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The people who programmed this game need to learn what a difficulty curve is. Going from easy to difficult right away is poor game design.
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Having your tower shoot at the things furthest away from the exit and firing off 30 shots when only 2 are necessary, letting about 6 creeps through when you've been going right on target for a perfect completion - bad.
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I think killing she spawners before they spawn all their guys should give you the same amount of money. I find I am trying to route them away from my good towers until they have released all their minions so I get the most money. I might just be greedy though.
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the fixed lvl is EZ. All I did was make 4 fully upgraded area burst towers, make it in a mega-tower, make 4 sniper towers into a mega-tower at the end, make a few walls of snipers and WIN!
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It's like sometimes they don't shoot at the flying monsters at the rate they are supposed to. that bugs me out especially in cut through (the programmers throat! I would yell *hatred*)
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For anyone having trouble in any of the levels: The best advice I can give is to use sniper towers. Make a sniper, make a speed boost, make a 2nd and 3rd sniper. then boost with dmg, and add an aoe slow. Good luck. :)
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http://www.kongregate.com/games/kingk/dream-world?kv_refuid=26343 please go to game and lvl to 5 youll be helping haiti because once u gain lvl 5 they give 5 dollars each per 5 lvls! Please help Haiti.
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Oh, and if you are having a hard time with some of the maps, go to your options and slow down the speed, helps for juggle intensive maps.
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Worst to complete were lev 44, 45 and 46 but i have made it :). Congratulations! You just won the Bubble Bubble Toil and Trouble Badge and 60 points!
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even with a slow aoe tower, the targeting is atrocious. the towers shoot at random ignoring what has the most health, or what is furthest along the track. there should be an ability to set what priority a certain tower should concentrate on.
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too all the guys bitching about the targeting system. i know how you feel. but if you put a slow aoe with a range boost in the center of the room. the ghosts can be killed very easly
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My problem with juggling in this game is that they encourage it, when it's really an exploit in every other maze-TD. The fact that it's part of the game doesn't make it any less cheap, because you can beat just about every level by juggling. The fact that there's a level where you HAVE to do it is retarded, and the fact that they've based the difficulty of nearly all of the levels on the assumption that you do juggle makes it impossible for someone who "doesn't want to do it."
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Juggling is part of this game. To say that it is cheating is like saying that jumping over enemies in Super Mario Bros is cheating. If you think that juggling makes the levels too easy, then just don't do it. If it is so cheap and easy why is there a hard badge for beating the only level where it is absolutely required? Boohoo this game takes a weakness that can be exploited in any tower defense game like this and turns it into an interesting gameplay mechanic. Also, the splitters do not magically jump over walls. They go through cracks where the towers are not lined up. It isn't just where the towers are lined up diagonally. If the towers are even offset a little bit they can squeeze through. The spawners in DTD behave exactly the same way. The game is not perfect, especially the targeting, but it is fun. 5/5
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Juggling sucks. And what's up with the horrible targeting? Multiple times I've watched enemies float over or walk past towers without being touched. It seems to happen with groups mostly.
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It's a fun game, but there should be a never ending mode when you can just keep upgrading instead of starting fresh each level. but good game :D