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Level 3: About halfway through, an enemy decides to wander off the map. I complete the whole thing, but it won't finish because he's wandering around. Not a good impression on this game.
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This game got REALLLY easy once I figured out that you can build multipliers INTO a mega, then build more multipliers next to them.
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It seems that everyone else is having trouble with the last wave of the last level. I lost one life that LAST FRICKIN second. I want to kill myself too :(
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Whoops anyways U see Games are meant to be played with skills and no help and god dameit people if u hate games dont right it on the Fwaken comment boards u have a pencil and a paper think again smart one anyways 5/5 Stars
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One thing i really dislike about armor games is their comment section it says you cant post comments shorter than seven words well thats all im gonna say if u want to see the other thing check out the site and by the way i give this game a 4/5
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İ just passed the level "cut through" and here is how:
up to the first slow wave where you can get 70 gold its pretty easy. Things will get rough with the 11th level of reds. I drew a line with a shape of "S" in other words, the wave goes to right in the beginning. After they turn right i delete the top-right tower to make them turn back. Basically you just keep them in the middle of that "S". The money you earn upto 16th wave you need to spend to build another S in the other area of the level. Do not miss a single enemy but if you do, you may need to be very quick to stop them at the right. Apply the same S tactic if you manage in both areas.
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The level Cut Through. Why would do such a thing? What is the point of such a level? Can it be done? Sure, I'll take your word for it. But why would you make a level so obnoxious and not fun? What is the purpose of this? Do you set out for bad design deliberately? You clearly know better. Don't do absurd levels like this. Please.
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To new players: The problems with the turret AI aren't really as bad as the comments section is making them. The game is working smoothly, I'd say. To those frustrated about the ghosts: The turret AI is programmed to only shoot once towards certain enemies, including the ghosts. Programmer: Please either let us customize the AI or explain the turret AI ingame.
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Finally got the impossible badge. Moving on up is by far the hardest level. For some reason, after the last level, even though no enemies were on the screen it didn't register as a win. It turned out some enemies were "hiding" off screen, and I had to build a tower with ridiculous range to get them. I don't know if this is a common glitch, but it's pretty annoying and almost cost me my hard-earned win.
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1 map (scramble) left to complete the impossible badge. 1 wave left. and then 1 enemy passes because my turrets where shooting at other enemies that we'rent even close to get out. now im so freaking annoyed!
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Nice game. Some issues:
- Targeting seems pretty random. It'd be better for towers to target the creeps closest to the exit, or else to let you choose what each tower targets.
- Give the score bonus automatically when you kill off a wave before the next wave comes. Currently my cursor is constantly hovering over the Next Wave button, which is a nuisance.
- Splitters sometimes bounce through tower walls. Ugh.
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Fixing the glitch is impossible! I mean to program it to the way we wanted will be hard and maybe impossible still if doing so we will need an A.I. to do so. :P
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needs a "restart level" button, and "quit" button should be renamed "quit to menu" (as well as confirmation that you want to exit)
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Please fix the Splitter issue which can easily wreck a perfect run - They take a second or so to register as dead and pop if you're using fast towers.
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Never did I think something that required the search "Bubble Tower" would be so incredibly entertaining and such a good game =D.
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dont get it. i click on a level and all i get is a blue screen with nothing there except, clear level data and a pulsing light on the left in the middle aghhhhhhh nothing seems to work
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Impossible at last.. Pfiou. Long long TD game. 4/5 but nice map design. I give 4/5 because I'm more a mazer than a juggler (even if juggle-mazes can be elegant) and juggling is unavoidable
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Workaround for the non-targeting bug: Use slow towers. They do hit ghosts, and will give you the time you need to take them down.
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for the impossible bade:
do i have to get perfect scores in 1 run (without restaring a lvl) or is it enough if i got perfect scores on all maps?
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amazingly frustrating to get 2/3rd of the way through a level without losing a life, only to watch a ghost fly over everything because he's suddenly untargettable. Level 44, Movin' on up, is very nearly impossible with this glitch, because the ghosts coming from each side only have a VERY short distance to go. Two ghosts flew over four fully-upgraded ghost towers that just simply refused to target them.
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Also an undo button before the waves start would be awesome so I don't have to quit and start over if I misplace a tower.
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Good game, but the tutorial is terrible.
It just sets up perfect situations and doesn't tell you anything about what towers you want where or if you should start out with lots of towers, or a couple highly upgraded towers. It is super easy to kill the waves when the entire stage is preset, but that makes it very difficult to transition into the actual game.
I get to the first solo level and I can't get a good run in. I have tried both building towers across and upgrading a few to start and neither way allows me to get even through the third wave (the regen baddies) without losing lives. If you are going to make a tutorial please have it actually give some info about the game, not just the basics of "this is a tower, this is an upgrade, this is a bad guy."
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I love this game, it's incredibly awesome save for one problem.
It would be a LOT less frustrating if I didn't have to jam the T hotkey 2-3 times immediately after selling for the tower placement grid to pop up.
I've been working on Cut Through for TWO DAYS now, the sole cause of that being this problem.
As much as hotkeys are meant to help for advanced players, when they don't work instantaneously they provide a lot less help than they're meant to.
I would really like to see this problem (and the tower targeting delay) fixed before I can call this game perfect.
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Takes awhile to load, and kind of worth it. 4/5, The turrets keep shooting one thing, then all of a sudden shooting something else.
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I played Cut Through and didn't think it was so bad. Then I realized that I could only place one tower. I thought it was hard then, but when I noticed that you only get one life I started to get a little scared. xP