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Can we get an option to remove traps, preferably gaining back half their cost or something? It sucks to place one somewhere you didn't mean too and now you're stuck with it.
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Is last lvl even possible to get 3 stars in? Threw everything I had at the boss and had him slowed all the way down to the ship, but still he had about 8% hp left and managed to get a couple of swings at me.
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The kingmobile only takes 203 dmg from the biggest cannon, when the dmg rating of that cannon is 350-500. I never saw it go that high, why have ratings if they do not work?
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This game is so easy ... Create Fireball pipes + horn blowers + sprind board on max lvl on this order and 0 ground creatures can pass. Spells are useless, upgrade your defense too, because its too easy to doesn't take any damage.
But its a good game, just need optimisation 4/5.
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Why no enemies' health bar?? That is somehow the most basic of basic information you can display on the player's screen, so he/she can make the best decision every moment.
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good game, lots of great ideas. so many other comments cover my minor issues but the one thing that i am dealing with is trying to remove defenses i've placed and put something else there. i placed something in the wrong slot on accident and i can't find a way to remove it. this should be possible, no question, as a basic function. pls read the comments and don't take it personally, this game is dang good but needs some updates and adjustments. thanks.
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Had to lower right click and lower quality to low just to play. The lag was horrible. They had the right idea with the game, but as I'm seeing in previous comments, they didn't implement time honored and tested simple things, like enemy health, enemy descriptions, etc. Also the aim was really buggy and you really had to get used to wear the cannon balls would fall. 2 out of 5 because they missed so much. Maybe 3 because of the idea. Needs a lot of work.
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Entertaining, except I had to set the quality low to fix most of the lag. At which point it was fine until I reach wave 11 on the last stage. Then it still lags out and I lose from it.
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Can't reset trap talent points. Must pickup money. Cannon upgrades are either overpriced or terribly designed, such that only the first and last cannons are worth getting ever. Ship upgrades are meaningless since you have to avoid all damage to get a good score. Final boss completely invalidates any other strategies, since it's about the only thing that is challenging. Neat idea, nice enough graphics, but the game itself is sorely lacking.
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There are ancient traditions like hitpoints for enemies, countdown to new waves, or at least a list of enemies with their stats, etc. Also traps should be more useful or cheaper (or the full 4 column should cost a bit more), and more of them shold affect flying enemies.
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Wait you wanted the new canon to be BETTER than your old one?! Oh well there are upgrades. What, you want to switch canons during a wave?! Also: use wood to upgrade your ship. Hey those archers are using wooden arrows, and those dwarfs are carrying wooden shields, why don't we use that? That would be silly. Also: hey, captain, should we just set out a bit from the dock? That way the enemies, save the flying ones, would have to swim to get to us. No! Just keep firing that really slow canon.
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runs super super slow on my computer and it shouldn't considering i have a 2014 macbook pro 15.4 retna with a quad i7 16gb ram and dual video cards sporting 2gb dedicated and a tb ssd. nothing makes this computer run slower than this game for some reason.
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How lovely. I fully upgraded the level 1 cannon and the added cannon damage and I have to 2 shot the enemies on level 2 despite them being exactly the same as level 1...screw you
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1. Max Grizzly Gremlin (speed first, then damage).
2. Buy both Trusty Cannoneers, no upgrades.
3. Get to stage 3, grind to 25.
4. Max Evacuator as soon as you hit 25.
5. GG.
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Not being able to reset upgrades is too punishing - I like to try out different strategies, rather than funnel all of my points into the one thing. I don't mind paying for a "respec token", but I'd like to try out all of the weapons you programmed.
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Not sure about anyone else, but the last boss... didn't actually deal damage. Maybe if you hit him hard enough he stops? I saw his battering rams move to hit me, but nothing ever happened. Being able to REMOVE things I've placed down on the field would be nice. The teslas don't deal squat to him so being able to plow the earth and toss down some dynamite would be nice. A decent, if simple and somewhat bland, game.
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No health bars, no manner of reset for assigned skill/upgrade points, prone to lagging, required to pick up money, poor enemy scaling, HP/defense upgrades are pointless due to the star system, and unresponsive when firing in quick succession. There's not a whole lot of positive things to say about this game other than "It has nice visuals," sadly.
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automatically -1 star for making us pick up money. This has never, in the history of gaming, ever been a good "feature" for a game like this. 3 star game -1= 2stars :(
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It's all right, but not ready for prime time. Enemy scaling with damage is terrible. Show me the hotkeys. Autopickup coins. Resettable skills. These are all needed.
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A big problem I see is that when enemies are tossed back in front of a Hog Grill by a Spring Board, they don't get burned again, which is almost the entire point of the spring board.
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Like too many of these games, I got fed up with all the hand holding pop ups in the first couple waves. Just let me play the damn game. Plus, this is definitely NOT a game that you should make people collect coins manually. And for the love of god, don't make enemies difficulty dependent on your upgrades. That makes absolutely no sense.
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I maxed out the horn blower so that it would slow the enemies by 70% but when I get in the game all the traps I upgraded gets their lvl 1 stats??!