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Because the scrap metal is the same color as most enemy missiles, I have trouble telling which is which when my focus is looking for the enemy ships.
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3/5, -1 for not having settings like Sound / Music on/off accessible via in-game menu and base of 4 because it's cool, but not great. And no, this isn't a ransom rating: when you add in my in-game menu, I won't change my rating. It should've been there from the start.
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If you're having problem with the last level use the "Shock and Awe" to push the motherships outside the ring then let 'em in one at a time. They will not be able to hit you with their "energy ball of doom" nor use shields while partially outside of the ring. GL :)
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I would really like to see the Botizens get an upgrade to their health, they're just too easy. When you can beat 3 waves of them in under 3 minutes using nothing but secondary weapons, we have a problem.
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Basically Bubble Tanks without the ship customization, fewer levels, and lots of performance issues? Also wave based combat just kinda makes the game annoying instead of challenging, Especially on the 10 wave levels. The first 9 waves are involve flying in circles while your auto-weapons kill everything and then a bit of a challenge on the last wave. Failing means 10 minutes of flying in circles til you get back to the fun part. Not exactly a winning formula.
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If you got stuck on Threesome Mission (wow) Kill the first 2 waves of ships, then change to Weapon X, FREEZE, and change to Pyro. And Keep going.Too, if you losing too much Life, Let some Scraps Around, and pick em'.USE THOSE THINGS WHEN YOU STUCK AND MAKE THIS COMMENT ALIVE SO OTHERS CAN SEE.
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OMG! Needs a multiplayer option and mabye even a sumo version. If wecould play with other people and get ranks and upgrade our ship even more it would be awsome.
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Would be nice if there was an option to just automatically shoot, both for primary and secondary weapons. Since, you know, I'm just holding them down anyway.
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The Good: fun game, simplistic, amusing dialogue, and no long drawnout cutscenes.
The Bad: i got lag, badly at times, might just be me though; enemy hitboxes seemed MINISCULE to me. i couldn't hit some of the smaller ones, like at all. whereas my hitbox was larger than that of the actual drawing of my ship; and the dialogue was fun, but i couldn't concentrate on it, since, there were you know, enemies trying to kill me at the same time. i did have the game muted though.
OVERALL: good game, 5/5 for a good effort and intent. minor issues like this don't bother me. one of my rare 5/5 ratings.
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last time thanks for actuly talking and up gradeing the game and i think you need to work on the persion in the game your trying to portray her in a sertion way wich makes everything far too obvous and makes her ... more like something elce in short "cussing skulls and black do not a badass make"
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Love the game, the only problem I've seen is that with the Shock and Awe electric traps they can knock ships out of the circle of play.
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Being the "stupid" race, you sure wouldn't expect those Exile guys to have better ships than everyone else.
Either they have a single engineering genius, or the universe's largest Adamantium reserves.
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stuff i like 1 border and targit arrow so im not wandering around nondiscipt space looking for marks 2 range so i dont have to tale targits 3 scrap comes to you so you dont have to lose more life going after it things i dont like 1 this game fethers the sterotype that goth/punk is bad ass
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Very fun game, I hope you get enough money to make a sequel and make more upgrades like weapon upgrades and heck, even get a crew to help fight enemies for you.
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Congratulations! You just won the Guardian of the Sacred Silly Pretense Badge and 30 points!
HINT: IN THE 'VERY HARD' LEVEL, WHEN THE THREE HUGE SHIPS WITH THE REPULSING SHOTS COME OUT, FOCUS YOUR ATTENTION ON ONE OF THEM. ALSO, THE DIFFICULTY OF THAT LEVEL ACTUALLY DEPENDS ON HOW MUCH SPACE AROUND THOSE THREE THAT YOU HAVE. :P
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You need to make it so that enemy ships cannot cross the border. Using Shock and Awe, I can push units off the map and pick them off as they come back on.
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This game deserves a 5/5, regardless of developer comment. I absolutely love the fact that you guys didn't include the static upgrade system, where you need to improve ship speed, firing rate, etc. It's one of the aspects of this game that makes it unique, separating it from every other shooter game ever. It leaves more room for fun since you aren't wasting two hours of your time repeating the third level to farm money for better upgrades just so you can continue playing.
Some people have said that this game was lacking variation between ships, but I believe otherwise. The damage is definitely noticeable, and there were several different features that made each ship unique and also a strategic pick, depending on what enemies you're up against. I didn't find the upgrade system lacking in any way. Great job guys, leave the upgrades the way they are!! *x5
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The Hard badge should be more like impossible. The 20th level is ridiculous, how to they expect you to win with the shield generators under another shield?
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yeah devs asking for 5/5 normal get so much lower ratings then the game actauly deserves! Please if you want higher rating's i'd remove those comments ;)
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It's not a very sexy way to beat level 20 but use the shocker to push the last three capital ships out of the ring then the snipers secondary weapon to zap them outside. Switch back & forth to keep the ships away. Takes about 25 minutes so plan accordingly.
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HeroInteractive, your thoughts on the rating system are rather appalling... You're right, no comment will probably make anyone give you five stars, but what you've said will certainly make me give you 1. (And no amount of flying pony guns will change that either.)
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Might just be my computer, but I have a tendency to get lagspikes if I am firing the standard weapon while pressing two of the movement keys or quickly changing directions. Also, sometimes the econdary weapon doesn't fire but goes on cooldown anyway.
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>Getting blasted to bits by Capital Ship spam.
>Character says something witty about how useless they are.
>Dies.
For f*ck's sake, STOP TAUNTING THEM!
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you made it sound like this jazzy smooth combo of every game ever that runs off state-of-the-art classy engines. and its like, galaga with an extra dimension.
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it uses the buble tanks engine while managing to lose all the apeal that bubble tanks had, 3/5 because it is not a 'bad' game, but it was an utter disapointment, and i expected better.
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How the hell do last missin i mean kill last 3 big green ships? I cant kill them so quick that they dont put shield on and if they have it i almost dont hit them... some other players taelk about small ships with gives them shield but i dont see eny(enyway i first clear all that only 3 big ships left).I really like buble tank becouse of almost all customize from movment, armor to how amny and how tricky or powerfull wepon can be here is nothing of this so its much much worse.
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I just noticed that some of the ship names are based on the class name or class jobs of Team Fortress 2. like Sniper, demoman and pyro. Also like Shock and Awe.
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A rather large problem: The big bugships will often place their shield generators below each other, making it pretty much impossible to destroy them (since you need a weapon that penetrates enemies and also enough luck to actually hit them without seeing them).
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IF the Eanova are the most powerfull race in the galaxy, how is it that a singly measly human ship is able to destroy hundreds of their ships?