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The current later stages of the game could really use some buffs on the lower spawns. Currently my titan spawn generates 25x as much as behemoth, which generates 51x cerberus, cerb gens 21x golem and golen gens 148x as much as wurm. That's a difference of 4 million times between lowest and highest.
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Hey guys, in the next patch i'm gonna change all the prices for all the spawns, and upgrades.
some upgrades may change position, so if you think you got the wrong upgrades it's because of that.
The new prices are still on the test, so please give as much feedback as you already have :)
and if you have any ideas to changes in the game, even prices algoritms something don't hesitate to message me.
feedback/ideas could be like "I Think you should make the skeletons cheaper" or "the Tier upgrades should be more significant"
i appreciate all your support, thanks :)
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Make the upgrades for tick speed, or the achievements that improve tick speed a bit more powerfull, cause now there is a max of 50+10+10% decrease (about 1/3 original speed) after getting all achievements and in my opinion, all that money spent to get that, the decrease in speed isn't nearly enough (titan will still take more than 2 hours for example)
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Ofline mode is not truly working. I was ofline for 5 hours and got the same power that I get for beeing 20 minutes online.
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I think the Upgrades can be sorted better. The pricing can rise up as you go through the more expensive monsters and upgrades for cheap monsters becomes cheap as well. And there is no point in upgrading top line expensive monsters for very cheap beginner upgrades when you simply cannot afford to buy the monster, and upgrading the beginner monsters for very expensive amount when their income don't matter anymore.
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The speed bonus granted by achievements is not added to the current tick, so spawns with a long tick time take much longer the first time.
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with separate buy 10 and buy 100 buttons on each spawn, they really shouldn't light up until you can afford them, regardless of being able to use them to buy 'maximum' amount, though a third state to keep that functionality shouldn't be too hard to implement
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There is a bug with reload.... when you reload... obtain 100% of all timers instantly (I hope you understand my english)
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The idle games are taking control of kongregate!!! Please make more active games!!!!!!!!!! I dont like IDLE!!!!!!!!!!!!!!!
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To clarify, I just went from having a few billion while waiting, reloaded twice, and now I have nearly 7 quad because of titans...
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offline mode still not working, or at least not working right. I think some part of the code makes the cooldowns (timers) reset every time the game gets loaded.
hmm shouldn't have happended did you reset? cause i did change the getting soul algoritm, and it is being changed again cause i made it too hard to get souls, so just wait :)
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whats the point of this game its literally click the same buttons over and over nonstop theres no idling involved i mean sure you can go idle but idle games are meant to take awhile to get the next thing and see noticeable improvement not go afk for 10 minutes to come back and click the button 500 times theres just too many things always available for it to be an idle game and the scrolling just doesnt help at all because you need all the information available to you in one glance
0/10 stopped playing after a few minutes
hey, sorry you don't like it, like i've mentioned there is gonna be more, non idleing, but that will come later, right now i just wanna focus on getting the main part of the game right.
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Cool game, quite a bit too similar to adventure capitalist me thinks, it's ok to "clone" other games, but I think you as a developer should add your own flavour to the game, playstylewise and mechanics wise, would love to see that more fledged out (your own unique id that would set this game slightly more apart). Only thing that odds me out is the decreased usability from the UI (scrolling around, looking in submenu's etc all decreases usability).
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It would be cool upgrading speed by 5% at a time, so each single upgrade feels more powerful than right now, it would also make it easier to judge whether to take 1 speed upgrade or 1 tier upgrade, etc. Or I may just be odd ^.^.
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Can we get achievements for 700,800,900 and 1000? and maybe stuff to spend souls on like adventure capitalist. up to 25 mill souls and not much to do in the game atm
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imo the offline mode is a bad thing since you can change the date from your pc and end the game in 4minutes... so going on without the offline mode sounds great from my point of view
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Another Idle game based on time... how intuitive. Really grew tiresome of these halfhearted Idle games quite a while ago, but nonetheless, cannot escape them.
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Well done, that's a good start that can lead to a great game. Need a total power/s somwhere in the right Tab. A total game time for highscore contest (think about badge). Small new idea for a RPG style : a chest to open with an upgrading cost, with possible gear loot (magic wand, orbs, rings to equip etc...) giving bonus to some species spawn or general ability). :D. Even more but harder to implement random quest to achieve in a limited time like (send 100 blazing golem into rampage) giving speciel bonus +loot but the malus of the lost troops. ;) Great idle game!!! 4/5
Hey, i have looked through your comment and some of the things about loot and gear are gonna be implementet later, i have a graphical designer working on making the necromancer with different items (books, staffs pets etc.) and the quest things sounds awesome gonna add that to the list of things i need to think about :)
so yea thanks for the comment cheers :)
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Oh, and one little thing: It'd be nice to see the bonus that the achievement gives you when the notification pops up.
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I love the Necromancer's face. It just screams out "I'm so tired of your crap that I'm going to literally release hell on earth".
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Very active dev, very responsive, and quite a sleek game that is being updated quite extensively based on player feedback? Take my 5/5! :)
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it could have a prize when you fully upgrade the tier or the tick speed. It makes no sense spending so much money on some of those
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It seems that the timers refresh when you refresh the screen. I'm not sure if this is happening to anyone else but when you see the titan progress bar go back to 3 hours, you kinda get a little disappointed haha
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I love the Necromancy theme. Just as others suggested, In a future game it would be nice to see some kind of visual change to whats going on. It would add a great value to the game.
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"Things you can’t buy, will now be disabled"
Could you also make this apply for the "Spawn 10/100" buttons? I hate it when they light up when you only have the power to do Spawn 1...
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Hmm, interesting difference from AC... The "Soul Gain" on reset doesnt start increasing until you pass your previous Total.
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Iwould like to see more variety in the games presentation, you mentioned several things on the way, how about some mini games with all the skellies I have? something simple to help pass the time rather than just watching numbers grow.
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First iteration of a unit isnt applying time enhancements correctly it seems. It: On a reset, my first Titan, even after maxed out, will be ~6-7 hours. So I have to refresh it so that its the appropriate 3 hrs 55mins