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What's up with enemy mage damage? It's ~18x higher than all the rest of the enemies (enemy lv50), I'm lv128 and they still 1 shot me if I don't dodge. Dunno, it just seems way out of line compared to the other enemies.
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I meant when you use 10 points in talent tree, save and then load even if you had 20 points left, after loading you have -10 points so after next ascension you get new points but 10 refunded points + (-10) give you 0 from previous ascension. it could be bug in saving points because if you don't close game after ascending and ascend again you get correct number of points
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I will wait with playing further for ascension fix. After loading game it change your ascension points to 0 - used ascension points. so after ascending you get only the new points. Also there is bug with rogue skills, your dodge and crit chance from skills doesn't go down after skill is over. not counting this bugs game is nice so i hope for fixes.
hmm the ascension should work will check it tonight :)
btw when you ascend the ascension points is set to 0, please check the talent tree screen, there you can use your new ascension points. As stated on the ascension screen.
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I've noticed that even with a high attack speed (.37 unbuffed, .18 with rouges "vengeance") there are times where the attack will pause for a full second before resuming. This might sound like nothing but when your whole defense relies on killing the enemies before any can attack that delay is lethal. Also can we get a ring to show the range of weapons as well as attack priority settings (i.e. attack mages first)
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11 days and still no more update :( i guess that game is done so 1/5 rating for wasting my time on unfnished game that had very good potential.
I am still working, you got to understand i am one guy, with both school and job next to this.. last 2 days i was up at 4 in the morning and home at 12 in the night... but whenever i have free time, i almost always work on this.. I know you think i'm this big company that works 8 hours a day on this, but i'm not, i would love to be, but there's just not enough money in it yet. So i use the time i can spare to give you guys something, it takes time, and it will. AND if you looked in the comments, i have written to you guys telling you, that i am working on the talent tree system..
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Anyone else get the healers only sitting on the edge of the map healing each other instead of healing the stuff actually trying to kill you?
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Hey everyone, haven't had time to answer comments, been working on the ascension system. It's gonna be a little different, cause i didn't want it to be just like, oh hey get some points and each point increases your stats or something like that. If follow me on twitter you will be able to see sneak peaks of the system tomorrow. :)
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takes too long to find items in the shop. I actually have money now from 3 days of farming but i aint finna keep refreshing the got dam shop looking for an item
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Hey everyone, sorry for being a little distant the last couple of days. I've had a lot of work.. But i'l currently working on an ascension system, which i think will be really great :) So stay with me :)
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Not bad, only played the rogue but you have thoroughly buggered dodge. Please rework the scaling since it seems the more dex i get, the lower my % dodge. Life per kill is not bad but regaining health is completely useless if one archer hit kills you instantly. even if you put is a dodge cap (maybe 60%) it would give you a slightly better chance. Finally, please don't remove the agility attack speed. Most weapons already attack slowly enough to give me time top nap between attacks.
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Realy decent idle but boss drop rates suck (lvl 45 and never got anything else than yellow crap), shop items should go in pair with highest world level reached not personal level.
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Wait... how is dodge working... i spent even a few more points in dex and have now a dodge rating 114.292,15 and in my previous comment i had 0,16% dodge chance with lower stats... now i have 0,10% dodge chance... something is terribly wrong with dodge... makes the hunter evenn harder than he already is
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Healers often get caught in a circle of healing themselves, making it difficult to idle. Maybe make it so they don't heal other healers? http://scr.hu/9iha/3y272
Will have a look at this, hopefully i'll have time to fix it for the next patch, but i'm currently working hard on the ascension system :) Hope you guys understand
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Hey dev, there's a graphic bug with the red crosshair of skills, it just takes forever to change back to the cursor. Also, if you select a skill and the boss is immune, it seems you can't select another skill and once again the crosshair stays for a very long time with no clear way of getting rid of it.
Cool game besides that. Prestige system is a must, good luck with the development, I'll be checking in :)
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Update: Currently level 235 and can idle on enemy level 306.80 (stage 40) Have been able to idle with both rogue and knight pretty successfully as of the moment with no auto cast. I haven’t messed around with mage much, but maybe tomorrow I will give it a run.
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There's something that seems amiss with dodge, the higher the enemy i fight the less dodge chance i've that's part okay but the higher level i am the less chance of dodge i've with the same enemy i'm currently fighting. A the first stage i had 98.12% dodge after putting 15 dex, then next level of hero while still fighting the same enemies i was at ~97% and put again 15 dex to get at 98.12% then again at my next level it lowered.. so 15 dex (98.12 again).. then i passed at the next enemy and i passed at 95% or so.. so i'm under the impression that the higher level i get the lower are my chance of dodging and that doesn't seems right.
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RNG for Dodge is way off, I assumed when my dodge should be 2x the enemies level I should be dodging majority of the hits, while I dodge 1/4 that probability is the same as the skill. Has a lot of potential but as it is currently I can’t say it’s an idle
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Difficulty Scaling is just way off with no prestige system in place. Hit a standstill with awesome equipment and level 190, 62 can’t beat unless luck is on my side. Selling back to the shop is really low. Buy an item for 6mill it sells back for 100k. Agility doesn’t really seem to affect attack speed. Have the same weapon for 100 levels and double agility, no double speed.
There will be a prestige feature.. i am working as fast as i can.. And someone else pointed out that if agility gave crit damage aswell, it would be better. So i'm gonna try that :) You are also really high level, haven't tested in that level yet, when more data comes the game will be better :)
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I want to like this game, but I just can't. After a while, it becomes useless to try and progress as you simply cannot keep up with armor / dodge.
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well the shop seems useless, you get so slow money that you cant afford any actual upgrades. Maybe it balances out in higher levels, dunno, or maybe i just need to grind.
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Even though i dropped a fire staff (20.38 dmg / 1.79 atk speed) from a enemy, i have still to find one from the merchant. All i see in the mage emporium is the same type of scepter (10 to 15 attack speed). I think their should be more variety there. There's also the fact that for now the mage part of the game don't have any kind of specialized stuff (armor/jewelry) from the merchant either.
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First of all: I really like this game... its somehow diffrent than most idle games... BUT... a presitge system is a must... after a while you really get bored. Another thing is the balance... warrior with a dmg return Dex ring is autowin... you are almost unbeatable (unless mage can onehit you). The life regen is extreme and you have tons of armor. I would say the warrior is the idle type. Mage has a pretty decent aoe where he can kill almost anything (btw warrior has this too) i would say the mage is the one you pick when you wanna play somehow active. and then there is the assasin.... assasin is like... and you die now! when there are a lot of enemies around you you have no possibility to get rid of them (lack of aoe) i mean its fine... you dont need an aoe... but it feels like the assasin is really really underpowered compared to the other classes. Dont get me wrong: i like the idea of an assasin and all this crit/dodge/atackspeed thing... but yea... hes to weak (imo)
There will be a prestige system, but not a lot of people have reached the stage where i wanna have the prestige system to start. When i play it i pick the Sorcerer, just because i like the effects :P but my second pick is Rogue, i think he is strong, but yea i will have to get more data. But thanks for noticing :)
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Mage enemies seem very unbalanced and make it almost impossible to idle. At the moment, my highest stage is 50 (where the buffer enemies show up). I would be fine to idle on stage 42 or 43, but a mage will kill me in one hit. On stage 35, I'm basically invincible to the other enemies and can kill everything with a weak/fast weapon, so it should be extremely easy to idle, but the mages can still kill me if two show up too quickly. At this point, the game is all about the mage bottleneck, and I have to focus entirely on building defenses so I can survive the next stage's mages.
hmm i have thought about reworking mages, (lower damage more charges), but it should be more difficult to push stages, instead of just idle play. But i get your point :) Hopefully the auto-cast system will help on the mage problem :)
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about the shop would be nice to be able to lock some item in the shop, kinda give a goal to the game at the same time and make things a lil more enjoyable.
The same thing @Rarylith talked about, that you lock an item so it wont be changed when you leave the shop. I will think about that, but the shop will get an overhaul in the future :)
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the shop is kinda a fail cuz the good weapon you never are able to buy because they seems to are based on you current money. If its base on you current level then the lvl progression is too similar to the gold one so we will never be able to buy good stuff. So add a money skill or an auto sell, so that would help the gold gain.
I will not add an auto sell, i thought a lot about that, but i don't like that as a standard feature. But when i get to make the talent system, i'll make some ways to get more gold, and auto-sell features. :) So right now there's gold problems :/
The way i thought about it is that you have 3 damage attributes (Strength, Agility, Intellect) and 3 defensive attributes (Endurance, Dexterity, Wisdom). But i think i'll change Agility, so instead of giving attack speed it will give Critical Damage. We'll see :)
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i would like it if the shop we could reserve stuff in the shop, it's a bit annoying to see stuff that i like and that i won't be able to buy without serious farming.
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only problem i see now is the mage shop only has one item type ever available, a scepter.. no armor or anything? apart from that doing good :)
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Hey everyone, i talked to kongregate, and their answer was to delete the game... so i've uploaded it again as a webplayer, and will upload it again as webgl.. the problem is i can't promiss for the save games (import/export system).
But if you have lost your save file, and you want to play the webplayer, i can help you retrieve your items char etc. just message me and we will figure something out :)
Hope you guys will understand this, and see this as a better future and not a setback...