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Great game. One thing I would personally like to see is necromancer upgrades. I know some people talk of graphical changes, but I mean more of power upgrades. Maybe a staff creation/enchantment like thing that gives a (very) small percentage bonus to your power, or an understudy that summons his/her own minions, but at a increased price or reduced gain. Just some things I think would be kind of neat.
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For a more usable soul algorithm, try to build something similar to Cookie Clicker's Heavenly Chips algorithm. You can find it on the Cookie Clicker wiki. Souls should become substantially more difficult to get as you get more total power over all plays. You'll have to reduce your power projections, but you won't have to deal with a ridiculous number of souls.
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I didn't mind clicking 50 times for 50% speed bonus. If you are shortening the clicking at least make it 5% instead of 3%.
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I like the rough draft of a new UI. Less Adventure Cap. I like what you did simular to AC, you learn a lot from them and it shows. Also, the fact that buttons for buy 10X, 100X only light up when you can afford the whole set, and that all options are available when buying more of a minion, are two good improvements vs. AC. From here on I hope to keep following this game to see what you do with it, but personally I feel it's headed in a great direction and isn't just a knock off, but a contender.
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Might want to take one more look at balancing prices. Got 300 titans and 1700 skeletons. Don't think I'll be getting the 1000 of all anytime soon and if I fastforwarded to that time Adam Sandler style. I'd probably have about 10000 skeletons.
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Why does the Necromancer looks so angry? Is he mad that he has to hang around Hellspawn all day? Is it because he's living in a world that just doesn't understand him? Did he forget he took his laxative earlier and wasn't prepared? The world may never know.
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dzarovit, power/second implies an average, which would in turn imply that you aren't going to be gaining something every second. Plus, this is an idle game, you should expect to have to wait many minutes in certain situations.
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i agree with georgie the speed upgrades are not as powerful as they were at 1300 ur losing profit compared to what its showing
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I'm kind of sad that tick speed upgrades aren't as powerful. I'd have been fine with clicking 50 times if it meant a greater upgrade.
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Can't w8 for soul harvester. I currently have 5 quintillion souls Hope you fixe the refreshing soul bug where u earn like 100 times your souls by just refreshing the game. And make the new version incompatible with the old ones so everybody start from scratch and without any bugs
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the power/second ends up being misleading once you get to the later stages of any reset, as it gives the average/second, but that's across a lot of minutes for the titan and behemoth. maybe leave your total p/s but in addition include the individual creature's p/s next to the creature name
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the design doens't work for me cause speed and tier are not used in late game. In late late u buy those upgrade in seconds while 100 buys are the thing thats most used .. pictures should be small .. Idk i guess to much Adv Cap jajaj
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I found a way to develop your minions very well, just wait until you have at least double your souls and then hit reset it takes about 10 minutes for your souls to double. Amazing concept and best idle game I've seen 5/5 and Favorited :) I can't wait for the second one to come out!! Some things I think you should include in the release of the second one are animation of the undead next to their name and evolve when upgraded ex: change in ferocity and equipment also a battle scenario so that you can fight with your undead minions. I hope this helps the format of the next one :)
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I seem to be having the same problem that somebody else had. I'm not getting any new souls for resets, so I think there's a bug with that. http://imgur.com/yZOluHI
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I don't mind the potential changes as it looks a little more streamlined, but I can't help but wonder, where would the upgrades/soul harvester menus would go?
I still enjoy the overall gameplay and look forward to any future updates that come out.
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excellent game, just a quick typo for you to put right, you've got soul harvester when you open it up but havester on the button to open it
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Dont care about the UI - I care about the features. Stop spending time on thigns like pretty images and keep working on building out gameplay! Its easy to max yourself out - day 3 and Im sitting at 250 trillion souls, maxed achievements for most things, and hundreds more of the starter types than there are achievements for them. Would like more spawns, the soul shop, some sort of additional gameplay - something else to do! Pictures dont increase playtime.
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@Diomonde Once you get all the upgrades and max out the Wurm you get up to 0.05 tick speed. That's 20 payments from it every second. Plenty fast enough if you ask me.
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Not sure if I like the new tick speed... 20% overall nerf across the board and its a HELL of a lot more expensive now? No, just no. I'd RATHER click 50 times with the old system then this, at least I was happy with my incremental upgrades... and they weren't more expensive then buying 200-300 MORE of that item!
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Warning Major bug, If you Soft reset, then refresh the game your, Total Power generated becomes 0.00, meaning you can no longer gain any souls arg please fix
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Just wonder if its correct: Achievement Wurm 700, only 5% bonus speed? 50% would be more adequate, i guess at that level 5% wouldn't make a difference?
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Been playing this game since day one, and It keeps getting better and better. Thank you for all the updates, thanks for caring, and thanks for being awesome! Will continue to play.
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*BIG GAME NEWS*
Hey everyone, we are making a completely new design
http://i.gyazo.com/cd548babc9ffd0438c06f904136ea03e.png
and implementing it will take a week at least, cause we need to make new gui, and everything.
So tell me what you guys think :)
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I can't help but feel that reset should set you up with one skeleton (like adVenture) rather than 100 gold. Cause it's kinda depressing to have to buy 10/20 to unlock the buy 100 button
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If I understand the new tick-speed thing correctly, the greater speed up you can pay for is to bring the tick time down to 0.97**10 times its original value, i.e. 10 steps of 3%, compounded. That's only a 26% speed-up overall which seems a little weak. If the steps were each 10%, 10 steps would give 65% overall, which seems better to me. And maybe reduce the number of steps for the faster spawns, increase the number for the slower ones. This and the tier system are the only new mechanisms so far w.r.t. AdCap so it would be worth exploiting the difference.
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Humble request for future upgrades: please don't add any harder-to-get achievements. Some of us OCD players would like to "finish" the game by getting all the achievements. Better to add different ways to get to the finish, so it has some replay value.