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gosh if youre greedy you wont get perfect wins cause the tower aims for the opinions near him and the ghosts just run through -.- that sucks srsly change that pls
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Congratulations! You just won the Bubble Bubble Toil and Trouble Badge and 60 points!
About the juggling QQ, I think it's cool. It's different than other TDs and the best part is that it's actually balanced for it, which most are not.
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easy game if u are good on juggling
best mega tower is 2 area brust then 2 snipers just awesome and easy game then :D
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*sigh* "Juggling"? Really? It's a nice off-strategy if you have no other chance to avoid lifeloss, but a TD game PROMOTING it? I hate juggling because I would much rather lay down my master plan and watch it work, rather than force it to work through cheap trick.
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best tower: 2 area burst towers, 1 area slow and 1 range boost.
Once you get that, you can literally call all the (non ghost) enemies at once and still win.
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Jahanz probably means 3x Fire Rate Boosters, 1x Sniper Tower. That would produce both massive range and massive fire rate. My personal favourite is 1xSniper, 1xSplash, and 2xMG. Rapid Fire, High Damage, and enough Blast to seriously punish tightly packed foes.
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@kbates0713 - Jahanz probably means 3x Fire Rate Boosters, 1x Sniper Tower. That would produce both massive range and massive fire rate.
My personal favourite is 1xSniper, 1xSplash, and 2xMG. Rapid Fire, High Damage, and enough Blast to seriously punish tightly packed foes.
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best tower ever built:
3 x range booster, 1 sniper tower.
unlimited range, 1! reload and 200+damage. the balls fire so fast they overlap each other.
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Seems to target whatever critter is created first? Should target the ones farther in first instead, but it definitely is interesting.
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Good core game, let down by niggling flaws. Targeting priority on the towers is all screwed up, creeps sometimes warp through towers (especially splitter creeps) and the interface is kinda slow and awkward.
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Absolutely love the game, great job with the tower types and upgrade scheme. I do find the game to be a little buggy though. On Map 44, I continually had non-ghost enemies flying through my towers to the exit. Also, I have yet to be credited with beating Map 44 since the completion pop-up doesn't show up upon beating the 90th wave. Instead, the game just sits there while I can edit the map. Anyways, I'm sure these can be ironed out, great work. 5/5
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As far as juggling is concerned. Yeah, it's a cheap way to make a game harder. Personally, whatever floats your boat, BUT, juggling makes the game feel more like work. And if I wanted to work, I wouldn't be playing a game...
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Encountered the end of level bug. Finished map #32 and after killing the replicating bug (almost instantly - "thanks, mega tower!), it just sat there. Everything was functional, but it didn't end the level or give credit for doing so.
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for those who need perfect win walkthrough, here is the link http://ayumilove.wordpress.com/2010/01/11/bubble-tanks-tower-defense-walkthrough-videos/ (contains videos on how to win them)
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Well, I've beaten all medium levels without juggling so far, and about 10 hard levels. It just takes some time to come up with a decent maze and build order.
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It's alright, but if you're going to make a TD, make it better than the others- this is pretty average if not worse given the lack of target priority. Also, learn your grammar and spelling.
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having a for fun level would be great to tryout different mega tower combos. & splitters should be able to go through walls... makes the game more challenging & fun.
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Actually a really nice game. Normally i don't like Tower Defense games, but this one is nice! :)
But what is really annoying: Losing lives because the towers keep firing at the enemies at the entrance, instead of killing the single enemy with about 10% health at the end. :/ (just happened to me in "Framed-Out").
I loved the hard badge level "Cut-trough", though.
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You aren't the only one Kaiser, I actually like the juggling as well. Keeps me more occupied than building some towers and then going afk.
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am i the only that is enjoying juggling? lol, a lot of tower defense are only "build structures in the path", with juggling i like to find tactics on how to build more complex paths, two ways or more, and discover how to force the critters to alternate their routes.. for me is a 5/5, love the sounds, music and clean graphic
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ok... thought this was a great game until i tried the medium map with a spiral. Very hard. Finally, i resorted to juggling and it was the only way to beat it. As thedarkhaze said, juggling sux and i hate games where you have to use it to win. So, reducing the rating to 2/5
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@fittis: at the level select screen is a hardly visible button that clears all save data. Maybe you accidentally pressed that. I know I did :/
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It'd be fine if there was no enforced juggling. Enforced juggling as other people said just creates frustration and not strategy. It takes the fun out of tower defense games. It's sad that developers use a gimmick to create difficulty instead of doing actual balancing.