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You still have bugs in your game that allow splitter spawn to act like a ghost, and moves over all towers... also a new bug that just lost the game for me where the info box tooltip describing a future wave became stuck on screen, and I was unable to select the towers below it to remove/place new ones! because of that bug, this last half hour was a waste!
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1/5 for how long it takes to get survival mode. I want to see how long I can last not play on a whole buch of random levels for all eternity to unlock survival mode.
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Survival mode balance is completely broken. Your first mega and/or Mega-mega tower with appropriate damage boosters completely wipes out everything in the first +1000 levels while generating more gold than can be spent. Beyond that point, tower targeting periodically bugs out and enemies just waltz through the maze without taking any damage.
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for most of the modes you just have to start the level and click though every level upgrading am area tower. also poor scale for survival. using this method I built 4 mega mega towers and the lvl never ends.
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Wow, it's just incredibly OP to have Area Burst towers combined with Range, Fire Rate, and Damage towers put together on it's sides. Add a slow area burst and a weaken area burst before hand and I think you are set for life. It makes some of the levels just WAY too easy. Don't bother merging them, just set up area-burst towers.
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For some reason, when I complete the normal setting on Closed path: Separation, it's not recognizing that I completed it.
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I have experienced a problem a couple of times at the end of a level when a Mega Tower is shooting creeps that are off the screen. It fails to register the end of the level and the only way I can get to carry on playing is to quit and restart
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bugs when you create a mega tower with sniper and fire rate combo ( which i bloody recommend stuck next to a stun and range booster ULTIMATE COMBO!) It doesn't do any damage! :(
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Wow. In a six month span we're getting GemCraft 2, Bloons Tower Defense 6 and Bubble Tanks Tower Defense 2... This just might be the Golden Age of Tower Defense...
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I would easily give this 5 stars, without having to choose all the options from the level select screen every, single, time. Fix this minor bug, and I'll bump my rating from 4/5!
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I beat straight through on hard mode 14 times. Guess what achievement I have yet to get? The only achievements I am ever awarded are the open path easy mode achievements. This needs to be fixed. Until the game works the way it is advertised, 2/5.
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I dont have the worst computer I play on, but releasing a couple of waves at once to juggle them pretty much makes the game unplayable for me...
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Tip: An optimized maze design has a large number of basic level towers for path control, and a few high lever towers in key spots to deal damage.
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so, i was about to quit, so i decided to just spam all of the waves at once and upgrade every thing to aoe towers and won xD
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Too many glitches. You can't build a mega tower with more than one charge tower or the game will crash or the bullets will fly in circles and do no damage. Also I wasted time playing normally until I realized you can beat any insane level in 30 seconds by rushing all waves immediately and buy an area and ghost area tower plus range and speed boosters
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Pretty good strategy for all levels. Start with area burst and put a range modifier next to it. Advance send 7-10 waves and upgrade area burst start to add basic and upgrade it to kill ghost. Advanced send 5-10 more wave and start building fire rate tower and upgrading, build these in a 2by2 so you can then upgrade to mega tower. Once you have all 4 towers and a few upgrades you can advance send the rest of the level.
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i created a mega tower with a stun tower, a sniper, a machine gun, and a damage boost-but something glitched and the resulting mega-tower did ZERO damage per shot! it stunned the enemies nicely but never killed a single one! i had to sell it and build a normal sniper tower to finish the level!
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Creating a Mega Tower that contains a Stun Tower means you can beat any level as the creeps just stop. Even basic towers can take them out eventually.
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Why is it that when I've beaten lvls 1 through 4 on Easy, Insane, Fixed and All-Boss I'm not allowed to do 5 or later lvls on anything except Easy and Fixed, both already beaten? Bug or just a way of telling me "Go play closed-path!"; of which all Easys are beaten ?
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Sooo, when I choose normal difficulty, beat it and then the game automatically moves on to the next level it switches back to easy?
Because so far its telling me I have not completed any normal difficulty games except the first level.
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How to beat nearly every level:
Build 1 tower along the main path (ideally near ghost path if on that map) upgrade into area burst spam waves and quickly upgrade it. build a anti ghost tower on the ghosts path if it is one square away from your burst make it burst too cap that out range boost turret adjacent and cap that then build one more anti ghost of the normal variety where the ghosts are spawning from cursed variant. a fire rate tower next to your burst tower if you are getting overwhelmelmed and just send all the waves through. GG.
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My major complaint about the game is that it's NOT OK to skip screen updates because the program is behind. On slower computers, sending one too many waves ends up with the program freezing until it announces, "Oh, too bad, you died while I was busy not letting you do anything."
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Most of the targeting complaints are from people who are used to towers computing a new target for every shot. This game simply doesn't do that, so plan your defenses according to what the towers actually DO. Here's the nutshell: Once a tower picks a target, it shoots at that target until the creep dies or moves out of range. Sniper towers will almost ALWAYS have a target, don't expect them to insta-switch to something moving faster than their current target. This is not really a bug, it's a design choice. It encourages maze developers to use a combination of short and medium ranged towers. If your maze design requires creeps about to score to be targeted instantly, put short ranged stuff near your exit(s).