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I think it would be better if the 400 achievement gives +200% and 500 gives +300% instead of +100% and +400% respectively. It gives a better growth rate in line with 200 and 600 achievement and increases profits by a bit .
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You made an error in your upgrade prices. You go from 100 trillion back to 25 trillion. This upsets the entire tier down. The upgrades are all cheaper than they should be.
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And i suppose that "Demonic upgrages" prizes are not what they are expected to be: 25B - 50B - 75B - 100B - 25B (and not 125) - 50B (150) and finally only 100B for "Increase all power generation"
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Sitting on 4.54b souls (136,200,000% base income) and 310 titans. To get the 1000 achievement would require remaining idle for 38,177,810,000,000,000,000,000,000,000,000 years, or 2,770,000,000,000,000,000,000 times the age of our universe. Gonna leave this be for a couple nonillion years.
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Great game. I feel that the beginning is painfully slow, but once you start getting souls, it becomes a lot easier. Took me nearly two days to get 100 souls, but once I got those 100, I was collecting thousands in an hour or so. Working my way through the millions now.
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Hmm the initial error actually is worse now... I have 1 hour 20 minutes left on titans out of 30 minutes after buying everything after a reset.
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serious scaling problems. I can buy all current upgrades but not 400 titans ^^ Upgrades need to scale to the conclusion. Great game so far and i realize you still making adjustments hope you continue working on this great game
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With the current soul system, it is impossible to reach just 400 titans within some reasonable time. I'm on 350, restarting wouldn't make much difference and there is no way I'll ever save for 370+.
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found a bug with the offline mode it's something with the power calculation, like it doesn't take your souls in to the equation, but it should be fixed in the next patch which will be out sunday i hope :)
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I think I need to point out an issue in the display with the speed increases of the spawns. 0.4 S is not the same as 0.04 S. This left me thoroughly confused.
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Been playing with a hour hardly getting anywhere, happen to click upgrades and realize i haven't brought all the upgrades again, fail LOL
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you know what , about this neverworking offline mode , maybe make it simply something like that : make the game remember the time and date every minute , and when the game is loaded make it check current time and last saved time , and pay player that difference in seconds according to power per second ?
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I noticed a couple of things, namely that the Skeleton Tier 6 is the same as the Tier 7, and that if you buy the speed increasing upgrades for a unit before you have said unit, it does not apply until a tick has gone by, which can result in titans being over twenty minutes longer for the first tick.
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I really like the game its great. however I do wonder why its 760 Septillion for 100x Wurm and only 15 Septillion for 100x Specter when I already have 300 of each?
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what would add to the game is when you buy a type of monster for the first time that monster shows up beside your necromancer. and to improve upon that the monster changes with each upgrade
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@tema6387: It's not a bug but a design flaw. Instead of saving the correct timers, he is just keeping "50%". Next time you load, he is moving that timer to next spot. E.g.: You had 51% done, so he saves >50%. Next logon, he pushes you to 100% -> free money.
Guess it is time to add a real save feature
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Definition of game: "An activity providing entertainment or amusement". The idle type clearly fails at those requirements. I dont get it. The dev seems to have skills with graphics and programming. If you were learning computer programming I could understand. But why wasting those skills on an idle thingy, while you could make a real game? Why wasting a powerful 3D-capable plugin to write something with only text and buttons? I rate 0/5.
i am not only creating this game, but a line of games, so why waste a 3D-capable engine, well i'm learning unity aswell while doing this, and are you not active while playing it? and if you read the comments i have written multiple times that i am going to make this game more anti idle.
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The +100%, +200%, etc upgrades and achievements should be named x2, x3,etc. I don't know how you calculate the Power, but if you calulate it that the +100% and +200% together are 300% change that too, to make it 500% together (x6=x2x3), if you already calculate it like that, simply changing the explanation to x2, etc will make us (the players) more clear how the power gets calculated
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Two points/bugs: Offline gives corresponding souls but not the power. If i buy the speed reduction upgrades before i buy the troops, the timer will be higher than it should be (e.g. titan takes 2h when it should be 1h)
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I need to reload everytime i upgrade my titans for it's tick speed to update. It says 1h15min, then refresh, goes down to 45 min, refresh again, goes down to 35 min, refresh again then finally i get the right amount of 30 min... so several refreshes needed for tick speed to update properly
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The only thing I wish was different would be to rearrange the windows to minimize/remove the scrolling on the upgrade page going up and down on that is a pain
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speed upgrades seems to be less effective if I get an acheivement first, had the speed upgrade for skeletons give no benefit at all over 50 levels.
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In my current game, I have 1.74 thousand souls, 200 of each units (500 skeletons), all upgrades purchased. To spawn another Wurm will cost me 82.74 trillion. A Fiend will be 173t, a Ghoul 356t, and so on, one unit of each type costing about twice as much as the previous type. And that makes sense, the better units will cost more because they make more, absolutely.
To buy 100 Wurms at once will be 648 quintillion. 100 Fiends are... 606 quin? Ghouls are 557, and so on. 100 Titans are about 240 quin. I thought maybe I was mixing quintillion and quadrillion, but nope, these are as written. If these values are inaccurate, it's an obvious bug. If these values are accurate, there's also a bug, or at least some really bizarre mechanical choices. This would (presumably) mean that weaker units increase in price faster than stronger ones as you buy more, eventually becoming far more expensive despite giving less reward.
hey, it's okay ask all the questions you need, this is a very commen questions and i will give you my standard answer :) every soul you get, gives you 3% more power generation on all spawns. and you get souls by getting more total power generated
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Offline mode stopped working again. Was working a few hours ago but now it doesn't work again. Made sure I'm on latest update and whatnot. Just letting you know.
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how about revamping speed upgrades? like all 5% get to 50%. atm waiting 30 mins for titans after reset is way too long
i am currently looking at a new system, where it is off your current speed and not your base, so you can have higher values like 50% or something like that, and it will feel more rewarding :)
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Thanks for the export/import option! :) The game is great to! 5/5 stars! I never thought i could do the evil things... XD