Though your work on the current save slot may be gone, I've fixed the problem. If you have any back ups you can restore them and any save slot you didn't play should be safe. **EDIT** And, of course, email games@hexsw.com with your info if you want me to restore your state.
I fixed the problem. If you didn't try all three of your save slots, the ones you didn't play should work fine in v0.0.101. If you have a backup, it should now restore properly. **EDIT** Email games@hexsw.com if you want your approximate progress restored.
Fixed the problem. If you had a back up you can restore it and it should work now. **EDIT** Email games@hexsw.com if you want me to help you get your progress back.
The odds are that you are not the first person to play this game on a Mac so either it's a problem with the recent update or there is something unique to your situation. Did you try refreshing the page?
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Customizable buy amount. Upgrading wealth is nearly impossible as even with an autoclicker, doubling from 45 million to 90 million already takes long, lets say you want make it ten times the amount... with 10k limit it is 4500 clicks to double just the first one...
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active truth bit overpowered i think.. maybe an idea to spend truth on upgrades in a special menu? would give more balance to resets and player tactic to get right upgrades first.
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I didn't think the start was slow at all. My biggest issue now is how many times you have to click the 10k once you have played a while. A buy max or buy 1mil button would be nice, or even a 1bil.
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Currently i've got 600M active truth and 39,100,100 Local Service Companies (4000 x 10k Buy clicks). I could buy like 500M of that unit. But it just needs too much clicks. IT really needs a "Buy Max" or similar Button.
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xandramas, culture = included, trade = connected, force = occupied. if you do not meet any of the three, 'known' is all ya get
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I'd like to thank the developer for being so active with the community. I sometimes rate 5/5 just for that alone. Always updating/fixing, posting update notes. Maybe i'm alone in that appreciation. + if agree, let's thank this dev!
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Even if this game was totally screwed up (which it's not) the game would be worth it for the detailed and advanced science fiction ideas integrated into the unde rstory. Good job on that Devs!
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Can you give us a dropdown explaining what we are missing to make a planet included? I cant figure it out. I ahve about 10 included planets and a couple of others that are connected. Nothing in red, or yellow. I just cant figure it out.
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Idea. Dropdown yes for example like this:
Buy: X * 10 ^ Y "units"
where X is number from 1 to 9999 while Y is number from 0 to infinity :P
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This game is coming along brilliantly. I like the cross dependencies between categories, and the summary graph does a good job of explaining everything.
I am not as big a fan of the 10k purchase limitation, considering how long it takes with an autoclicker to buy enough first tier items to ladder-up to even a single top tier item.
CTRL+click for purchase value = selected denomination X 1000 would fix the problem for a time, but a customizable or at least scaling top end option would be ideal. Maybe even just a "buy max" toggle.
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One concern I have with this game is that I cannot really tell if or if not I am doing well. Given this there does not really seem to be a point for me to ever Unfold. An expanded mission system or achievements would probably help a lot.
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Can I request a notation feature? I prefer scientific notation to shorthand, and I know some people like engineering format.
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I just leave this comment to let the dev know he does a great job. He's doing this just for fun as a hobby and what he produces is a really good game and his activity and dedication are far above average. I never saw somebody caring so much about communication and flow of information and support. Keep it up and thank you! :)
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well.. great game, most of the famos workouts between different parts of the game.. but, sry, only at beginning; well il played some time and now its useless to grow up force, availabilty cause of sience... so maybe think about; also if u get new universe it dosent matter..hope it helps
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Definitely an interesting concept. I think that, in terms of balance, vision cost scaling should perhaps be reduced a bit. As is, I've found that Force is all but meaningless, particularly past the first run, when keeping culture high enough to assimilate all planets discovered isn't particularly difficult (which, again, I think is mostly a Vision issue - more Science options for vision or reduced cost scaling seem like the best solution to make the decision of assimilation vs occupation meaningful.)
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Bravedog, reseting so often gives u nothing. After second day, i have 1,4B active truth, and i opening that game only 2 time in a day.
Anyway, ill wait for kings feature or posibility to buy 1b of buildings or even more. I have enough of clicking, my mouse too :p
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After my first reset, the second reset only took 3 hours or so. After the second reset, I am farming massive truth after 20 mins.
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game balance seems to fall apart completely after the first reset, the reset mechanic income seems like it needs to be rethought itself, I'm not much for this type of mechanic anyways, also you need some interesting mechanics gained upon reset beyond just a core wealth multiplier, especially because a core wealth multiplier makes trade/conquest pointless, so you only fight to culturally dominate things to gain landmass, and create even more metascience truthstuffs.
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A really fun mechanic might be to be able to devote your new active truth to either wealth, science, vision, identiy, or joy when you unfold a new universe.
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Couple things, first: I love it! 2nd Identity is a real land hog, the easiest fix might just be to reduce the schools needed for library. 3rd vision is a real bottle neck. Maybe reduce the cost increase or better yet have truth affect it somewhat?
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i found the first handful of missions very helpful as a new player, the tooltips that pop up when you hover over purchases are great too. maybe we could get something on the systems screen that shows what you need more of to take over a planet, a little box at the side that says "you need ... more culture to include this system".
all in all, this is a great game and i think it had a lot of potential, thanks for the regular updates
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@bizcuit144 The space expansion generators work correctly. But they only modify *core* land, not land from included systems. So unless you've bought city in void / moon / planet / dyson sphere, your core land is precisely 1 gha. And that's all that is benefiting from the space expansion research.
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some say on high active truth level game is boring, becouse of truth bonus is quite big and its just one click and wait. maybe active truth should give much less bonus for money, but also give small bonusess for knowledge boost and vision. also good idea is more quest and more science upgrades/technologies allowed to discover and develop. next idea: we heve other systems with their civilisations, mayby add diplomacy to game?
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I found that systems, after 2 days already actually become useless. They just do not add anything of use, having 23 included systems. Think the later systems must be getting a incredible buff. Fun game, but the purpose of taking over other systems gets over too soon (mainly because multipliers work on your own stuff, not on these from systems, so when you get a bunch of them your own planet produces an enormous amount more than systems.
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at 4m active truth, it needs hella more than buy x10000 , it needs buy 100k and buy 1m probably billions in the next couple days. So , manual input or buy max might be better.
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Fun game, and after you reset the first time it's very quick to build back up to producing Truth, which is something I appreciate. A couple of thoughts: Thematically, I think you should start with 1.0 MA of Active Truth - this representing what your species learned that allowed it to figure out how to unfold its original universe and start again. I also think it might be interesting to have something to 'spend' active truth on, so that it has more purpose then as a general multiplier.
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Great Game thoroughly enjoyed it; for some reasons my game either A) refused to save or B) got deleted. Uncertain if i've either missed a feature or if its a local error or a server error. Just a heads up incase it's something easily fixable on your part.
Will definitely play again for the beta Version, but atm I'll probably take a little breather. (or not, that first planet looks very tempting to covert to my own culture).
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@bizcuit144 Its working, but only on ur land upgrades, not from system. U starting with 1 land. U need to buy more land from special tab.
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Space Expansion generators aren't working properly. They are adding land instead of multiplying it. At third refinement it's supposed to multiply by 3.91 for instance but instead just added 3.91 land onto my total.
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Do Cities in the Void, Metal Moons, etc. all count as core territory in the calculations of the science skill in Spacial Dynamics that increase the land of your core world?