti-ghost by the exit, and u can spam all waves at once, even w/o turning these turrets to mega
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I enjoyed previous games, but now I have an issue. The very same (and lame) strategy works with every level. Build area burst, range boost and anti air all together, then spam all the waves together and before they reach your towers quickly upgrade them to max. Then add damage boost, turn them to supertower and that is it. Rinse and repeat...
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Some tip which increase a bit your exp progres, unlock fixed mode so fast as possible, on this mode you got 2000-3000 bubbles, that alow you to bulid super tower, and after this is easy to finish all fixed mode in evey map, which result to boost fast exp.
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i made 4x4 (giga?) tower on survival and it stopped shooting . it was around wave 250 (i got the achievement) and the game finished cause i leaked. is it a bug ar feature ?
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Dashing out some enemies with Area Bursters in the beginning, and cutting off the remaining enemies with a Sniper enhanced with 2 FRBers (and, optionally, a dash of DBer(s) for the Sniper and/or some A-G towers mid-to-end level) to maximize your destruction level.
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At first I thought this game was lame but after giving it a second shot, I fell in love! It does take some skill and strategy, I would like it if you could earn some badges for different achievements. Oh well, beggars can't be choosers!
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Has the potential for being a great game, but it's unbalanced.
Area towers are WAY too cheap and can't have all this range. Also they should be unable to receive range bonus. It's possible to beat any level in any dificulty in less than 1 minute: Build 1 area tower and force baddies to make a semi-circle around it. Protect it from EMP placing it behind a 3-square wall. Send some waves early and max the area tower. Send some waves early and max bonus damage, bonus range and bonus atk rate. Done. It's still a great game, thanks a lot.
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You can beat every level an any difficulty in less than 3 minutes with the same strategy. The trick is based on the gold bonus you get from sending the next wave early combined with juggling.
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It would be helpful if it also said somewhere on the screen what level you are playing and what mode you're on. It would also be nice to be able to play the next level in the same mode, or play the same level in a different mode, without having to go through all of the options.
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I think there is a bug at the start, it won't let me skip the tutoiral and two screens in I can't get past next. I reloaded and tried to next through it all, same results.
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I'm on the new Kong Layout, trying to find bug report, accidently flagged this game. http://i46.tinypic.com/69q6vn.png t activate.
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I feel like we shouldn't be awarded with bubbles for advancing the next wave early, but increase score instead. You can simply do five waves or so at a time completely okay (especially with splash damage), and finish most levels very quickly by just advancing waves aggressively. That's my experience playing the game, at least.
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At last two difrent music track would be nice, this chill music is ok , but damn bored, espetialy this kind of td game are very long and adictining.
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When the hover display is active on a tower, you can click the little minus sign in the lower left of the pop-up display to minimize the extra window. Then when you click on a tower, there will be a little plus sign; you can use this to expand the pop-up window should you need to refocus a tower.
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I absolutely LOVE the Bubble TD games, so I was really ramped up for this one, but I'm having the worst possible time clicking on things in this game for some reason. Just clicking on the Place Tower button, I have to hit that large button in just the right spot for it to register, and sometimes the windows that show what range you want the tower to fire at won't go away when you click on them either, making it difficult to play when the action is going.