Under rating threshold (hideshow)
Summary has I have 12.6 of trade, but my nearest system (0.1pc) shows for trade .403 before, 0.5 system and 10.4 after. Its only occupied, why is this not connected yet?
Under rating threshold (hideshow)
In systems view, what is the point of the red line between force and trade? You should highlight the are of interest for each system. If force is insufficient highlight the force column, if trade is too low highlight trade column. Slight background color, or border or something.
Under rating threshold (hideshow)
typo on the Galactic Franchise wealth building: "You contribute products that cannot be challenges." should probably say challenged, not challenges.
Under rating threshold (hideshow)
The word "After" in Systems tab Looks like "Filter" because of the crappy font (or rather, the spacing between the characters). Causes a bit of confusion in the beginning.
Under rating threshold (hideshow)
Asking "Is it better now", implies you added what i suggested. I don't see that added, and you didn't really explain what changes were made to deal with my original issue. Maybe a more detailed response on the action taken would be nice. Plus, to really know if it's better, i would have to reset completely and start over.
Under rating threshold (hideshow)
when you're buying higher tier buildings, you should be able to buy all buildings it requires (if you can afford it) instead of scrolling up and having to buy each individual tier over and over again.
Under rating threshold (hideshow)
In WEALTH, the upgrade Sector Wide Brand Portfolio says it needs 4x the previous upgrade. I have 10 of them and only 1 SWBP but it says Insufficient etc etc etc. I think you might have your values set incorrectly.
Email games@hexsw.com with your progress (an estimate) and we'll rebuild it for you. I've bolstered against that a little bit going forward and plan to add a cloud save feature over the weekend. Ideally a cloud-auto-save, if that's allowed.
Under rating threshold (hideshow)
Say if i am fals pls. You need Force to get connected to other systems, you get a bonus of it and it rises with more Force and if you have enough Force you include the other system to my system.
You need force to occupy a system. You need both force and trade to connect to a system. You need culture to include a system. The effects of each relationship are fixed, so (for instance) applying more force to a specific system than it took to occupy it will get you nothing. But the added strength allows you to occupy the next system after it.
Under rating threshold (hideshow)
the things a readable again also just noticed that things in truth tab say they produce metascience but there is not a resource called metascience so i guess it was an early name for truth that you forgot to change
Under rating threshold (hideshow)
You have got the font size perfect! I can read everything easily now. No more straining at all! Really enjoying this so far.
Under rating threshold (hideshow)
The units can be very confusing at times, it would help if any mention of a unit in the descriptions would have a mouseover explanation of a unit. It feels kind of insignificant to produce random letter combinations when most things in the game have imaginary ties to some concept. Also some units that I have don't seem to be listed anywhere and it would be helpful to have them all in the list at the top - if space is a problem, make the list slide by click&drag.
Under rating threshold (hideshow)
the new design seems to make the text in requirements and effects field extremely small if more than 2 items are in there
Under rating threshold (hideshow)
+.001 value buildings seem a little pointless considering everything ends up cost whole numbers. Maybe just bump the values up one level.
Under rating threshold (hideshow)
Usually I can choose to buy something cheap now or something more powerful, but later. And thus I can create my tactics. Here it is impossible. I find the limitations given by the number of weaker devices extremely bad idea.
Yes the mechanics are different in this game than in other games. The trade-offs are different. There are three forces to take into account: the immediate cost, the footprint, and the total payout.
Under rating threshold (hideshow)
the description box of the first item in each category of Investments is normal, and all the subsequent ones are in a tiny, unreadable font, just FYI. e.g. the "+0.001 qc/sec"
Wealth isn't terrible (switching from ~12 to ~8pt), but e.g. Vision switches to something closer to 4 and is really hard to read
Under rating threshold (hideshow)
Decent game, but I'm having trouble understanding anything with that horrendous font. If nothing else, that will lose you a lot of players alone. I do see what some mean about the speed being too slow at first. But before anything else, fixxxxxxxxxxx the font. I'm ready to hit the X button in the first 5 minutes. It gives me a headache.
Under rating threshold (hideshow)
New layout is a little bit better then older one. However, some description fonts are so small I can't even read them. How come the characters won't scale according to the view page?
Under rating threshold (hideshow)
Current income and funds bar... needs to have each field locked in place instead of being relative to the slot to the left. Since the far left slot is constantly changing width every time it uses a 1 and thus it makes the entire bar jiggle back and forth constantly.
Under rating threshold (hideshow)
Im having a bit of trouble with exporting - i can't seem to left click inside the game or highlight/click the field - I'm on a mac and using safari though
Hmm. I am having difficulty getting that text box to give you a visual cue that you have selected text. If you use whatever the Mac command is for "select all" after having clicked inside the box and then copy, you might find that you are able to get the text, though.
Under rating threshold (hideshow)
Multiple items:
1) Over all size is much better now. With some exceptions.
2) Font size on investment 'results' section (what you get if you buy) is not standardized. Many of them are now even smaller than the previous version and are impossible to read. (24" monitor with 1920x1080 resolution)
3) Identity investments, Library Network requirement is x10 School Systems. This seems to be a pretty major bottle neck. I'm almost to the point where it costs less to buy 1 Library than it does to buy 1 school and I still don't have enough culture to get my second planet (Joy is over 20, Identity is barely over 4).
Under rating threshold (hideshow)
The text on the building requirements is way to small if there are 3 lines. There looks like there is plenty of whitespace on the right to make two columns.
Under rating threshold (hideshow)
Ah. I understand. But you wrote "costs a litlle bit force" on trading and "cots a lt of force" on occupation. In fact it needs more force to trade, at least in the begining.
Under rating threshold (hideshow)
HOW TO TRADE?! I only can occupy, when i have nore force than system have and include, when i have more culture than system have. But i never seen word "connected" in systems screen.
Your trade and force must both exceed the system's trade in order to be connected. That is, you have to be able to support the system's demand for trade *and* defend any trade routes from pirates.
Under rating threshold (hideshow)
i love this game, but it may be better to link the availibility to cultur, otherwise it is extremly hard and expencive to get enough for far systems !! by the way 5/5 :D
Under rating threshold (hideshow)
Science is bugged. Menu won't stay open. Game has no tutorial. I'm not going to try and figure out what you were thinking, just to discover more bugs in the game. 1/5
Under rating threshold (hideshow)
maybe hide part of the game when you are not progress far enough?, for example hide "Vision menu" if you dont have 50qc. discovering is fun, looking at stat that doesn't make sense at the beginning of the game is not
Under rating threshold (hideshow)
This has potential, myb a graphic display of a planet, and different bonuses depending if force,culture or trade is the first to overwhelm the planet and multiple planets with different strenghts like maybe strong force and cultere but weak trade and so on
When I modeled this game, I had a graph that showed how forces dropped off over distance and interacted with other major systems. The idea of a planet graphic is a good one but I'd need to recruit an artist to make that happen.