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Shinhan

Sep. 18, 2015

Under rating threshold (show) Summary has I have 12.6 of trade, but my nearest system (0.1pc) shows for trade .403 before, 0.5 system and 10.4 after. Its only occupied, why is this not connected yet?

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(-2)

Shinhan

Sep. 18, 2015

Under rating threshold (show) In systems view, what is the point of the red line between force and trade? You should highlight the are of interest for each system. If force is insufficient highlight the force column, if trade is too low highlight trade column. Slight background color, or border or something.

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(0)

neo32x

Sep. 18, 2015

Under rating threshold (show) typo on the Galactic Franchise wealth building: "You contribute products that cannot be challenges." should probably say challenged, not challenges.

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(1)

Developer response from HexagonGames

Roger that. Fixed in the next release.

Nemesise

Sep. 18, 2015

Under rating threshold (show) the dispalay is far better :D now you just need to extend the window. great job anyway !

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(0)

multifails

Sep. 18, 2015

Under rating threshold (show) The word "After" in Systems tab Looks like "Filter" because of the crappy font (or rather, the spacing between the characters). Causes a bit of confusion in the beginning.

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(0)

chryso86

Sep. 18, 2015

Under rating threshold (show) how much extra wealth does active truth give?

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(5)

Developer response from HexagonGames

1 = 1% bonus

multifails

Sep. 18, 2015

Under rating threshold (show) Switching between the screens can sometimes take a very long time, whatever you are doing there should be optimized.

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(0)

TogaLynch

Sep. 18, 2015

Under rating threshold (show) Asking "Is it better now", implies you added what i suggested. I don't see that added, and you didn't really explain what changes were made to deal with my original issue. Maybe a more detailed response on the action taken would be nice. Plus, to really know if it's better, i would have to reset completely and start over.

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(-1)

TheLowerLight

Sep. 18, 2015

Under rating threshold (show) when you're buying higher tier buildings, you should be able to buy all buildings it requires (if you can afford it) instead of scrolling up and having to buy each individual tier over and over again.

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(0)

Feldkhon

Sep. 18, 2015

Under rating threshold (show) Great game so far. I think the font/window size is perfect now.

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(0)

kasselasses

Sep. 18, 2015

Under rating threshold (show) The font is much easier to read now Thanks

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(1)

uberman77

Sep. 18, 2015

Under rating threshold (show) In WEALTH, the upgrade Sector Wide Brand Portfolio says it needs 4x the previous upgrade. I have 10 of them and only 1 SWBP but it says Insufficient etc etc etc. I think you might have your values set incorrectly.

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(0)

Gyrfalcon

Sep. 18, 2015

Under rating threshold (show) Good game idea, unfortunately my unity player crashed and took all progress with it.

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(1)

Developer response from HexagonGames

Email games@hexsw.com with your progress (an estimate) and we'll rebuild it for you. I've bolstered against that a little bit going forward and plan to add a cloud save feature over the weekend. Ideally a cloud-auto-save, if that's allowed.

SaschaF3

Sep. 18, 2015

Under rating threshold (show) Say if i am fals pls. You need Force to get connected to other systems, you get a bonus of it and it rises with more Force and if you have enough Force you include the other system to my system.

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(0)

Developer response from HexagonGames

You need force to occupy a system. You need both force and trade to connect to a system. You need culture to include a system. The effects of each relationship are fixed, so (for instance) applying more force to a specific system than it took to occupy it will get you nothing. But the added strength allows you to occupy the next system after it.

bunkerman22

Sep. 18, 2015

Under rating threshold (show) the things a readable again also just noticed that things in truth tab say they produce metascience but there is not a resource called metascience so i guess it was an early name for truth that you forgot to change

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(0)

Developer response from HexagonGames

Metascience is the strength and it produces truth. It isn't on the summary page. Kind of should should be, shouldn't it?

decro14

Sep. 18, 2015

Under rating threshold (show) just noticed that in the top resource status bar, knowledge is in yb unit whereas in science section it is s.u.

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(1)

Developer response from HexagonGames

Thank you. Just about to post another update. I'll try to fix that, too.

JadedDevil

Sep. 18, 2015

Under rating threshold (show) You have got the font size perfect! I can read everything easily now. No more straining at all! Really enjoying this so far.

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(3)

Developer response from HexagonGames

Thanks!

multifails

Sep. 18, 2015

Under rating threshold (show) The units can be very confusing at times, it would help if any mention of a unit in the descriptions would have a mouseover explanation of a unit. It feels kind of insignificant to produce random letter combinations when most things in the game have imaginary ties to some concept. Also some units that I have don't seem to be listed anywhere and it would be helpful to have them all in the list at the top - if space is a problem, make the list slide by click&drag.

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(1)

Developer response from HexagonGames

I can't find a unit that isn't described. Is there a unit that isn't listed anywhere on the summary tab or the stats table at the top?

sasinex

Sep. 18, 2015

Under rating threshold (show) Cannot see some of texts

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(0)

Developer response from HexagonGames

You got unlucky. I posted a broken build and I clicked "publish" rather than "upload new version" when I saw the bug. :(

bunkerman22

Sep. 18, 2015

Under rating threshold (show) the new design seems to make the text in requirements and effects field extremely small if more than 2 items are in there

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(0)

Developer response from HexagonGames

How about now?

TheWaldorf

Sep. 18, 2015

Under rating threshold (show) +.001 value buildings seem a little pointless considering everything ends up cost whole numbers. Maybe just bump the values up one level.

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(-1)

windyblower

Sep. 18, 2015

Under rating threshold (show)

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(-7)

Misaky

Sep. 18, 2015

Under rating threshold (show) this game is super laggy o_o and the graphic bug that makes it keep "blinking" is intolerable.

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(-1)

Developer response from HexagonGames

Is it better, now?

gangnus

Sep. 18, 2015

Under rating threshold (show) Usually I can choose to buy something cheap now or something more powerful, but later. And thus I can create my tactics. Here it is impossible. I find the limitations given by the number of weaker devices extremely bad idea.

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(0)

Developer response from HexagonGames

Yes the mechanics are different in this game than in other games. The trade-offs are different. There are three forces to take into account: the immediate cost, the footprint, and the total payout.

infomage27

Sep. 17, 2015

Under rating threshold (show) the description box of the first item in each category of Investments is normal, and all the subsequent ones are in a tiny, unreadable font, just FYI. e.g. the "+0.001 qc/sec" Wealth isn't terrible (switching from ~12 to ~8pt), but e.g. Vision switches to something closer to 4 and is really hard to read

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(0)

HollowedHearts

Sep. 17, 2015

Under rating threshold (show) Decent game, but I'm having trouble understanding anything with that horrendous font. If nothing else, that will lose you a lot of players alone. I do see what some mean about the speed being too slow at first. But before anything else, fixxxxxxxxxxx the font. I'm ready to hit the X button in the first 5 minutes. It gives me a headache.

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(4)

Developer response from HexagonGames

Is it the font or the font size that is the problem?

Puymbrouck

Sep. 17, 2015

Under rating threshold (show) @retrorocket1 a yottabyte is 10^24 bytes or 1 septillon bytes.

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(0)

Waylum

Sep. 17, 2015

Under rating threshold (show) New layout is a little bit better then older one. However, some description fonts are so small I can't even read them. How come the characters won't scale according to the view page?

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(2)

DylanW154

Sep. 17, 2015

Under rating threshold (show) This game is looking pretty good so far.

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(-1)

Selva

Sep. 17, 2015

Under rating threshold (show) Current income and funds bar... needs to have each field locked in place instead of being relative to the slot to the left. Since the far left slot is constantly changing width every time it uses a 1 and thus it makes the entire bar jiggle back and forth constantly.

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(2)

Selva

Sep. 17, 2015

Under rating threshold (show) The new layout has a lot of text that is too small to read.

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(3)

Developer response from HexagonGames

Which text, specifically, is the problem for you?

ClanZt

Sep. 17, 2015

Under rating threshold (show) Im having a bit of trouble with exporting - i can't seem to left click inside the game or highlight/click the field - I'm on a mac and using safari though

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(1)

Developer response from HexagonGames

Hmm. I am having difficulty getting that text box to give you a visual cue that you have selected text. If you use whatever the Mac command is for "select all" after having clicked inside the box and then copy, you might find that you are able to get the text, though.

daemonwolf1

Sep. 17, 2015

Under rating threshold (show) Forgot one: On Systems screen, your orange 'pirate line' is overlapping the trade stat.

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(1)

daemonwolf1

Sep. 17, 2015

Under rating threshold (show) Multiple items: 1) Over all size is much better now. With some exceptions. 2) Font size on investment 'results' section (what you get if you buy) is not standardized. Many of them are now even smaller than the previous version and are impossible to read. (24" monitor with 1920x1080 resolution) 3) Identity investments, Library Network requirement is x10 School Systems. This seems to be a pretty major bottle neck. I'm almost to the point where it costs less to buy 1 Library than it does to buy 1 school and I still don't have enough culture to get my second planet (Joy is over 20, Identity is barely over 4).

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(0)

Rahein1

Sep. 17, 2015

Under rating threshold (show) The text on the building requirements is way to small if there are 3 lines. There looks like there is plenty of whitespace on the right to make two columns.

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(0)

garry47

Sep. 17, 2015

Under rating threshold (show) What is the tu unit for?

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(0)

Keximus

Sep. 17, 2015

Under rating threshold (show) Ah. I understand. But you wrote "costs a litlle bit force" on trading and "cots a lt of force" on occupation. In fact it needs more force to trade, at least in the begining.

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(0)

Wisti

Sep. 17, 2015

Under rating threshold (show) Keximus no you are not you are ocopying you need to get your tade to 42.5 before you trade

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(0)

Keximus

Sep. 17, 2015

Under rating threshold (show) http://imgur.com/pRWsFAE Is this means im trading with this system?

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(1)

seespeeps

Sep. 17, 2015

Under rating threshold (show) Good game...but needs autosave!

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(-1)

Developer response from HexagonGames

It has autosave. What are the circumstances under which it didn't work for you?

retrorocket1

Sep. 17, 2015

Under rating threshold (show) yottabyte? you realize that 1/8th of a byte is the smallest unit of information possible.

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(-1)

Developer response from HexagonGames

You think it should be yottabit?

Keximus

Sep. 17, 2015

Under rating threshold (show) HOW TO TRADE?! I only can occupy, when i have nore force than system have and include, when i have more culture than system have. But i never seen word "connected" in systems screen.

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(2)

Developer response from HexagonGames

Your trade and force must both exceed the system's trade in order to be connected. That is, you have to be able to support the system's demand for trade *and* defend any trade routes from pirates.

Nemesise

Sep. 17, 2015

Under rating threshold (show) i love this game, but it may be better to link the availibility to cultur, otherwise it is extremly hard and expencive to get enough for far systems !! by the way 5/5 :D

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(2)

Developer response from HexagonGames

Thank you.

Rahein1

Sep. 17, 2015

Under rating threshold (show) The Next Effect field on research is blank for me now as well. For all items in all 3 groups I have unlocked.

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(0)

Rahein1

Sep. 17, 2015

Under rating threshold (show) FYI, the 10000x button became another 1x button.

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(0)

Developer response from HexagonGames

Yeah. I just noticed that and fixed it. The first rule of Unity Prefab Club is always break your prefab instances.

kasselasses

Sep. 17, 2015

Under rating threshold (show) I find the font to be hard to read

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(14)

Developer response from HexagonGames

**EDIT** Is it better now?

Darvious

Sep. 17, 2015

Under rating threshold (show)

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(-3)

as820802

Sep. 17, 2015

Under rating threshold (show) maybe hide part of the game when you are not progress far enough?, for example hide "Vision menu" if you dont have 50qc. discovering is fun, looking at stat that doesn't make sense at the beginning of the game is not

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(1)

Developer response from HexagonGames

That's a good idea. I'll probably do something like that but I don't know _when_. :)

rtbull88

Sep. 17, 2015

Under rating threshold (show) just starts a little too slow

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(1)

Developer response from HexagonGames

I've changed the startup speed.

Mile_wros

Sep. 17, 2015

Under rating threshold (show) This has potential, myb a graphic display of a planet, and different bonuses depending if force,culture or trade is the first to overwhelm the planet and multiple planets with different strenghts like maybe strong force and cultere but weak trade and so on

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(0)

Developer response from HexagonGames

When I modeled this game, I had a graph that showed how forces dropped off over distance and interacted with other major systems. The idea of a planet graphic is a good one but I'd need to recruit an artist to make that happen.

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