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It's an amazing game, with a very unique concept, however I do have a few problems with it. The first is that Zato can become small enough with the splitting screens, that I can't even tell what way he's facing. Anouther is that the hitboxes are abit small, especilly for the enemies that move around and not go straight forward.
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Weird, nonsensical, and surprisingly addicting. Pretty fun, I have no idea why I love this, but I do. Very interesting concept and very scary when you are sneaking up on yourself.
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May I just ask... How are multiple camera views in the same scene possible in Unity3D game development engine? Anyway, 10/10 for the game for new game concept and nice use of the game engine.
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The "empty" thing really ruined it for me. I understand you don't want people simply spamming the laser as the spin around, but it still felt unnecessary and was more of a hindrance than anything. Otherwise, great concept 8/10.
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It looks like Goldeneye. Seriously, the resemblance is kinda awesome. You know, except for the bright-colored enemies, of course. But not only does it look like it, it's nearly as fun!
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Secon person view is a creative idea, but hard to use. I think a second person fighter would be better than a second person shooter, cuz aiming like, looking in a mirror, is really hard...
but it's a great game!
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Great idea! But it would feel much better if I had a rapid fire weapon because the 'empty' thing feels annoying, and seeing the life of the screen you are shooting at would be nice as well.
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great idea, hard to get used to the arrow key controls, perhaps make a second one with some choices for controls, still challenging, but not limited to one idea, otherwise, i think every game developer should test out this sps for ideas
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Very clever premise, i laughed when i realized what "2nd person shooter" meant. 5/5 for cleverness, though you should really put a bit more into design :)
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Ugh i got mild but cumulative motion sickness. Besides that, I feel like I'm repeatedly lining myself up for an upper cut.