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REALLY needs badges. Suggestions: Buying one, three, and/or five upgrades for the ship; EASY. Earn a certain amount of money (Maybe 100,000 to 500,000 best range); EASY or HARD, depending no how much money. Kill one hundred enemies; MEDIUM. Fully upgrade your ship; MEDIUM. Beat the game; HARD. Beat the game without taking any damage; IM-FREAKING-POSSIBLE!!! (By this, I mean it can be impossible or a new level; only either the best of the best, OR people who have no life--lol--can ever hope to earn, they're so hard!) Please keep this comment alive. (Not spamming, really.) ADD ANY IDEAS YOU HAVE! The more ideas, the better!
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@Manhuntershadow, in a lot of games the minions and boss start attacking at the same time. Take Stick Ranger for example... 99 enemies and one boss. It was hell, but it sure was great to win it. Having harder bosses gives more satisfaction. o3o
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I would bring it back up just because I've defeated the boss now.... but it'll be a 3/5... besides unfair, the boss is too easy!
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rule number 23454365:
- bosses come alone, or only start attacking when all the lowly minions get killed (it's how the bad guyz think.... happens everytime).... how are we supposed to kill the super base that attacks us when you are bombarded by 10 rockects from every angle + minions + lasers and stuff? from 4/5 to 1/5
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A good concept but still needs a lot of work. the shield instead of lasting a few seconds should absorb a set amount of damage, and the max power should be a certain number of shots, also need to tone the difficulty down a bit because as many people have said it goes from easy to very difficult very quickly. Overall 3/5
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The beginning was good, but then the difficulty jumped up way too many notches... Have you played your own game? It goes from easy to impossible...
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Quinn's Review: Vector Boom is a great defender game. I love the graphics, and being at the top of the screen is such a small but enjoyable twist on the usual approaching hordes. The variety of enemies in the game makes for some interesting strategies, especially as some take multiple hits, and some fire missiles at you. The recharge rate on the weapon is huge, even before upgrading, so as long as your sensible you shouldn't run out of puff. The game jumps in difficulty once you hit a Stage 2 base, making for a lot more frantic scrambling, but it's still a very tactical game. The upgrade system is very short, meaning you max out the critical systems pretty early on - this is a shame, as the visual upgrades to your base are a lot of fun, and more of them would have been entertaining. A lot of fun, not too hard, not too easy, tactical without being strategic, and with flawless graphics. A lot of fun.
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I like it, and a nice idea for a game...but its too easy in my opinion...maybe make a second one with additional upgrades (maybe turret power/base repair?) and more levels.
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Ehh, I take it back. If you luck out on powerups or REALLY spam the attack like nuts you can take out the end guy. Here's your 4.
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lol I love how every time a game doesn't work, it's automatically the game's fault. That's a reeaaally fun game lol, 5/5
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GOD HELP ME!!!! The noobs are overwhelming! Comment 5 times on 3 games and win the secret badge hidden by mods who don't want you to know about it. Ever wandered why mods always have high levels? Becouse of this badge. Post this comment 5 times to 3 other games and win 10 000 point and the secret "Staff Member" Badge.
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loved it, but its really hard on a touchpad. Anyone wants to see more games like this, (and there are) then visit www.herointeractive.com